/** * \file bmtable.h * Copyright 1995-1996 Alejandro Aguilar Sierra * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * * Full author contact details are available in file CREDITS */ /* A bitmap table uses a single bitmap to simulate a 2d array * of bitmap buttons. It can be used to build bitmap menus. */ #ifndef BMTABLE_H #define BMTABLE_H #ifdef __GNUG__ #pragma interface #endif #include FORMS_H_LOCATION #if defined(__cplusplus) extern "C" { #endif /**/ #define FL_BMTABLE 1500 /* A flat bitmap table */ #define FL_BMTABLE_FLAT 0 /* A grided bitmap table */ #define FL_BMTABLE_GRID 1 /* Same as fl_bitmapbutton */ /** * normal bmtable default */ #define FL_BMTABLE_BOXTYPE FL_UP_BOX /**/ FL_OBJECT *fl_create_bmtable(int, FL_Coord, FL_Coord, FL_Coord, FL_Coord, char const *); /**/ FL_OBJECT *fl_add_bmtable(int, FL_Coord, FL_Coord, FL_Coord, FL_Coord, char const *); /** Same as fl_get_button_numb() */ int fl_get_bmtable_numb(FL_OBJECT *ob); /**/ void fl_set_bmtable(FL_OBJECT *, int pushed, int pos); /** Number of columns and rows, and the background bitmap */ void fl_set_bmtable_data(FL_OBJECT *, int, int, int, int, unsigned char const *); /**/ void fl_set_bmtable_pixmap_data(FL_OBJECT *, int, int, char **); /**/ void fl_set_bmtable_file(FL_OBJECT *, int, int, char const *); /**/ void fl_set_bmtable_pixmap_file(FL_OBJECT *, int, int, char const *); /** Adjust bitmap origin (ox, oy) and cell dimensions (dx, dy) incrementally */ void fl_set_bmtable_adjust(FL_OBJECT *, int ox, int oy, int dx, int dy); /** The number of items is by default nc x nr, but you can change it */ void fl_set_bmtable_maxitems(FL_OBJECT *, int); /**/ int fl_get_bmtable_maxitems(FL_OBJECT *); /** Returns the index of the selected item or -1 if none was selected */ int fl_get_bmtable(FL_OBJECT *); /** Replace an item's sub_bitmap at id position */ void fl_replace_bmtable_item(FL_OBJECT *ob, int id, int cw, int ch, char *data); /** Get the sub_bitmap from id position. You must alloc memory for the data. */ void fl_get_bmtable_item(FL_OBJECT *ob, int id, int *cw, int *ch, char *data); /** Returns a pixmap from the table, if available. */ Pixmap fl_get_bmtable_pixmap(FL_OBJECT *); /** Draws a single item on a drawable */ void fl_draw_bmtable_item(FL_OBJECT *ob, int i, Drawable d, int xx, int yy); /** Free the current bitmap in preparation for installing a new one */ void fl_free_bmtable_bitmap(FL_OBJECT *ob); /** Free the current pixmap in preparation for installing a new one */ void fl_free_bmtable_pixmap(FL_OBJECT *ob); #if defined(__cplusplus) } #endif #endif /* BMTABLE_H */