// -*- C++ -*- /** * \file KeyMap.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Lars Gullik Bjønnes * \author Jean-Marc Lasgouttes * \author John Levon * * Full author contact details are available in file CREDITS. */ #ifndef KEYMAP_H #define KEYMAP_H #include "FuncRequest.h" #include "KeySequence.h" #include #include namespace lyx { namespace support { class FileName; } /// Defines key maps and actions for key sequences class KeyMap { public: enum ItemType { System, //< loaded from a bind file UserBind, //< \bind loaded from user.bind UserUnbind, //< \unbind loaded from user.bind, with corresponding //< entry in system bind file UserExtraUnbind //< \unbind loaded from user.bind, without //< corresponding entry in system bind file. }; enum BindReadType { MissingOK, //< It's OK if this file is missing. Fallback, //< If missing, fallback to default "cua". This should only //< be used when attempting to read the user-secified bind file. Default //< Report error and return. }; /** * Bind/Unbind a key sequence to an action. * @return 0 on success, or position in string seq where error * occurs. * See KeySequence::parse for the syntax of the seq string */ size_t bind(std::string const & seq, FuncRequest const & func); size_t unbind(std::string const & seq, FuncRequest const & func); /** * Define/Undefine an action for a key sequence. * @param r internal recursion level */ void bind(KeySequence * seq, FuncRequest const & func, unsigned int r = 0); void unbind(KeySequence * seq, FuncRequest const & func, unsigned int r = 0); /// returns the function bound to this key sequence, or: /// * FuncRequest::unknown if no binding exists for it; /// * FuncRequest::prefix if this is the start of longer keysequences /// @param r an internal recursion counter // FIXME Surely there's a better way to do that? FuncRequest getBinding(KeySequence const & seq, unsigned int r = 0); /// clear all bindings void clear(); /** Parse a bind file. If a valid unbind_map is given, put \unbind * bindings to a separate KeyMap. This is used in the Shortcut preference * dialog where main and user bind files are loaded separately so \unbind * in user.bind can not nullify \bind in the master bind file. * * @param bind_file bind file * @param unbind_map pointer to a KeyMap that holds \unbind bindings * @param rt how to respond if the file can't be found * @param i18n whether to search in localized folders */ bool read(std::string const & bind_file, KeyMap * unbind_map = 0, BindReadType rt = Default, bool i18n = true); /** write to a bind file. * @param append append to the bind_file instead of overwrite it * @param unbind use \unbind instead of \bind, indicating this KeyMap * actually record unbind maps. */ void write(std::string const & bind_file, bool append, bool unbind = false) const; /** * print all available keysyms * @param forgui true if the string should use translations and * special characters. */ docstring const print(bool forgui) const; /** * Look up a key press in the keymap. * @param key the keysym * @param mod the modifiers * @param seq the current key sequence so far * @return the action / LFUN_COMMAND_PREFIX / LFUN_UNKNOWN_ACTION */ FuncRequest const & lookup(KeySymbol const & key, KeyModifier mod, KeySequence * seq) const; /// typedef std::vector Bindings; /// Given an action, find all keybindings. Bindings findBindings(FuncRequest const & func) const; /// Given an action, print the keybindings. docstring printBindings(FuncRequest const & func, KeySequence::outputFormat format, bool const untranslated = false) const; struct Binding { Binding(FuncRequest const & r, KeySequence const & s, ItemType t) : request(r), sequence(s), tag(t) {} FuncRequest request; KeySequence sequence; KeyMap::ItemType tag; }; typedef std::vector BindingList; /** * Return all lfun and their associated bindings. * @param unbound list unbound (func without any keybinding) as well * @param tag an optional tag to indicate the source of the bindinglist */ BindingList listBindings(bool unbound, ItemType tag = System) const; /** * Given an action, find the first 1-key binding (if it exists). * The KeySymbol pointer is 0 is no key is found. * [only used by the Qt/Mac frontend] */ std::pair find1keybinding(FuncRequest const & func) const; /** * Returns a string of the given keysym, with modifiers. * @param key the key as a keysym * @param mod the modifiers */ static std::string const printKeySym(KeySymbol const & key, KeyModifier mod); private: /// typedef std::pair ModifierPair; /// struct Key { /// Keysym KeySymbol code; /// Modifier masks ModifierPair mod; /// Keymap for prefix keys std::shared_ptr prefixes; /// Action for !prefix keys FuncRequest func; }; enum ReturnValues { ReadOK, ReadError, FileError, FormatMismatch }; /// bool read(support::FileName const & bind_file, KeyMap * unbind_map = 0); /// ReturnValues readWithoutConv(support::FileName const & bind_file, KeyMap * unbind_map = 0); /** * Given an action, find all keybindings * @param func the action * @param prefix a sequence to prepend the results */ Bindings findBindings(FuncRequest const & func, KeySequence const & prefix) const; void listBindings(BindingList & list, KeySequence const & prefix, ItemType tag) const; /// is the table empty ? bool empty() const { return table.empty(); } /// typedef std::vector Table; /// Table table; }; /// Implementation is in LyX.cpp extern KeyMap & theTopLevelKeymap(); } // namespace lyx #endif // KEYMAP_H