/** * \file InsetFloat.cpp * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Jürgen Vigna * \author Lars Gullik Bjønnes * \author Jürgen Spitzmüller * * Full author contact details are available in file CREDITS. */ #include #include "InsetFloat.h" #include "InsetCaption.h" #include "Buffer.h" #include "BufferParams.h" #include "BufferView.h" #include "Counters.h" #include "Cursor.h" #include "DispatchResult.h" #include "Floating.h" #include "FloatList.h" #include "FuncRequest.h" #include "FuncStatus.h" #include "LaTeXFeatures.h" #include "Lexer.h" #include "output_xhtml.h" #include "ParIterator.h" #include "TextClass.h" #include "support/debug.h" #include "support/docstream.h" #include "support/gettext.h" #include "support/lstrings.h" #include "frontends/Application.h" using namespace std; namespace lyx { // With this inset it will be possible to support the latex package // float.sty, and I am sure that with this and some additional support // classes we can support similar functionality in other formats // (read DocBook). // By using float.sty we will have the same handling for all floats, both // for those already in existance (table and figure) and all user created // ones¹. So suddenly we give the users the possibility of creating new // kinds of floats on the fly. (and with a uniform look) // // API to float.sty: // \newfloat{type}{placement}{ext}[within] // type - The "type" of the new class of floats, like program or // algorithm. After the appropriate \newfloat, commands // such as \begin{program} or \end{algorithm*} will be // available. // placement - The default placement for the given class of floats. // They are like in standard LaTeX: t, b, p and h for top, // bottom, page, and here, respectively. On top of that // there is a new type, H, which does not really correspond // to a float, since it means: put it "here" and nowhere else. // Note, however that the H specifier is special and, because // of implementation details cannot be used in the second // argument of \newfloat. // ext - The file name extension of an auxiliary file for the list // of figures (or whatever). LaTeX writes the captions to // this file. // within - This (optional) argument determines whether floats of this // class will be numbered within some sectional unit of the // document. For example, if within is equal to chapter, the // floats will be numbered within chapters. // \floatstyle{style} // style - plain, boxed, ruled // \floatname{float}{floatname} // float - // floatname - // \floatplacement{float}{placement} // float - // placement - // \restylefloat{float} // float - // \listof{type}{title} // title - // ¹ the algorithm float is defined using the float.sty package. Like this // \floatstyle{ruled} // \newfloat{algorithm}{htbp}{loa}[] // \floatname{algorithm}{Algorithm} // // The intention is that floats should be definable from two places: // - layout files // - the "gui" (i.e. by the user) // // From layout files. // This should only be done for floats defined in a documentclass and that // does not need any additional packages. The two most known floats in this // category is "table" and "figure". Floats defined in layout files are only // stored in lyx files if the user modifies them. // // By the user. // There should be a gui dialog (and also a collection of lyxfuncs) where // the user can modify existing floats and/or create new ones. // // The individual floats will also have some settable // variables: wide and placement. // // Lgb InsetFloat::InsetFloat(Buffer * buf, string const & type) : InsetCollapsable(buf), name_(from_utf8(type)) { setLabel(_("float: ") + floatName(type)); params_.type = type; } InsetFloat::~InsetFloat() { hideDialogs("float", this); } docstring InsetFloat::name() const { return "Float:" + name_; } docstring InsetFloat::toolTip(BufferView const & bv, int x, int y) const { if (InsetCollapsable::toolTip(bv, x, y).empty() || isOpen(bv)) return docstring(); OutputParams rp(&buffer().params().encoding()); return getCaptionText(rp); } void