// -*- C++ -*- /** * \file InsetMathCommand.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author André Pönitz * * Full author contact details are available in file CREDITS. */ #ifndef COMMAND_INSET_H #define COMMAND_INSET_H #include "InsetMathNest.h" #include "insets/RenderButton.h" namespace lyx { /// Inset for things like \name[options]{contents} class InsetMathCommand : public InsetMathNest { public: /// explicit InsetMathCommand(Buffer * buf, docstring const & name, bool needs_math_mode = true); /// marker_type marker(BufferView const *) const { return NO_MARKER; } /// void metrics(MetricsInfo & mi, Dimension & dim) const; /// void draw(PainterInfo & pi, int x, int y) const; /// Inset * editXY(Cursor &, int, int); /// void write(WriteStream & os) const; // // void infoize(odocstream & os) const; /// virtual docstring const screenLabel() const; /// docstring const & commandname() const { return name_; } /// bool isActive() const { return false; } private: virtual Inset * clone() const; /// docstring name_; /// bool needs_math_mode_; /// mutable bool set_label_; /// mutable RenderButton button_; }; } // namespace lyx #endif