// -*- C++ -*- /** * \file XWorkArea.h * Read the file COPYING * * \author unknown * \author John Levon * * Full author contact details are available in file CREDITS */ #ifndef XWORKAREA_H #define XWORKAREA_H #ifdef __GNUG__ #pragma interface #endif #include "frontends/WorkArea.h" #include "XPainter.h" #include FORMS_H_LOCATION /// class XWorkArea : public WorkArea { public: /// XWorkArea(int xpos, int ypos, int width, int height); /// ~XWorkArea(); /// virtual Painter & getPainter() { return painter_; } /// virtual int workWidth() const { return work_area->w; } /// virtual int workHeight() const { return work_area->h; } /// Window getWin() const { return work_area->form->window; } /// virtual void setScrollbarParams(int height, int pos, int line_height); /// Pixmap getPixmap() const { return workareapixmap; } /// xforms callback static int work_area_handler(FL_OBJECT *, int event, FL_Coord, FL_Coord, int /*key*/, void * xev); /// return x position of window int xpos() const { return work_area->x; } /// return y position of window int ypos() const { return work_area->y; } /// xforms callback from scrollbar void scroll_cb(); /// a selection exists virtual void haveSelection(bool) const; /// virtual string const getClipboard() const; /// virtual void putClipboard(string const &) const; /// handles SelectionRequest X Event, to fill the clipboard int event_cb(XEvent * xev); private: /// generate the pixmap, and copy backing pixmap to it, /// and send resize event if needed void redraw(int, int); /// GC used for copying to the screen GC copy_gc; /// FL_OBJECT * backgroundbox; /// the workarea free object FL_OBJECT * work_area; /// the scrollbar objcet FL_OBJECT * scrollbar; /// The pixmap overlay on the workarea Pixmap workareapixmap; /// the xforms-specific painter XPainter painter_; /// if we call redraw with true needed for locking-insets bool screen_cleared; /// the current document's height (for scrollbar) int doc_height_; }; #endif // XWORKAREA_H