// -*- C++ -*- /** * \file Server.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Lars Gullik Bjønnes * \author Jean-Marc Lasgouttes * \author Enrico Forestieri * * Full author contact details are available in file CREDITS. */ #ifndef SERVER_H #define SERVER_H #include #include #ifdef _WIN32 #include #include #include #endif namespace lyx { class Server; /** This class managed the pipes used for communicating with clients. Usage: Initialize with pipe-filename-base, client class to receive messages, and callback-function that will be called with the messages. When you want to send, use "send()". This class encapsulates all the dirty communication and thus provides a clean string interface. */ #ifndef _WIN32 class LyXComm : public boost::signals2::trackable { #else class LyXComm : public QObject { Q_OBJECT friend DWORD WINAPI pipeServerWrapper(void *); public: /// Max number of clients enum { MAX_CLIENTS = 10 }; private: /// Max number of pipe instances enum { MAX_PIPES = 2 * MAX_CLIENTS }; /// I/O buffer size enum { PIPE_BUFSIZE = 512 }; /// Pipe client time-out enum { PIPE_TIMEOUT = 5000 }; /// Pipe states enum PipeState { CONNECTING_STATE, READING_STATE, WRITING_STATE }; /// Pipe instances typedef struct { OVERLAPPED overlap; HANDLE handle; std::string iobuf; char readbuf[PIPE_BUFSIZE]; DWORD nbytes; PipeState state; bool pending_io; } PipeInst; #endif public: /** When we receive a message, we send it to a client. This is one of the small things that would have been a lot cleaner with a Signal/Slot thing. */ typedef void (*ClientCallbackfct)(Server *, std::string const &); /// Construct with pipe-basename and callback to receive messages LyXComm(std::string const & pip, Server * cli, ClientCallbackfct ccb = 0); /// ~LyXComm() { closeConnection(); } /// clean up in emergency void emergencyCleanup(); /// Send message void send(std::string const &); /// asynch ready-to-be-read notification #ifndef _WIN32 void read_ready(); #else void read_ready(DWORD); #endif /// Tell whether we asked another instance of LyX to open the files bool deferredLoading() { return deferred_loading_; } private: /// the filename of the in pipe std::string const inPipeName() const; /// the filename of the out pipe std::string const outPipeName() const; /// Open pipes void openConnection(); /// Close pipes void closeConnection(); /// Load files in another running instance of LyX bool loadFilesInOtherInstance(); #ifndef _WIN32 /// start a pipe int startPipe(std::string const &, bool); /// finish a pipe void endPipe(int &, std::string const &, bool); /// This is -1 if not open int infd_; /// This is -1 if not open int outfd_; #else /// The pipe server returns false when exiting due to an error bool pipeServer(); /// Start an overlapped connection bool startPipe(DWORD); /// Reset an overlapped connection bool resetPipe(DWORD, bool close_handle = false); /// Close event and pipe handles void closeHandles(); /// Catch pipe ready-to-be-read notification bool event(QEvent *); /// Check whether the pipe server must be stopped bool checkStopServer(DWORD timeout = 0); /// The filename of a (in or out) pipe instance std::string const pipeName(DWORD) const; /// Pipe instances PipeInst pipe_[MAX_PIPES]; /// Pipe server control events HANDLE event_[MAX_PIPES + 1]; /// Reply buffer std::string outbuf_; /// Synchronize access to outbuf_ HANDLE outbuf_mutex_; /// Windows event for stopping the pipe server HANDLE stopserver_; /// Pipe server thread handle HANDLE server_thread_; #endif /// Are we up and running? bool ready_; /// Base of pipename including path std::string pipename_; /// The client Server * client_; /// The client callback function ClientCallbackfct clientcb_; /// Did we defer loading of files to another instance? bool deferred_loading_; }; /// class Server { public: // FIXME IN 0.13 // Hack! This should be changed in 0.13 // IMO lyxserver is atypical, and for the moment the only one, non-gui // bufferview. We just have to find a way to handle situations like if // lyxserver is using a buffer that is being edited with a bufferview. // With a common buffer list this is not a problem, maybe. (Alejandro) /// Server(std::string const & pip); /// ~Server(); /// void notifyClient(std::string const &); /// bool deferredLoadingToOtherInstance() { return pipes_.deferredLoading(); } /// whilst crashing etc. void emergencyCleanup() { pipes_.emergencyCleanup(); } /// void callback(std::string const & msg); private: /// Names and number of current clients #ifndef _WIN32 enum { MAX_CLIENTS = 10 }; #else enum { MAX_CLIENTS = LyXComm::MAX_CLIENTS }; #endif /// std::string clients_[MAX_CLIENTS]; /// int numclients_; /// LyXComm pipes_; }; /// Implementation is in LyX.cpp Server & theServer(); /// Implementation is in LyX.cpp extern std::vector & theFilesToLoad(); } // namespace lyx #endif // SERVER_H