// -*- C++ -*- /** * \file Timeout.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Lars Gullik Bjønnes * \author John Levon * * Full author contact details are available in file CREDITS */ #ifndef TIMEOUT_H #define TIMEOUT_H #include /** * This class executes the callback when the timeout expires. */ class Timeout { public: /// the timeout type enum Type { ONETIME, //< one-shot timer CONTINUOUS //< repeating }; /// Note that the c-tor is implemented in the GUI-specific frontends Timeout(unsigned int msec, Type = ONETIME); /// ~Timeout(); /// Is the timer running? bool running() const; /// start the timer void start(); /// stop the timer void stop(); /// restart the timer void restart(); /// signal emitted on timer expiry boost::signal0 timeout; /// emit the signal void emit(); /// set the timer type Timeout & setType(Type t); /// set the timeout value Timeout & setTimeout(unsigned int msec); /** Base class for the GUI implementation. It must be public so that C callback functions can access its daughter classes. */ class Impl { public: /// Impl(Timeout & owner) : owner_(owner) {} /// virtual ~Impl() {} /// Is the timer running? virtual bool running() const = 0; /// start the timer virtual void start() = 0; /// stop the timer virtual void stop() = 0; /// reset virtual void reset() = 0; protected: /// void emit() { owner_.emit(); } /// unsigned int timeout_ms() const { return owner_.timeout_ms; } private: /// Timeout & owner_; }; private: /// friend class Impl; /// boost::scoped_ptr const pimpl_; /// one-shot or repeating Type type; /// timeout value in milliseconds unsigned int timeout_ms; }; #endif