/** * \file InsetCollapsable.cpp * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * \author Jürgen Vigna * \author Lars Gullik Bjønnes * * Full author contact details are available in file CREDITS. */ #include #include "InsetCollapsable.h" #include "Buffer.h" #include "BufferView.h" #include "Cursor.h" #include "Dimension.h" #include "FuncRequest.h" #include "FuncStatus.h" #include "InsetLayout.h" #include "Lexer.h" #include "MetricsInfo.h" #include "OutputParams.h" #include "TocBackend.h" #include "frontends/FontMetrics.h" #include "frontends/Painter.h" #include "support/debug.h" #include "support/docstream.h" #include "support/gettext.h" #include "support/lassert.h" #include "support/lstrings.h" #include "support/RefChanger.h" using namespace std; namespace lyx { InsetCollapsable::InsetCollapsable(Buffer * buf, InsetText::UsePlain ltype) : InsetText(buf, ltype), status_(Open) { setDrawFrame(true); setFrameColor(Color_collapsableframe); } // The sole purpose of this copy constructor is to make sure // that the view_ map is not copied and remains empty. InsetCollapsable::InsetCollapsable(InsetCollapsable const & rhs) : InsetText(rhs), status_(rhs.status_), labelstring_(rhs.labelstring_) {} InsetCollapsable::~InsetCollapsable() { map::iterator it = view_.begin(); map::iterator end = view_.end(); for (; it != end; ++it) if (it->second.mouse_hover_) it->first->clearLastInset(this); } InsetCollapsable::CollapseStatus InsetCollapsable::status(BufferView const & bv) const { if (decoration() == InsetLayout::CONGLOMERATE) return status_; return view_[&bv].auto_open_ ? Open : status_; } InsetCollapsable::Geometry InsetCollapsable::geometry(BufferView const & bv) const { switch (decoration()) { case InsetLayout::CLASSIC: if (status(bv) == Open) return view_[&bv].openinlined_ ? LeftButton : TopButton; return ButtonOnly; case InsetLayout::MINIMALISTIC: return status(bv) == Open ? NoButton : ButtonOnly ; case InsetLayout::CONGLOMERATE: return status(bv) == Open ? SubLabel : Corners ; case InsetLayout::DEFAULT: break; // this shouldn't happen } // dummy return value to shut down a warning, // this is dead code. return NoButton; } docstring InsetCollapsable::toolTip(BufferView const & bv, int x, int y) const { Dimension const dim = dimensionCollapsed(bv); if (geometry(bv) == NoButton) return translateIfPossible(getLayout().labelstring()); if (x > xo(bv) + dim.wid || y > yo(bv) + dim.des || isOpen(bv)) return docstring(); return toolTipText(); } void InsetCollapsable::write(ostream & os) const { os << "status "; switch (status_) { case Open: os << "open"; break; case Collapsed: os << "collapsed"; break; } os << "\n"; text().write(os); } void InsetCollapsable::read(Lexer & lex) { lex.setContext("InsetCollapsable::read"); string tmp_token; status_ = Collapsed; lex >> "status" >> tmp_token; if (tmp_token == "open") status_ = Open; InsetText::read(lex); setButtonLabel(); } Dimension InsetCollapsable::dimensionCollapsed(BufferView const & bv) const { Dimension dim; FontInfo labelfont(getLabelfont()); labelfont.realize(sane_font); theFontMetrics(labelfont).buttonText( buttonLabel(bv), dim.wid, dim.asc, dim.des); return dim; } void InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const { view_[mi.base.bv].auto_open_ = mi.base.bv->cursor().isInside(this); FontInfo tmpfont = mi.base.font; mi.base.font = getFont(); mi.base.font.realize(tmpfont); BufferView const & bv = *mi.base.bv; switch (geometry(bv)) { case NoButton: InsetText::metrics(mi, dim); break; case Corners: InsetText::metrics(mi, dim); dim.des -= 3; dim.asc -= 1; break; case SubLabel: { InsetText::metrics(mi, dim); // consider width of the inset label FontInfo font(getLabelfont()); font.realize(sane_font); font.decSize(); font.decSize(); int w = 0; int a = 0; int d = 0; theFontMetrics(font).rectText(buttonLabel(bv), w, a, d); dim.des += a + d; break; } case TopButton: case LeftButton: case ButtonOnly: if (hasFixedWidth()){ int const mindim = view_[&bv].button_dim_.x2 - view_[&bv].button_dim_.x1; if (mi.base.textwidth < mindim) mi.base.textwidth = mindim; } dim = dimensionCollapsed(bv); if (geometry(bv) == TopButton || geometry(bv) == LeftButton) { Dimension textdim; InsetText::metrics(mi, textdim); view_[&bv].openinlined_ = (textdim.wid + dim.wid) < mi.base.textwidth; if (view_[&bv].openinlined_) { // Correct for button width. dim.wid += textdim.wid; dim.des = max(dim.des - textdim.asc + dim.asc, textdim.des); dim.asc = textdim.asc; } else { dim.des += textdim.height() + TEXT_TO_INSET_OFFSET; dim.wid = max(dim.wid, textdim.wid); } } break; } mi.base.font = tmpfont; } bool InsetCollapsable::setMouseHover(BufferView const * bv, bool mouse_hover) const { view_[bv].mouse_hover_ = mouse_hover; return true; } void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const { BufferView const & bv = *pi.base.bv; view_[&bv].auto_open_ = bv.cursor().isInside(this); Changer dummy = pi.base.font.change(getFont(), true); // Draw button first -- top, left or only Dimension dimc = dimensionCollapsed(bv); if (geometry(bv) == TopButton || geometry(bv) == LeftButton || geometry(bv) == ButtonOnly) { view_[&bv].button_dim_.x1 = x + 0; view_[&bv].button_dim_.x2 = x + dimc.width(); view_[&bv].button_dim_.y1 = y - dimc.asc; view_[&bv].button_dim_.y2 = y + dimc.des; FontInfo labelfont = getLabelfont(); labelfont.setColor(labelColor()); labelfont.realize(pi.base.font); pi.pain.buttonText(x, y, buttonLabel(bv), labelfont, view_[&bv].mouse_hover_); // Draw the change tracking cue on the label, unless RowPainter already // takes care of it. if (canPaintChange(bv)) pi.change_.paintCue(pi, x, y, x + dimc.width(), labelfont); } else { view_[&bv].button_dim_.x1 = 0; view_[&bv].button_dim_.y1 = 0; view_[&bv].button_dim_.x2 = 0; view_[&bv].button_dim_.y2 = 0; } Dimension const textdim = dimensionHelper(bv); int const baseline = y; int textx, texty; Geometry g = geometry(bv); switch (g) { case LeftButton: case TopButton: { if (g == LeftButton) { textx = x + dimc.width(); texty = baseline; } else { textx = x; texty = baseline + dimc.des + textdim.asc; } // Do not draw the cue for INSERTED -- it is already in the button and // that's enough. Changer dummy = (pi.change_.type == Change::INSERTED) ? make_change(pi.change_, Change()) : Changer(); InsetText::draw(pi, textx, texty); break; } case ButtonOnly: break; case NoButton: textx = x; texty = baseline; InsetText::draw(pi, textx, texty); break; case SubLabel: case Corners: textx = x; texty = baseline; { // We will take care of the frame and the change tracking cue // ourselves, below. Changer dummy = make_change(pi.change_, Change()); const_cast(this)->setDrawFrame(false); InsetText::draw(pi, textx, texty); const_cast(this)->setDrawFrame(true); } int desc = textdim.descent(); if (g == Corners) desc -= 3; // Colour the frame according to the change type. (Like for tables.) Color colour = pi.change_.changed() ? pi.change_.color() : Color_foreground; const int xx1 = x + TEXT_TO_INSET_OFFSET - 1; const int xx2 = x + textdim.wid - TEXT_TO_INSET_OFFSET + 1; pi.pain.line(xx1, y + desc - 4, xx1, y + desc, colour); if (status_ == Open) pi.pain.line(xx1, y + desc, xx2, y + desc, colour); else { // Make status_ value visible: pi.pain.line(xx1, y + desc, xx1 + 4, y + desc, colour); pi.pain.line(xx2 - 4, y + desc, xx2, y + desc, colour); } pi.pain.line(x + textdim.wid - 3, y + desc, x + textdim.wid - 3, y + desc - 4, colour); // the label below the text. Can be toggled. if (g == SubLabel) { FontInfo font(getLabelfont()); if (pi.change_.changed()) font.setPaintColor(colour); font.realize(sane_font); font.decSize(); font.decSize(); int w = 0; int a = 0; int d = 0; Color const col = pi.full_repaint ? Color_none : pi.backgroundColor(this); theFontMetrics(font).rectText(buttonLabel(bv), w, a, d); int const ww = max(textdim.wid, w); pi.pain.rectText(x + (ww - w) / 2, y + desc + a, buttonLabel(bv), font, col, Color_none); } int const y1 = y - textdim.asc + 3; // a visual cue when the cursor is inside the inset Cursor const & cur = bv.cursor(); if (cur.isInside(this)) { pi.pain.line(xx1, y1 + 4, xx1, y1, colour); pi.pain.line(xx1 + 4, y1, xx1, y1, colour); pi.pain.line(xx2, y1 + 4, xx2, y1, colour); pi.pain.line(xx2 - 4, y1, xx2, y1, colour); } // Strike through the inset if deleted and not already handled by // RowPainter. if (pi.change_.deleted() && canPaintChange(bv)) pi.change_.paintCue(pi, xx1, y1, xx2, y + desc); break; } } void InsetCollapsable::cursorPos(BufferView const & bv, CursorSlice const & sl, bool boundary, int & x, int & y) const { if (geometry(bv) == ButtonOnly) status_ = Open; InsetText::cursorPos(bv, sl, boundary, x, y); Dimension const textdim = dimensionHelper(bv); switch (geometry(bv)) { case LeftButton: x += dimensionCollapsed(bv).wid; break; case TopButton: { y += dimensionCollapsed(bv).des + textdim.asc; break; } case NoButton: case SubLabel: case Corners: // Do nothing break; case ButtonOnly: // Cannot get here break; } } bool InsetCollapsable::editable() const { switch (decoration()) { case InsetLayout::CLASSIC: case InsetLayout::MINIMALISTIC: return status_ == Open; default: return true; } } bool InsetCollapsable::descendable(BufferView const & bv) const { return geometry(bv) != ButtonOnly; } bool InsetCollapsable::clickable(BufferView const & bv, int x, int y) const { return view_[&bv].button_dim_.contains(x, y); } docstring const InsetCollapsable::getNewLabel(docstring const & l) const { docstring label; pos_type const max_length = 15; pos_type const p_siz = paragraphs().begin()->size(); pos_type const n = min(max_length, p_siz); pos_type i = 0; pos_type j = 0; for (; i < n && j < p_siz; ++j) { if (paragraphs().begin()->isInset(j)) continue; label += paragraphs().begin()->getChar(j); ++i; } if (paragraphs().size() > 1 || (i > 0 && j < p_siz)) { label += "..."; } return label.empty() ? l : label; } void InsetCollapsable::edit(Cursor & cur, bool front, EntryDirection entry_from) { //lyxerr << "InsetCollapsable: edit left/right" << endl; cur.push(*this); InsetText::edit(cur, front, entry_from); } Inset * InsetCollapsable::editXY(Cursor & cur, int x, int y) { //lyxerr << "InsetCollapsable: edit xy" << endl; if (geometry(cur.bv()) == ButtonOnly || (view_[&cur.bv()].button_dim_.contains(x, y) && geometry(cur.bv()) != NoButton)) return this; cur.push(*this); return InsetText::editXY(cur, x, y); } void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd) { //lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd // << " cur: " << cur << " bvcur: " << cur.bv().cursor() << endl; bool const hitButton = clickable(cur.bv(), cmd.x(), cmd.y()); switch (cmd.action()) { case LFUN_MOUSE_PRESS: if (hitButton) { switch (cmd.button()) { case mouse_button::button1: case mouse_button::button3: // Pass the command to the enclosing InsetText, // so that the cursor gets set. cur.undispatched(); break; case mouse_button::none: case mouse_button::button2: case mouse_button::button4: case mouse_button::button5: // Nothing to do. cur.noScreenUpdate(); break; } } else if (geometry(cur.bv()) != ButtonOnly) InsetText::doDispatch(cur, cmd); else cur.undispatched(); break; case LFUN_MOUSE_MOTION: case LFUN_MOUSE_DOUBLE: case LFUN_MOUSE_TRIPLE: if (hitButton) cur.noScreenUpdate(); else if (geometry(cur.bv()) != ButtonOnly) InsetText::doDispatch(cur, cmd); else cur.undispatched(); break; case LFUN_MOUSE_RELEASE: if (!hitButton) { // The mouse click has to be within the inset! if (geometry(cur.bv()) != ButtonOnly) InsetText::doDispatch(cur, cmd); else cur.undispatched(); break; } if (cmd.button() != mouse_button::button1) { // Nothing to do. cur.noScreenUpdate(); break; } // if we are selecting, we do not want to // toggle the inset. if (cur.selection()) break; // Left button is clicked, the user asks to // toggle the inset visual