// -*- C++ -*- /* * File: formulabase.h * Purpose: Common parts of the math LyX insets * Author: André Pönitz * Created: May 2001 * Description: Allows the edition of math paragraphs inside Lyx. * * Copyright: 2001, The LyX Project * * You are free to use and modify this code under the terms of * the GNU General Public Licence version 2 or later. */ #ifndef INSET_FORMULABASE_H #define INSET_FORMULABASE_H #ifdef __GNUG__ #pragma interface #endif #include #include "insets/inset.h" #include "lyxfont.h" // only for getType(): #include "math_defs.h" class Buffer; class BufferView; class MathAtom; /// class InsetFormulaBase : public UpdatableInset { public: /// InsetFormulaBase(); /// virtual int ascent(BufferView *, LyXFont const &) const = 0; /// virtual int descent(BufferView *, LyXFont const &) const = 0; /// virtual int width(BufferView *, LyXFont const &) const = 0; /// virtual void draw(BufferView *,LyXFont const &, int, float &, bool) const = 0; /// virtual MathInsetTypes getType() const = 0; /// lowest x coordinate virtual int xlow() const; /// highest x coordinate virtual int xhigh() const; /// lowest y coordinate virtual int ylow() const; /// highest y coordinate virtual int yhigh() const; public: /// virtual void validate(LaTeXFeatures &) const; /// virtual Inset * clone(Buffer const &, bool same_id = false) const = 0; /// virtual Inset::Code lyxCode() const; /// what appears in the minibuffer when opening virtual string const editMessage() const; /// virtual void edit(BufferView *, int x, int y, unsigned int button); /// virtual void edit(BufferView *, bool front = true); /// virtual void toggleInsetCursor(BufferView *); /// virtual void showInsetCursor(BufferView *, bool show = true); /// virtual void hideInsetCursor(BufferView *); /// virtual void getCursorPos(BufferView *, int &, int &) const; /// virtual void toggleInsetSelection(BufferView * bv); /// virtual void insetButtonPress(BufferView *, int x, int y, int button); /// virtual bool insetButtonRelease(BufferView *, int x, int y, int button); /// virtual void insetKeyPress(XKeyEvent * ev); /// virtual void insetMotionNotify(BufferView *, int x, int y, int state); /// virtual void insetUnlock(BufferView *); /// To allow transparent use of math editing functions virtual RESULT localDispatch(BufferView *, kb_action, string const &); /// virtual std::vector const getLabelList() const; /// virtual MathAtom const & par() const = 0; /// virtual MathAtom & par() = 0; /// virtual void updateLocal(BufferView * bv, bool mark_dirty); /// BufferView * view() const { return view_; } /// virtual bool searchForward(BufferView *, string const &, bool = true, bool = false); /// virtual bool searchBackward(BufferView *, string const &, bool = true, bool = false); /// virtual bool isTextInset() const { return true; } private: /// unimplemented void operator=(const InsetFormulaBase &); /// common base for handling accents void handleAccent(BufferView * bv, string const & arg, string const & name); /// mutable BufferView * view_; /// mutable LyXFont font_; protected: /// void metrics(BufferView * bv, LyXFont const & font) const; /// void metrics(BufferView * bv = 0) const; /// mutable int xo_; /// mutable int yo_; }; // We don't really mess want around with mathed stuff outside mathed. // So do it here. // void mathDispatchCreation(BufferView *, string const &, bool); // void mathDispatchMathDisplay(BufferView *, string const &); // void mathDispatchMathMode(BufferView *, string const &); // void mathDispatchMathMacro(BufferView *, string const &); // void mathDispatchMathDelim(BufferView *, string const &); // void mathDispatchInsertMath(BufferView *, string const &); // void mathDispatchInsertMatrix(BufferView *, string const &); // void mathDispatchGreek(BufferView *, string const &); // void mathDispatchMathImportSelection(BufferView *, string const &); // void mathDispatch(BufferView *, kb_action, string const &); #endif