// -*- C++ -*- /* This file is part of * ====================================================== * * LyX, The Document Processor * * Copyright (C) 1995 Matthias Ettrich * *======================================================*/ #ifndef _LYXINSET_H #define _LYXINSET_H #ifdef __GNUG__ #pragma interface #endif #include "definitions.h" #include "gettext.h" #include "lyxfont.h" #include "lyxlex.h" #include "lyxscreen.h" class Buffer; struct LaTeXFeatures; /// Insets class Inset { public: /** This is not quite the correct place for this enum, but it is better than definitions.h. I think the correct would be to let each subclass of Inset declare its own enum code. Actually the notion of an Inset::Code should be avoided, but I am not sure how this could be done in a cleaner way. */ enum Code { /// NO_CODE, /// TOC_CODE, // do these insets really need a code? (ale) /// LOF_CODE, /// LOT_CODE, /// LOA_CODE, /// QUOTE_CODE, /// MARK_CODE, /// REF_CODE, /// URL_CODE, /// HTMLURL_CODE, /// SEPARATOR_CODE, /// ENDING_CODE, /// LABEL_CODE, /// IGNORE_CODE, /// ACCENT_CODE, /// MATH_CODE, /// INDEX_CODE, /// INCLUDE_CODE, /// GRAPHICS_CODE, /// PARENT_CODE, /// BIBTEX_CODE }; /// virtual ~Inset(){}; /// virtual int Ascent(LyXFont const &font) const=0; /// virtual int Descent(LyXFont const &font) const=0; /// virtual int Width(LyXFont const& font) const=0; /// virtual LyXFont ConvertFont(LyXFont font); /// virtual void Draw(LyXFont font, LyXScreen &scr, int baseline, float &x)=0; /// //virtual void setBuffer(Buffer const&) {;} /// what appears in the minibuffer when opening virtual char const* EditMessage() {return _("Opened inset");} /// virtual void Edit(int, int); /// virtual unsigned char Editable() const; /// virtual bool AutoDelete() const; /// virtual void Write(FILE *file)=0; /// virtual void Read(LyXLex &lex)=0; /** returns the number of rows (\n's) of generated tex code. fragile != 0 means, that the inset should take care about fragile commands by adding a \protect before. */ virtual int Latex(FILE *file, signed char fragile)=0; virtual int Latex(LString &file, signed char fragile)=0; /// virtual int Linuxdoc(LString &/*file*/) = 0; /// virtual int DocBook(LString &/*file*/) = 0; /// Updates needed features for this inset. virtual void Validate(LaTeXFeatures &features) const; /// virtual bool Deletable() const; /// returns LyX code associated with the inset. Used for TOC, ...) virtual Inset::Code LyxCode() const = 0; /// Get the label that appears at screen virtual LString getLabel(int) const { return LString(); } /// used for autocorrection virtual bool IsEqual(Inset* /*other*/){ return false; } /// virtual Inset* Clone()=0; /// returns true to override begin and end inset in file virtual bool DirectWrite() const; /// Returns true if the inset should be centered alone virtual bool Display() const { return false; } /// Changes the display state of the inset virtual void SetDisplay(bool) { } /// virtual int GetNumberOfLabels() const { return 0; } }; // Updatable Insets. These insets can be locked and receive // directly user interaction. Currently used only for mathed. // Note that all pure methods from Inset class are pure here too. // [Alejandro 080596] /** Extracted from Matthias notes: * * An inset can simple call LockInset in it's edit call and *ONLY* * in it's edit call. * * Unlocking is either done by LyX or the inset itself with a * UnlockInset-call * * During the lock, all button and keyboard events will be modified * and send to the inset through the following inset-features. Note that * Inset::InsetUnlock will be called from inside UnlockInset. It is meant * to contain the code for restoring the menus and things like this. * * If a inset wishes any redraw and/or update it just has to call * UpdateInset(this). * * It's is completly irrelevant, where the inset is. UpdateInset will * find it in any paragraph in any buffer. * Of course the_locking_inset and the insets in the current paragraph/buffer * are checked first, so no performance problem should occur. */ class UpdatableInset: public Inset { public: /// virtual ~UpdatableInset() { }; /// virtual unsigned char Editable() const; /// may call ToggleLockedInsetCursor virtual void ToggleInsetCursor(); /// virtual void GetCursorPos(int&, int&) { } /// virtual void InsetButtonPress(int x, int y, int button); /// virtual void InsetButtonRelease(int x, int y, int button); /// virtual void InsetKeyPress(XKeyEvent *ev); /// virtual void InsetMotionNotify(int x, int y, int state); /// virtual void InsetUnlock(); /// An updatable inset could handle lyx editing commands virtual bool LocalDispatch(int, char const*) { return false; }; // bool isCursorVisible() const { return cursor_visible; } protected: /// bool cursor_visible; }; #endif