#include #ifdef __GNUG__ #pragma implementation #endif #include "math_scriptinset.h" #include "LColor.h" #include "Painter.h" #include "debug.h" #include "mathed/support.h" #include "support/LOstream.h" MathScriptInset::MathScriptInset() : MathInset("script", LM_OT_SCRIPT, 2), up_(false), down_(false) {} MathScriptInset::MathScriptInset(bool up, bool down) : MathInset("script", LM_OT_SCRIPT, 2), up_(up), down_(down) {} MathInset * MathScriptInset::Clone() const { return new MathScriptInset(*this); } void MathScriptInset::Metrics(MathStyles st) { MathInset::Metrics(st); size_ = st; width_ = max(xcell(0).width(), xcell(1).width()) + 2; if (up()) ascent_ = max(ascent_, xcell(0).height() + 9); if (down()) descent_ = max(descent_, xcell(1).height()); } bool MathScriptInset::up() const { return up_; } bool MathScriptInset::down() const { return down_; } void MathScriptInset::up(bool b) { up_ = b; } void MathScriptInset::down(bool b) { down_ = b; } void MathScriptInset::draw(Painter & pain, int x, int y) { xo(x); yo(y); if (up()) xcell(0).draw(pain, x, y - xcell(0).descent() - 9); if (down()) xcell(1).draw(pain, x, y + xcell(1).ascent()); } void MathScriptInset::Write(std::ostream & os, bool fragile) const { if (up()) { os << "^{"; cell(0).Write(os, fragile); os << "}"; } if (down()) { os << "_{"; cell(1).Write(os, fragile); os << "}"; } } void MathScriptInset::WriteNormal(std::ostream & os) const { if (up()) { os << "[superscript "; cell(0).WriteNormal(os); os << "] "; } if (down()) { os << "[subscript "; cell(1).WriteNormal(os); os << "] "; } } bool MathScriptInset::idxRight(int &, int &) const { return false; } bool MathScriptInset::idxLeft(int &, int &) const { return false; } bool MathScriptInset::idxUp(int & idx, int & pos) const { if (idx == 0 || !up()) return false; idx = 0; pos = 0; return true; } bool MathScriptInset::idxDown(int & idx, int & pos) const { if (idx == 1 || !down()) return false; idx = 1; pos = 0; return true; } bool MathScriptInset::idxFirst(int & idx, int & pos) const { idx = up() ? 0 : 1; pos = 0; return true; } bool MathScriptInset::idxLast(int & idx, int & pos) const { idx = down() ? 1 : 0; pos = cell(idx).size(); return true; } bool MathScriptInset::idxFirstUp(int & idx, int & pos) const { if (!up()) return false; idx = 0; pos = 0; return true; } bool MathScriptInset::idxFirstDown(int & idx, int & pos) const { if (!down()) return false; idx = 1; pos = 0; return true; } bool MathScriptInset::idxLastUp(int & idx, int & pos) const { if (!up()) return false; idx = 0; pos = cell(idx).size(); return true; } bool MathScriptInset::idxLastDown(int & idx, int & pos) const { if (!down()) return false; idx = 1; pos = cell(idx).size(); return true; } bool MathScriptInset::idxDelete(int idx) { if (idx == 0) { up(false); return !down(); } else { down(false); return !up(); } }