// -*- C++ -*- /* International support for LyX */ #ifndef INTL_H #define INTL_H #include FORMS_H_LOCATION #ifdef __GNUG__ #pragma interface #endif #include "LString.h" #include "form1.h" class LyXText; class Combox; class TransManager; /// default character set #define DEFCHSET "iso8859-1" /** The gui part and the non gui part should be split into two different classes. Probably should the gui class just have a pointer to the non gui class. */ class Intl { public: /// Intl(); /// ~Intl(); /// show key mapping dialog void MenuKeymap(); /// void KeyMapOn(bool on); /// void KeyMapPrim(); /// void KeyMapSec(); /// turn on/off key mappings, status in keymapon void ToggleKeyMap(); /// int SetPrimary(string const &); /// int SetSecondary(string const &); /// initialize key mapper void InitKeyMapper(bool on); /// Get the Translation Manager TransManager * getTrans(); /// bool keymapon; /// bool primarykeymap; /// char * chsetcode; /// static void DispatchCallback(FL_OBJECT *, long); private: /// void update(); /// static void LCombo(int i, void *, Combox *); // callback /// void Keymap(long code); /// int curkeymap; /// int otherkeymap; /// FD_KeyMap * fd_form_keymap; /// Combox * Language; /// Combox * Language2; /// string & prim_lang; /// string & sec_lang; /// TransManager * trans; }; inline TransManager * Intl::getTrans() { return trans; } #endif