// -*- C++ -*- /** * \file lyxfunc.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Lars Gullik Bjønnes * \author Jean-Marc Lasgouttes * \author John Levon * \author André Pönitz * * Full author contact details are available in file CREDITS. */ #ifndef LYXFUNC_H #define LYXFUNC_H #include "kbsequence.h" #include "lfuns.h" #include #include #include "support/std_string.h" class BufferView; class FuncRequest; class FuncStatus; class LyXKeySym; class LyXText; class LyXView; /** This class encapsulates all the LyX command operations. This is the class of the LyX's "high level event handler". Every user command is processed here, either invocated from keyboard or from the GUI. All GUI objects, including buttons and menus should use this class and never call kernel functions directly. */ class LyXFunc : public boost::signals::trackable { public: /// explicit LyXFunc(LyXView *); /// LyX dispatcher, executes lyx actions. void dispatch(FuncRequest const &, bool verbose = false); /// Dispatch via a string argument void dispatch(string const & s, bool verbose = false); /// Dispatch via a pseudo action, also displaying shortcut/command name void dispatch(int ac, bool verbose = false); /// return the status bar state string string const view_status_message(); /// typedef boost::shared_ptr LyXKeySymPtr; /// void processKeySym(LyXKeySymPtr key, key_modifier::state state); /// we need one internal which is called from inside LyXAction and /// can contain the string argument. FuncStatus getStatus(int ac) const; /// FuncStatus getStatus(FuncRequest const & action) const; /// The last key was meta bool wasMetaKey() const; /// True if lyxfunc reports an error bool errorStat() const { return errorstat; } /// Buffer to store result messages void setMessage(string const & m) const; /// Buffer to store result messages void setErrorMessage(string const &) const; /// Buffer to store result messages from getStatus void setStatusMessage(string const &) const; /// Buffer to store result messages string const getMessage() const { return dispatch_buffer; } /// Buffer to store result messages string const getStatusMessage() const { return status_buffer; } /// Handle a accented char key sequence void handleKeyFunc(kb_action action); private: /// BufferView * view() const; /// LyXView * owner; /// the last character added to the key sequence, in ISO encoded form char encoded_last_key; /// kb_sequence keyseq; /// kb_sequence cancel_meta_seq; /// key_modifier::state meta_fake_bit; /// void moveCursorUpdate(); /// void setupLocalKeymap(); /// Error status, only Dispatch can change this flag mutable bool errorstat; /** Buffer to store messages and result data. Is there a good reason to have this one as static in Dispatch? (Ale) */ mutable string dispatch_buffer; /** Buffer to store messages and result data from getStatus */ mutable string status_buffer; /// send a post-dispatch status message void sendDispatchMessage(string const & msg, FuncRequest const & ev, bool verbose); // I think the following should be moved to BufferView. (Asger) /// void menuNew(string const & argument, bool fromTemplate); /// void open(string const &); /// void doImport(string const &); /// void closeBuffer(); }; #endif