/** * \file GuiCharacter.cpp * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Angus Leeming * \author Edwin Leuven * \author John Levon * * Full author contact details are available in file CREDITS. */ #include #include "GuiCharacter.h" #include "GuiApplication.h" #include "qt_helpers.h" #include "Font.h" #include "Buffer.h" #include "BufferParams.h" #include "BufferView.h" #include "Cursor.h" #include "FuncRequest.h" #include "Language.h" #include "Paragraph.h" #include #include #include #include using namespace std; namespace lyx { namespace frontend { static QList shapeData() { QList shapes; shapes << ShapePair(qt_("No change"), IGNORE_SHAPE); shapes << ShapePair(qt_("Upright"), UP_SHAPE); shapes << ShapePair(qt_("Italic"), ITALIC_SHAPE); shapes << ShapePair(qt_("Slanted"), SLANTED_SHAPE); shapes << ShapePair(qt_("Small Caps"), SMALLCAPS_SHAPE); shapes << ShapePair(qt_("Reset"), INHERIT_SHAPE); return shapes; } static QList sizeData() { QList sizes; sizes << SizePair(qt_("No change"), FONT_SIZE_IGNORE); sizes << SizePair(qt_("Tiny"), FONT_SIZE_TINY); sizes << SizePair(qt_("Smallest"), FONT_SIZE_SCRIPT); sizes << SizePair(qt_("Smaller"), FONT_SIZE_FOOTNOTE); sizes << SizePair(qt_("Small"), FONT_SIZE_SMALL); sizes << SizePair(qt_("Normal"), FONT_SIZE_NORMAL); sizes << SizePair(qt_("Large"), FONT_SIZE_LARGE); sizes << SizePair(qt_("Larger"), FONT_SIZE_LARGER); sizes << SizePair(qt_("Largest"), FONT_SIZE_LARGEST); sizes << SizePair(qt_("Huge"), FONT_SIZE_HUGE); sizes << SizePair(qt_("Huger"), FONT_SIZE_HUGER); sizes << SizePair(qt_("Increase"), FONT_SIZE_INCREASE); sizes << SizePair(qt_("Decrease"), FONT_SIZE_DECREASE); sizes << SizePair(qt_("Reset"), FONT_SIZE_INHERIT); return sizes; } static QList barData() { QList bars; bars << BarPair(qt_("No change"), IGNORE); bars << BarPair(qt_("Emph"), EMPH_TOGGLE); bars << BarPair(qt_("Underbar"), UNDERBAR_TOGGLE); bars << BarPair(qt_("Noun"), NOUN_TOGGLE); bars << BarPair(qt_("Reset"), INHERIT); return bars; } static QList colorData() { QList colors; colors << ColorPair(qt_("No change"), Color_ignore); colors << ColorPair(qt_("No color"), Color_none); colors << ColorPair(qt_("Black"), Color_black); colors << ColorPair(qt_("White"), Color_white); colors << ColorPair(qt_("Red"), Color_red); colors << ColorPair(qt_("Green"), Color_green); colors << ColorPair(qt_("Blue"), Color_blue); colors << ColorPair(qt_("Cyan"), Color_cyan); colors << ColorPair(qt_("Magenta"), Color_magenta); colors << ColorPair(qt_("Yellow"), Color_yellow); colors << ColorPair(qt_("Reset"), Color_inherit); return colors; } static QList seriesData() { QList series; series << SeriesPair(qt_("No change"), IGNORE_SERIES); series << SeriesPair(qt_("Medium"), MEDIUM_SERIES); series << SeriesPair(qt_("Bold"), BOLD_SERIES); series << SeriesPair(qt_("Reset"), INHERIT_SERIES); return series; } static QList familyData() { QList families; families << FamilyPair(qt_("No change"), IGNORE_FAMILY); families << FamilyPair(qt_("Roman"), ROMAN_FAMILY); families << FamilyPair(qt_("Sans Serif"), SANS_FAMILY); families << FamilyPair(qt_("Typewriter"), TYPEWRITER_FAMILY); families << FamilyPair(qt_("Reset"), INHERIT_FAMILY); return families; } static QList languageData() { QList list; // FIXME (Abdel 14/05/2008): it would be nice if we could use this model // directly in the language combo; but, as we need also the 'No Change' and // 'Reset' items, this is not possible right now. Separating those two // entries in radio buttons would be a better GUI IMHO. QAbstractItemModel * language_model = guiApp->languageModel(); // Make sure the items are sorted. language_model->sort(0); for (int i = 0; i != language_model->rowCount(); ++i) { QModelIndex index = language_model->index(i, 0); list << LanguagePair(index.data(Qt::DisplayRole).toString(), index.data(Qt::UserRole).toString()); } return list; } namespace { template void fillCombo(QComboBox * combo, QList const & list) { typename QList::const_iterator cit = list.begin(); for (; cit != list.end(); ++cit) combo->addItem(cit->first); } } GuiCharacter::GuiCharacter(GuiView & lv) : GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font, ignore_language), toggleall_(false), reset_lang_(false) { setupUi(this); connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK())); connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply())); connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose())); connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(familyCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(seriesCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(shapeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor())); connect(autoapplyCB, SIGNAL(stateChanged(int)), this, SLOT(change_adaptor())); family = familyData(); series = seriesData(); shape = shapeData(); size = sizeData(); bar = barData(); color = colorData(); language = languageData(); language.prepend(LanguagePair(qt_("Reset"), "reset")); language.prepend(LanguagePair(qt_("No