// -*- C++ -*- /** * \file GuiDialog.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Angus Leeming * * Full author contact details are available in file CREDITS. */ #ifndef GUIDIALOG_H #define GUIDIALOG_H #include "Dialog.h" #include "ButtonController.h" #include "insets/InsetCommandParams.h" #include #include class QCloseEvent; class QShowEvent; namespace lyx { namespace frontend { /** \c Dialog collects the different parts of a Model-Controller-View * split of a generic dialog together. */ class GuiDialog : public QDialog, public Dialog { Q_OBJECT public: /// \param lv is the access point for the dialog to the LyX kernel. /// \param name is the identifier given to the dialog by its parent /// container. explicit GuiDialog(LyXView & lv, std::string const & name); ~GuiDialog(); public Q_SLOTS: /** \name Buttons * These methods are publicly accessible because they are invoked * by the View when the user presses... guess what ;-) */ // Restore button clicked void slotRestore(); // OK button clicked void slotOK(); // Apply button clicked void slotApply(); // Close button clicked or closed from WindowManager void slotClose(); public: /** Check whether we may apply our data. * * The buttons are disabled if not and (re-)enabled if yes. */ void checkStatus(); void setButtonsValid(bool valid); /** \name Dialog Components * Methods to access the various components making up a dialog. */ //@{ ButtonController const & bc() const { return bc_; } ButtonController & bc() { return bc_; } //@} void setViewTitle(docstring const & title); /// the dialog has changed contents virtual void changed(); /// default: do nothing virtual void applyView() {} /// default: do nothing virtual void updateContents() {} /// void closeEvent(QCloseEvent *); /// void showEvent(QShowEvent *); protected: /// Hide the dialog. virtual void hideView(); /// Create the dialog if necessary, update it and display it. virtual void showView(); /// virtual bool isVisibleView() const; /// is the dialog currently valid ? virtual bool isValid() { return true; } public: /** \name Container Access * These methods are publicly accessible because they are invoked * by the parent container acting on commands from the LyX kernel. */ //@{ /// \param data is a string encoding of the data to be displayed. /// It is passed to the Controller to be translated into a useable form. void showData(std::string const & data); void updateData(std::string const & data); void hide(); /** This function is called, for example, if the GUI colours * have been changed. */ void redraw() { redrawView(); } //@} /** When applying, it's useful to know whether the dialog is about * to close or not (no point refreshing the display for example). */ bool isClosing() const { return is_closing_; } /** \name Dialog Specialization * Methods to set the Controller and View and so specialise * to a particular dialog. */ //@{ /// \param ptr is stored and destroyed by \c Dialog. void setController(Controller * ptr, bool destroy = true); //@} /** \name Dialog Components * Methods to access the various components making up a dialog. */ //@{ virtual Controller & controller() { return *controller_; } //@} /** Defaults to nothing. Can be used by the Controller, however, to * indicate to the View that something has changed and that the * dialog therefore needs updating. * \param id identifies what should be updated. */ virtual void partialUpdateView(int /*id*/) {} /// std::string name() const { return name_; } void apply(); void redrawView() {} private: /// Update the display of the dialog whilst it is still visible. virtual void updateView(); ButtonController bc_; /// are we updating ? bool updating_; bool is_closing_; /** The Dialog's name is the means by which a dialog identifies * itself to the kernel. */ std::string name_; Controller * controller_; bool destroy_controller_; LyXView * lyxview_; // FIXME: replace by moving to constructor }; class GuiCommand : public GuiDialog, public Controller { public: /// We need to know with what sort of inset we're associated. GuiCommand(LyXView &, std::string const & name); /// bool initialiseParams(std::string const & data); /// clean-up on hide. void clearParams() { params_.clear(); } /// clean-up on hide. void dispatchParams(); /// bool isBufferDependent() const { return true; } protected: /// InsetCommandParams params_; //FIXME It should be possible to eliminate lfun_name_ //now and recover that information from params().insetType(). //But let's not do that quite yet. /// Flags what action is taken by Kernel::dispatch() std::string const lfun_name_; }; } // namespace frontend } // namespace lyx #endif // GUIDIALOG_H