// -*- C++ -*- /** * \file TextClass.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * Full author contact details are available in file CREDITS. */ #ifndef TEXTCLASS_H #define TEXTCLASS_H #include "ColorCode.h" #include "Counters.h" #include "FloatList.h" #include "FontInfo.h" #include "Layout.h" #include "LayoutEnums.h" #include "insets/InsetLayout.h" #include "support/docstring.h" #include "support/types.h" #include #include #include #include #include namespace lyx { namespace support { class FileName; } class Counters; class FloatList; class Layout; class LayoutFile; class Lexer; /// Based upon ideas in boost::noncopyable, inheriting from this /// class effectively makes the copy constructor protected but the /// assignment constructor private. class ProtectCopy { protected: ProtectCopy() {} ~ProtectCopy() {} ProtectCopy(const ProtectCopy &) {}; private: const ProtectCopy & operator=(const ProtectCopy &); }; /// A TextClass represents a collection of layout information: At the /// moment, this includes Layout's and InsetLayout's. /// /// There are two major subclasses of TextClass: LayoutFile and /// DocumentClass. These subclasses are what are actually used in LyX. /// Simple TextClass objects are not directly constructed in the main /// LyX code---the constructor is protected. (That said, in tex2lyx /// there are what amount to simple TextClass objects.) /// /// A LayoutFile (see LayoutFile.{h,cpp}) represents a *.layout file. /// These are generally static objects---though they can be reloaded /// from disk via LFUN_LAYOUT_RELOAD, so one should not assume that /// they will never change. /// /// A DocumentClass (see below) represents the layout information that /// is associated with a given Buffer. These are static, in the sense /// that they will not themselves change, but which DocumentClass is /// associated with a Buffer can change, as modules are loaded and /// unloaded, for example. /// class TextClass : protected ProtectCopy { public: /// virtual ~TextClass() {}; /////////////////////////////////////////////////////////////////// // typedefs /////////////////////////////////////////////////////////////////// /// The individual paragraph layouts comprising the document class // NOTE Do NOT try to make this a container of Layout pointers, e.g., // std::vector. This will lead to problems. The reason is // that DocumentClass objects are generally created by copying a // LayoutFile, which serves as a base for the DocumentClass. If the // LayoutList is a container of pointers, then every DocumentClass // that derives from a given LayoutFile (e.g., article) will SHARE // a basic set of layouts. So if one Buffer were to modify a layout // (say, Standard), that would modify that layout for EVERY Buffer // that was based upon the same DocumentClass. (Of course, if you // really, REALLY want to make LayoutList a vector, then // you can implement custom assignment and copy constructors.) // // NOTE: Layout pointers are directly assigned to paragraphs so a // container that does not invalidate these pointers after insertion // is needed. // // NOTE: It makes sense to add unknown layouts to DocumentClass // and make them buffer-dependent. However, this requires // reimplementation of a lot of functions such as hasLayout // and operator[], with little benefit. typedef std::list LayoutList; /// The inset layouts available to this class typedef std::map InsetLayouts; /// typedef LayoutList::const_iterator const_iterator; /////////////////////////////////////////////////////////////////// // Iterators /////////////////////////////////////////////////////////////////// /// const_iterator begin() const { return layoutlist_.begin(); } /// const_iterator end() const { return layoutlist_.end(); } /////////////////////////////////////////////////////////////////// // Layout Info /////////////////////////////////////////////////////////////////// /// Layout const & defaultLayout() const; /// docstring const & defaultLayoutName() const; /// bool isDefaultLayout(Layout const &) const; /// bool isPlainLayout(Layout const &) const; /// Create a default layout for this textclass. /** \param unknown Set to true if this layout is a default layout used to * represent an unknown layout */ Layout createDefaultLayout(docstring const & name, bool unknown = false) const; /// returns a special layout for use when we don't really want one, /// e.g., in table cells Layout const & emptyLayout() const { return operator[](emptylayout_); }; /// the name of the empty layout docstring const & emptyLayoutName() const { return emptylayout_; } /// Enumerate the paragraph styles. size_t layoutCount() const { return layoutlist_.size(); } /// bool hasLayout(docstring const & name) const; /// add a default layout \c name if it does not exist in layoutlist_ void addLayoutIfNeeded(docstring const & name) const; /// Layout const & operator[](docstring const & vname) const; /////////////////////////////////////////////////////////////////// // reading routines /////////////////////////////////////////////////////////////////// /// Enum used with TextClass::read enum ReadType { BASECLASS, //>This is a base class, i.e., top-level layout file MERGE, //>This is a file included in a layout file MODULE, //>This is a layout module VALIDATION //>We're just validating }; /// return values for read() enum ReturnValues { OK, ERROR, FORMAT_MISMATCH }; /// Performs the read of the layout file. /// \return true on success. bool read(support::FileName const & filename, ReadType rt = BASECLASS); /// bool read(std::string const & str, ReadType rt = BASECLASS); /// ReturnValues read(Lexer & lex, ReadType rt = BASECLASS); /// validates the layout information passed in str static bool validate(std::string const & str); /////////////////////////////////////////////////////////////////// // loading /////////////////////////////////////////////////////////////////// /// Sees to it the textclass structure has been loaded /// This function will search for $classname.layout in default directories /// and an optional path, but if path points to a file, it will be loaded /// directly. bool load(std::string const & path = std::string()) const; /// Has this layout file been loaded yet? /// Overridden by DocumentClass virtual bool loaded() const { return loaded_; } /////////////////////////////////////////////////////////////////// // accessors /////////////////////////////////////////////////////////////////// /// std::string const & name() const { return name_; }; /// std::string const & description() const { return description_; }; /// std::string const & latexname() const { return latexname_; } protected: /// Protect construction TextClass(); /// Layout & operator[](docstring const & vname); /////////////////////////////////////////////////////////////////// // non-const iterators /////////////////////////////////////////////////////////////////// /// typedef LayoutList::iterator iterator; /// iterator begin() { return layoutlist_.begin(); } /// iterator end() { return layoutlist_.end(); } /////////////////////////////////////////////////////////////////// // members /////////////////////////////////////////////////////////////////// /// Paragraph styles used in this layout /// This variable is mutable because unknown layouts can be added /// to const textclass. mutable LayoutList layoutlist_; /// Layout file name std::string name_; /// document class name std::string latexname_; /// document class description std::string description_; /// available types of float, eg. figure, algorithm. mutable FloatList floatlist_; /// Types of counters, eg. sections, eqns, figures, avail. in document class. mutable Counters counters_; /// Has this layout file been loaded yet? mutable bool loaded_; /// Is the TeX class available? bool texClassAvail_; /// std::string opt_fontsize_; /// std::string opt_pagestyle_; /// Specific class options std::string options_; /// std::string pagestyle_; /// std::string class_header_; /// docstring defaultlayout_; /// name of empty layout static const docstring emptylayout_; /// preamble text to support layout styles docstring preamble_; /// latex packages loaded by document class. std::set provides_; /// latex packages requested by document class. std::set requires_; /// unsigned int columns_; /// PageSides sides_; /// header depth to have numbering int secnumdepth_; /// header depth to appear in table of contents int tocdepth_; /// Can be LaTeX, DocBook, etc. OutputType outputType_; /** Base font. The paragraph and layout fonts are resolved against this font. This has to be fully instantiated. Attributes FONT_INHERIT, FONT_IGNORE, and FONT_TOGGLE are extremely illegal. */ FontInfo defaultfont_; /// Text that dictates how wide the left margin is on the screen docstring leftmargin_; /// Text that dictates how wide the right margin is on the screen docstring rightmargin_; /// The type of command used to produce a title TitleLatexType titletype_; /// The name of the title command std::string titlename_; /// Input layouts available to this layout InsetLayouts insetlayoutlist_; /// The minimal TocLevel of sectioning layouts int min_toclevel_; /// The maximal TocLevel of sectioning layouts int max_toclevel_; private: /////////////////////////////////////////////////////////////////// // helper routines for reading layout files /////////////////////////////////////////////////////////////////// /// bool deleteLayout(docstring const &); /// bool convertLayoutFormat(support::FileName const &, ReadType); /// \return true for success. bool readStyle(Lexer &, Layout &) const; /// void readOutputType(Lexer &); /// void readTitleType(Lexer &); /// void readMaxCounter(Lexer &); /// void readClassOptions(Lexer &); /// void readCharStyle(Lexer &, std::string const &); /// void readFloat(Lexer &); /// void readCounter(Lexer &); }; /// A DocumentClass represents the layout information associated with a /// Buffer. It is based upon a LayoutFile, but may be modified by loading /// various Modules. /// /// In that regard, DocumentClass objects are "dynamic". But this is really /// an illusion, since DocumentClass objects are not (currently) changed /// when, say, a new Module is loaded. Rather, the old DocumentClass is /// discarded---actually, it's kept around in case something on the cut /// stack needs it---and a new one is created from scratch. /// /// In the main LyX code, DocumentClass objects are created only by /// DocumentClassBundle, for which see below. /// class DocumentClass : public TextClass, boost::noncopyable { public: /// virtual ~DocumentClass() {} /////////////////////////////////////////////////////////////////// // Layout Info /////////////////////////////////////////////////////////////////// /// \return true if there is a Layout with latexname lay bool hasLaTeXLayout(std::string const & lay) const; /// A DocumentClass nevers count as loaded, since it is dynamic virtual bool loaded() { return false; } /// Inset layouts of this doc class InsetLayouts const & insetLayouts() const { return insetlayoutlist_; }; /// \return the layout object of an inset given by name. If the name /// is not found as such, the part after the ':' is stripped off, and /// searched again. In this way, an error fallback can be provided: /// An erroneous 'CharStyle:badname' (e.g., after a documentclass switch) /// will invoke the layout object defined by name = 'CharStyle'. /// If that doesn't work either, an empty object returns (shouldn't /// happen). -- Idea JMarc, comment MV InsetLayout const & insetLayout(docstring const & name) const; /// an empty inset layout for use as a default static InsetLayout const & emptyInsetLayout() { return empty_insetlayout_; } /////////////////////////////////////////////////////////////////// // accessors /////////////////////////////////////////////////////////////////// /// the list of floats defined in the document class FloatList const & floats() const { return floatlist_; } /// Counters & counters() const { return counters_; } /// std::string const & opt_fontsize() const { return opt_fontsize_; } /// std::string const & opt_pagestyle() const { return opt_pagestyle_; } /// std::string const & options() const { return options_; } /// std::string const & class_header() const { return class_header_; } /// std::string const & pagestyle() const { return pagestyle_; } /// docstring const & preamble() const { return preamble_; } /// is this feature already provided by the class? bool provides(std::string const & p) const; /// features required by the class? std::set const & requires() const { return requires_; } /// unsigned int columns() const { return columns_; } /// PageSides sides() const { return sides_; } /// int secnumdepth() const { return secnumdepth_; } /// int tocdepth() const { return tocdepth_; } /// FontInfo const & defaultfont() const { return defaultfont_; } /// Text that dictates how wide the left margin is on the screen docstring const & leftmargin() const { return leftmargin_; } /// Text that dictates how wide the right margin is on the screen docstring const & rightmargin() const { return rightmargin_; } /// The type of command used to produce a title TitleLatexType titletype() const { return titletype_; }; /// The name of the title command std::string const & titlename() const { return titlename_; }; /// int size() const { return layoutlist_.size(); } /// The minimal TocLevel of sectioning layouts int min_toclevel() const { return min_toclevel_; } /// The maximal TocLevel of sectioning layouts int max_toclevel() const { return max_toclevel_; } /// returns true if the class has a ToC structure bool hasTocLevels() const; /// Can be LaTeX, DocBook, etc. OutputType outputType() const { return outputType_; } protected: /// Constructs a DocumentClass based upon a LayoutFile. DocumentClass(LayoutFile const & tc); /// Needed in tex2lyx DocumentClass() {} private: /// The only class that can create a DocumentClass is /// DocumentClassBundle, which calls the protected constructor. friend class DocumentClassBundle; /// static InsetLayout empty_insetlayout_; }; /// DocumentClassBundle is a container for DocumentClass objects, so that /// they stay in memory for use by Insets, CutAndPaste, and the like, even /// when their associated Buffers are destroyed. /// FIXME Some sort of garbage collection or reference counting wouldn't /// be a bad idea here. It might be enough to check when a Buffer is closed /// (or makeDocumentClass is called) whether the old DocumentClass is in use /// anywhere. /// /// This is a singleton class. Its sole instance is accessed via /// DocumentClassBundle::get(). class DocumentClassBundle : boost::noncopyable { public: /// \return Pointer to a new class equal to baseClass DocumentClass & newClass(LayoutFile const & baseClass); /// \return The sole instance of this class. static DocumentClassBundle & get(); private: /// control instantiation DocumentClassBundle() {} /// clean up ~DocumentClassBundle(); /// std::vector documentClasses_; }; /// convert page sides option to text 1 or 2 std::ostream & operator<<(std::ostream & os, PageSides p); } // namespace lyx #endif