change"), "ignore")); fillCombo(familyCO, family); fillCombo(seriesCO, series); fillCombo(sizeCO, size); fillCombo(shapeCO, shape); fillCombo(miscCO, bar); fillCombo(colorCO, color); fillCombo(langCO, language); bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy); bc().setOK(okPB); bc().setApply(applyPB); bc().setCancel(closePB); bc().addReadOnly(familyCO); bc().addReadOnly(seriesCO); bc().addReadOnly(sizeCO); bc().addReadOnly(shapeCO); bc().addReadOnly(miscCO); bc().addReadOnly(langCO); bc().addReadOnly(colorCO); bc().addReadOnly(toggleallCB); bc().addReadOnly(autoapplyCB); #ifdef Q_WS_MACX // On Mac it's common to have tool windows which are always in the // foreground and are hidden when the main window is not focused. setWindowFlags(Qt::Tool); autoapplyCB->setChecked(true); #endif // FIXME: hack to work around resizing bug in Qt >= 4.2 // bug verified with Qt 4.2.{0-3} (JSpitzm) #if QT_VERSION >= 0x040200 // qt resizes the comboboxes only after show(), so ... QDialog::show(); #endif } void GuiCharacter::change_adaptor() { changed(); if (!autoapplyCB->isChecked()) return; // to be really good here, we should set the combos to the values of // the current text, and make it appear as "no change" if the values // stay the same between applys. Might be difficult though wrt to a // moved cursor - jbl slotApply(); } template static int findPos2nd(QList

const & vec, B const & val) { for (int i = 0; i != vec.size(); ++i) if (vec[i].second == val) return i; return 0; } void GuiCharacter::updateContents() { if (!autoapplyCB->isChecked()) return; if (bufferview()->cursor().selection()) { //FIXME: it would be better to check if each font attribute is constant // for the selection range. font_ = Font(ignore_font, ignore_language); } else font_ = bufferview()->cursor().current_font; paramsToDialog(font_); } static FontState getBar(FontInfo const & fi) { if (fi.emph() == FONT_TOGGLE) return EMPH_TOGGLE; if (fi.underbar() == FONT_TOGGLE) return UNDERBAR_TOGGLE; if (fi.noun() == FONT_TOGGLE) return NOUN_TOGGLE; if (fi.emph() == FONT_IGNORE && fi.underbar() == FONT_IGNORE && fi.noun() == FONT_IGNORE) return IGNORE; return INHERIT; } static void setBar(FontInfo & fi, FontState val) { switch (val) { case IGNORE: fi.setEmph(FONT_IGNORE); fi.setUnderbar(FONT_IGNORE); fi.setNoun(FONT_IGNORE); break; case EMPH_TOGGLE: fi.setEmph(FONT_TOGGLE); break; case UNDERBAR_TOGGLE: fi.setUnderbar(FONT_TOGGLE); break; case NOUN_TOGGLE: fi.setNoun(FONT_TOGGLE); break; case INHERIT: fi.setEmph(FONT_INHERIT); fi.setUnderbar(FONT_INHERIT); fi.setNoun(FONT_INHERIT); break; } } void GuiCharacter::paramsToDialog(Font const & font) { FontInfo const & fi = font.fontInfo(); familyCO->setCurrentIndex(findPos2nd(family, fi.family())); seriesCO->setCurrentIndex(findPos2nd(series, fi.series())); shapeCO->setCurrentIndex(findPos2nd(shape, fi.shape())); sizeCO->setCurrentIndex(findPos2nd(size, fi.size())); miscCO->setCurrentIndex(findPos2nd(bar, getBar(fi))); colorCO->setCurrentIndex(findPos2nd(color, fi.color())); // reset_language is a null pointer. QString const lang = (font.language() == reset_language) ? "reset" : toqstr(font.language()->lang()); langCO->setCurrentIndex(findPos2nd(language, lang)); toggleallCB->setChecked(toggleall_); } void GuiCharacter::applyView() { FontInfo & fi = font_.fontInfo(); fi.setFamily(family[familyCO->currentIndex()].second); fi.setSeries(series[seriesCO->currentIndex()].second); fi.setShape(shape[shapeCO->currentIndex()].second); fi.setSize(size[sizeCO->currentIndex()].second); setBar(fi, bar[miscCO->currentIndex()].second); fi.setColor(color[colorCO->currentIndex()].second); font_.setLanguage(languages.getLanguage( fromqstr(language[langCO->currentIndex()].second))); toggleall_ = toggleallCB->isChecked(); } bool GuiCharacter::initialiseParams(string const &) { if (autoapplyCB->isChecked()) return true; FontInfo & fi = font_.fontInfo(); // so that the user can press Ok if (fi.family() != IGNORE_FAMILY || fi.series() != IGNORE_SERIES || fi.shape() != IGNORE_SHAPE || fi.size() != FONT_SIZE_IGNORE || getBar(fi) != IGNORE || fi.color() != Color_ignore || font_.language() != ignore_language) setButtonsValid(true); paramsToDialog(font_); return true; } void GuiCharacter::dispatchParams() { dispatch(FuncRequest(getLfun(), font_.toString(toggleall_))); } void GuiCharacter::saveSession() const { Dialog::saveSession(); QSettings settings; settings.setValue(sessionKey() + "/toggleall", toggleallCB->isChecked()); settings.setValue(sessionKey() + "/autoapply", autoapplyCB->isChecked()); } void GuiCharacter::restoreSession() { Dialog::restoreSession(); QSettings settings; toggleallCB->setChecked( settings.value(sessionKey() + "/toggleall").toBool()); autoapplyCB->setChecked( settings.value(sessionKey() + "/autoapply").toBool()); } Dialog * createGuiCharacter(GuiView & lv) { return new GuiCharacter(lv); } } // namespace frontend } // namespace lyx #include "moc_GuiCharacter.cpp"