InsetFloat::doDispatch(Cursor & cur, FuncRequest & cmd) { switch (cmd.action) { case LFUN_INSET_MODIFY: { InsetFloatParams params; string2params(to_utf8(cmd.argument()), params); // placement, wide and sideways are not used for subfloats if (!params_.subfloat) { params_.placement = params.placement; params_.wide = params.wide; params_.sideways = params.sideways; } setNewLabel(); break; } case LFUN_INSET_DIALOG_UPDATE: { cur.bv().updateDialog("float", params2string(params())); break; } default: InsetCollapsable::doDispatch(cur, cmd); break; } } bool InsetFloat::getStatus(Cursor & cur, FuncRequest const & cmd, FuncStatus & flag) const { switch (cmd.action) { case LFUN_INSET_MODIFY: case LFUN_INSET_DIALOG_UPDATE: flag.setEnabled(true); return true; case LFUN_INSET_SETTINGS: if (InsetCollapsable::getStatus(cur, cmd, flag)) { flag.setEnabled(flag.enabled() && !params_.subfloat); return true; } else return false; default: return InsetCollapsable::getStatus(cur, cmd, flag); } } void InsetFloat::updateLabels(ParIterator const & it) { Counters & cnts = buffer().masterBuffer()->params().documentClass().counters(); string const saveflt = cnts.current_float(); bool const savesubflt = cnts.isSubfloat(); bool const subflt = (it.innerInsetOfType(FLOAT_CODE) || it.innerInsetOfType(WRAP_CODE)); // floats can only embed subfloats of their own kind if (subflt) params_.type = saveflt; setSubfloat(subflt); // Tell to captions what the current float is cnts.current_float(params().type); cnts.isSubfloat(subflt); InsetCollapsable::updateLabels(it); //reset afterwards cnts.current_float(saveflt); cnts.isSubfloat(savesubflt); } void InsetFloatParams::write(ostream & os) const { os << "Float " << type << '\n'; if (!placement.empty()) os << "placement " << placement << "\n"; if (wide) os << "wide true\n"; else os << "wide false\n"; if (sideways) os << "sideways true\n"; else os << "sideways false\n"; } void InsetFloatParams::read(Lexer & lex) { lex.setContext("InsetFloatParams::read"); if (lex.checkFor("placement")) lex >> placement; lex >> "wide" >> wide; lex >> "sideways" >> sideways; } void InsetFloat::write(ostream & os) const { params_.write(os); InsetCollapsable::write(os); } void InsetFloat::read(Lexer & lex) { params_.read(lex); InsetCollapsable::read(lex); } void InsetFloat::validate(LaTeXFeatures & features) const { if (support::contains(params_.placement, 'H')) features.require("float"); if (params_.sideways) features.require("rotfloat"); if (features.inFloat()) features.require("subfig"); features.useFloat(params_.type, features.inFloat()); features.inFloat(true); InsetCollapsable::validate(features); features.inFloat(false); } docstring InsetFloat::xhtml(XHTMLStream & xs, OutputParams const & rp) const { FloatList const & floats = buffer().params().documentClass().floats(); Floating const & ftype = floats.getType(params_.type); string const & htmltype = ftype.htmlTag(); string const attr = "class='float " + ftype.htmlClass() + "'"; odocstringstream ods; XHTMLStream newxs(ods); newxs << StartTag(htmltype, attr); InsetText::XHTMLOptions const opts = InsetText::WriteLabel | InsetText::WriteInnerTag; docstring deferred = InsetText::insetAsXHTML(newxs, rp, opts); newxs << EndTag(htmltype); if (rp.inFloat == OutputParams::NONFLOAT) // In this case, this float needs to be deferred, but we'll put it // before anything the text itself deferred. deferred = ods.str() + '\n' + deferred; else // In this case, the whole thing is already being deferred, so // we can write to the stream. // Note that things will already have been escaped, so we do not // want to escape them again. xs << XHTMLStream::NextRaw() << ods.str(); return deferred; } int InsetFloat::latex(odocstream & os, OutputParams const & runparams_in) const { if (runparams_in.inFloat != OutputParams::NONFLOAT) { if (runparams_in.moving_arg) os << "\\protect"; os << "\\subfloat"; OutputParams rp = runparams_in; docstring const caption = getCaption(rp); if (!caption.empty()) { os << caption; } os << '{'; rp.inFloat = OutputParams::SUBFLOAT; int const