// -*- C++ -*- /** * \file InsetCollapsible.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * \author Jürgen Vigna * \author Lars Gullik Bjønnes * * Full author contact details are available in file CREDITS. */ #ifndef INSETCOLLAPSIBLE_H #define INSETCOLLAPSIBLE_H #include "InsetText.h" #include "Box.h" #include namespace lyx { class CursorSlice; class InsetLayout; namespace support { class TempFile; } namespace frontend { class Painter; } /** A collapsible text inset */ class InsetCollapsible : public InsetText { public: /// InsetCollapsible(Buffer *, InsetText::UsePlain = InsetText::PlainLayout); /// InsetCollapsible(InsetCollapsible const & rhs); /// InsetCollapsible & operator=(InsetCollapsible const &); /// virtual ~InsetCollapsible(); /// InsetCollapsible * asInsetCollapsible() override { return this; } /// InsetCollapsible const * asInsetCollapsible() const override { return this; } /// docstring toolTip(BufferView const & bv, int x, int y) const override; /// docstring layoutName() const override { return from_ascii("Collapsible"); } /// void read(Lexer &) override; /// void write(std::ostream &) const override; /// int topOffset(BufferView const * bv) const override; /// int bottomOffset(BufferView const * bv) const override; /// void metrics(MetricsInfo &, Dimension &) const override; /// void draw(PainterInfo & pi, int x, int y) const override; /// void drawBackground(PainterInfo &, int, int) const override {} /// return x,y of given position relative to the inset's baseline void cursorPos(BufferView const & bv, CursorSlice const & sl, bool boundary, int & x, int & y) const override; /// docstring const getNewLabel(docstring const & l) const; /// bool editable() const override; /// bool hasSettings() const override { return true; } /// Returns true if coordinates are over the inset's button. /// Always returns false when the inset does not have a /// button. bool clickable(BufferView const & bv, int x, int y) const override; /// can we go further down on mouse click? bool descendable(BufferView const & bv) const override; /// void setLabel(docstring const & l); /// docstring getLabel() const; /// virtual void setButtonLabel() {} /// virtual docstring const buttonLabel(BufferView const &) const; /// bool isOpen(BufferView const & bv) const { return geometry(bv) != ButtonOnly; } /// enum CollapseStatus { Collapsed, Open }; /// virtual void setStatus(Cursor & cur, CollapseStatus st); /// CollapseStatus status(BufferView const & bv) const; /** Of the old CollapseStatus we only keep the values * Open and Collapsed. * We define a list of possible inset decoration * styles, and a list of possible (concrete, visual) * inset geometries. Relationships between them * (geometries in body of table): * * \ CollapseStatus: * Decoration: \ Open Collapsed * -------------+------------------------------- * Classic | *) TopButton, <--x) ButtonOnly * | LeftButton * Minimalistic | NoButton ButtonOnly * Conglomerate | SubLabel Corners * --------------------------------------------- * *) toggled by openinlined_ * x) toggled by auto_open_ */ /// Default looks virtual InsetLayout::InsetDecoration decoration() const; /// Inset font virtual FontInfo getFont() const { return getLayout().font(); } /// Label font virtual FontInfo getLabelfont() const { return getLayout().labelfont(); } /// enum Geometry { TopButton, ButtonOnly, NoButton, LeftButton, SubLabel, Corners }; /// Returns the geometry based on CollapseStatus /// (status_), auto_open_[BufferView] and openinlined_, /// and of course decoration(). Geometry geometry(BufferView const & bv) const; /// bool canPaintChange(BufferView const & bv) const override; /// bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const override; /// bool setMouseHover(BufferView const * bv, bool mouse_hover) const override; /// ColorCode backgroundColor(PainterInfo const &) const override { return getLayout().bgcolor(); } /// ColorCode labelColor() const override { return getLayout().labelfont().color(); } /// InsetCode lyxCode() const override { return COLLAPSIBLE_CODE; } /// bool usePlainLayout() const override { return true; } /// std::string contextMenu(BufferView const & bv, int x, int y) const override; /// std::string contextMenuName() const override; /// void addToToc(DocIterator const & dit, bool output_active, UpdateType utype, TocBackend & backend) const override; protected: /// void doDispatch(Cursor & cur, FuncRequest & cmd) override; /// void edit(Cursor & cur, bool front, EntryDirection entry_from = ENTRY_DIRECTION_IGNORE) override; /// Inset * editXY(Cursor & cur, int x, int y) override; /// mutable CollapseStatus status_; /// unique_ptr tempfile_; private: /// Dimension dimensionCollapsed(BufferView const & bv) const; /// docstring labelstring_; // These variables depend of the view in which the inset is displayed struct View { /// The dimension of the inset button Box button_dim_; /// a substatus of the Open status, determined automatically in metrics bool openinlined_; /// the inset will automatically open when the cursor is inside. This is /// dependent on the bufferview, compare with InsetMathMacro::editing_. bool auto_open_; /// changes color when mouse enters/leaves this inset bool mouse_hover_; }; /// mutable std::map view_; }; } // namespace lyx #endif