/** * \file InsetMathCommand.cpp * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author André Pönitz * * Full author contact details are available in file CREDITS. */ #include #include "InsetMathCommand.h" #include "MathData.h" #include "MathStream.h" #include "DispatchResult.h" #include using namespace std; namespace lyx { InsetMathCommand::InsetMathCommand(Buffer * buf, docstring const & name, bool needs_math_mode) : InsetMathNest(buf, 2), name_(name), needs_math_mode_(needs_math_mode), set_label_(false) { lock_ = true; } Inset * InsetMathCommand::clone() const { return new InsetMathCommand(*this); } void InsetMathCommand::metrics(MetricsInfo & mi, Dimension & dim) const { if (!set_label_) { set_label_ = true; button_.update(screenLabel(), true, false); } button_.metrics(mi, dim); } Inset * InsetMathCommand::editXY(Cursor & cur, int /*x*/, int /*y*/) { edit(cur, true); return this; } void InsetMathCommand::draw(PainterInfo & pi, int x, int y) const { button_.draw(pi, x, y); } void InsetMathCommand::write(TeXMathStream & os) const { ModeSpecifier specifier(os, currentMode(), lockedMode(), asciiOnly()); MathEnsurer ensurer(os, needs_math_mode_); os << '\\' << name_; if (!cell(1).empty()) os << '[' << cell(1) << ']'; os << '{' << cell(0) << '}'; } docstring const InsetMathCommand::screenLabel() const { return name_; } } // namespace lyx