i = InsetText::latex(os, rp); os << "}"; return i + 1; } OutputParams runparams(runparams_in); runparams.inFloat = OutputParams::MAINFLOAT; FloatList const & floats = buffer().params().documentClass().floats(); string tmptype = params_.type; if (params_.sideways) tmptype = "sideways" + params_.type; if (params_.wide && (!params_.sideways || params_.type == "figure" || params_.type == "table")) tmptype += "*"; // Figure out the float placement to use. // From lowest to highest: // - float default placement // - document wide default placement // - specific float placement string placement; string const buf_placement = buffer().params().float_placement; string const def_placement = floats.defaultPlacement(params_.type); if (!params_.placement.empty() && params_.placement != def_placement) { placement = params_.placement; } else if (params_.placement.empty() && !buf_placement.empty() && buf_placement != def_placement) { placement = buf_placement; } // The \n is used to force \begin{} to appear in a new line. // The % is needed to prevent two consecutive \n chars in the case // when the current output line is empty. os << "%\n\\begin{" << from_ascii(tmptype) << '}'; // We only output placement if different from the def_placement. // sidewaysfloats always use their own page if (!placement.empty() && !params_.sideways) { os << '[' << from_ascii(placement) << ']'; } os << '\n'; int const i = InsetText::latex(os, runparams); // The \n is used to force \end{} to appear in a new line. // In this case, we do not case if the current output line is empty. os << "\n\\end{" << from_ascii(tmptype) << "}\n"; return i + 4; } int InsetFloat::plaintext(odocstream & os, OutputParams const & runparams) const { os << '[' << buffer().B_("float") << ' ' << floatName(params_.type) << ":\n"; InsetText::plaintext(os, runparams); os << "\n]"; return PLAINTEXT_NEWLINE + 1; // one char on a separate line } int InsetFloat::docbook(odocstream & os, OutputParams const & runparams) const { // FIXME Implement subfloat! // FIXME UNICODE os << '<' << from_ascii(params_.type) << '>'; int const i = InsetText::docbook(os, runparams); os << "'; return i; } bool InsetFloat::insetAllowed(InsetCode code) const { // The case that code == FLOAT_CODE is handled in Text3.cpp, // because we need to know what type of float is meant. switch(code) { case WRAP_CODE: case FOOT_CODE: case MARGIN_CODE: return false; default: return InsetCollapsable::insetAllowed(code); } } bool InsetFloat::showInsetDialog(BufferView * bv) const { if (!InsetText::showInsetDialog(bv)) bv->showDialog("float", params2string(params()), const_cast(this)); return true; } void InsetFloat::setWide(bool w, bool update_label) { params_.wide = w; if (update_label) setNewLabel(); } void InsetFloat::setSideways(bool s, bool update_label) { params_.sideways = s; if (update_label) setNewLabel(); } void InsetFloat::setSubfloat(bool s, bool update_label) { params_.subfloat = s; if (update_label) setNewLabel(); } void InsetFloat::setNewLabel() { docstring lab = _("float: "); if (params_.subfloat) lab = _("subfloat: "); lab += floatName(params_.type); if (params_.wide) lab += '*'; if (params_.sideways) lab += _(" (sideways)"); setLabel(lab); } docstring InsetFloat::getCaption(OutputParams const & runparams) const { if (paragraphs().empty()) return docstring(); InsetCaption const * ins = getCaptionInset(); if (ins == 0) return docstring(); odocstringstream ods; ins->getOptArg(ods, runparams); ods << '['; ins->getArgument(ods, runparams); ods << ']'; return ods.str(); } void InsetFloat::string2params(string const & in, InsetFloatParams & params) { params = InsetFloatParams(); if (in.empty()) return; istringstream data(in); Lexer lex; lex.setStream(data); lex.setContext("InsetFloat::string2params"); lex >> "float" >> "Float"; lex >> params.type; // We have to read the type here! params.read(lex); } string InsetFloat::params2string(InsetFloatParams const & params) { ostringstream data; data << "float" << ' '; params.write(data); return data.str(); } } // namespace lyx