state. cur.dispatched(); cur.screenUpdateFlags(Update::Force | Update::FitCursor); if (geometry(cur.bv()) == ButtonOnly) { setStatus(cur, Open); edit(cur, true); } else setStatus(cur, Collapsed); cur.bv().cursor() = cur; break; case LFUN_INSET_TOGGLE: if (cmd.argument() == "open") setStatus(cur, Open); else if (cmd.argument() == "close") setStatus(cur, Collapsed); else if (cmd.argument() == "toggle" || cmd.argument().empty()) if (status_ == Open) setStatus(cur, Collapsed); else setStatus(cur, Open); else // if assign or anything else cur.undispatched(); cur.dispatched(); break; default: InsetText::doDispatch(cur, cmd); break; } } bool InsetCollapsable::getStatus(Cursor & cur, FuncRequest const & cmd, FuncStatus & flag) const { switch (cmd.action()) { case LFUN_INSET_TOGGLE: if (cmd.argument() == "open") flag.setEnabled(status_ != Open); else if (cmd.argument() == "close") flag.setEnabled(status_ == Open); else if (cmd.argument() == "toggle" || cmd.argument().empty()) { flag.setEnabled(true); flag.setOnOff(status_ == Open); } else flag.setEnabled(false); return true; default: return InsetText::getStatus(cur, cmd, flag); } } void InsetCollapsable::setLabel(docstring const & l) { labelstring_ = l; } docstring InsetCollapsable::getLabel() const { InsetLayout const & il = getLayout(); return labelstring_.empty() ? translateIfPossible(il.labelstring()) : labelstring_; } docstring const InsetCollapsable::buttonLabel(BufferView const & bv) const { InsetLayout const & il = getLayout(); docstring const label = getLabel(); if (!il.contentaslabel() || geometry(bv) != ButtonOnly) return label; return getNewLabel(label); } void InsetCollapsable::setStatus(Cursor & cur, CollapseStatus status) { status_ = status; setButtonLabel(); if (status_ == Collapsed) cur.leaveInset(*this); } InsetLayout::InsetDecoration InsetCollapsable::decoration() const { InsetLayout::InsetDecoration const dec = getLayout().decoration(); return dec == InsetLayout::DEFAULT ? InsetLayout::CLASSIC : dec; } string InsetCollapsable::contextMenu(BufferView const & bv, int x, int y) const { string context_menu = contextMenuName(); string const it_context_menu = InsetText::contextMenuName(); if (decoration() == InsetLayout::CONGLOMERATE) return context_menu + ";" + it_context_menu; string const ic_context_menu = InsetCollapsable::contextMenuName(); if (ic_context_menu != context_menu) context_menu += ";" + ic_context_menu; if (geometry(bv) == NoButton) return context_menu + ";" + it_context_menu; Dimension dim = dimensionCollapsed(bv); if (x < xo(bv) + dim.wid && y < yo(bv) + dim.des) return context_menu; return it_context_menu; } string InsetCollapsable::contextMenuName() const { if (decoration() == InsetLayout::CONGLOMERATE) return "context-conglomerate"; else return "context-collapsable"; } bool InsetCollapsable::canPaintChange(BufferView const & bv) const { // return false to let RowPainter draw the change tracking cue consistently // with the surrounding text, when the inset is inline: for buttons, for // non-allowMultiPar insets. switch (geometry(bv)) { case Corners: case SubLabel: return allowMultiPar(); case ButtonOnly: return false; default: break; } return true; } void InsetCollapsable::addToToc(DocIterator const & cpit, bool output_active, UpdateType utype) const { bool doing_output = output_active && producesOutput(); InsetLayout const & layout = getLayout(); if (layout.addToToc()) { TocBuilder & b = buffer().tocBackend().builder(layout.tocType()); // Cursor inside the inset DocIterator pit = cpit; pit.push_back(CursorSlice(const_cast(*this))); docstring const label = getLabel(); b.pushItem(pit, label + (label.empty() ? "" : ": "), output_active); // Proceed with the rest of the inset. InsetText::addToToc(cpit, doing_output, utype); if (layout.isTocCaption()) { docstring str; text().forOutliner(str, TOC_ENTRY_LENGTH); b.argumentItem(str); } b.pop(); } else InsetText::addToToc(cpit, doing_output, utype); } } // namespace lyx