//////////////////////////////////////////////////////////////////////////////// // // Visual Leak Detector - CallStack Class Implementations // Copyright (c) 2005-2009 Dan Moulding // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // // See COPYING.txt for the full terms of the GNU Lesser General Public License. // //////////////////////////////////////////////////////////////////////////////// #include #include #ifndef __out_xcount #define __out_xcount(x) // Workaround for the specstrings.h bug in the Platform SDK. #endif #define DBGHELP_TRANSLATE_TCHAR #include // Provides symbol handling services. #define VLDBUILD #include "callstack.h" // This class' header. #include "utility.h" // Provides various utility functions. #include "vldheap.h" // Provides internal new and delete operators. #include "vldint.h" // Provides access to VLD internals. #define MAXSYMBOLNAMELENGTH 256 // Imported global variables. extern HANDLE currentprocess; extern HANDLE currentthread; extern CRITICAL_SECTION stackwalklock; extern CRITICAL_SECTION symbollock; // Constructor - Initializes the CallStack with an initial size of zero and one // Chunk of capacity. // CallStack::CallStack () { m_capacity = CALLSTACKCHUNKSIZE; m_size = 0; m_status = 0x0; m_store.next = NULL; m_topchunk = &m_store; m_topindex = 0; } // Copy Constructor - For efficiency, we want to avoid ever making copies of // CallStacks (only pointer passing or reference passing should be performed). // The sole purpose of this copy constructor is to ensure that no copying is // being done inadvertently. // CallStack::CallStack (const CallStack &) { // Don't make copies of CallStacks! assert(FALSE); } // Destructor - Frees all memory allocated to the CallStack. // CallStack::~CallStack () { CallStack::chunk_t *chunk = m_store.next; CallStack::chunk_t *temp; while (chunk) { temp = chunk; chunk = temp->next; delete temp; } } // operator = - Assignment operator. For efficiency, we want to avoid ever // making copies of CallStacks (only pointer passing or reference passing // should be performed). The sole purpose of this assignment operator is to // ensure that no copying is being done inadvertently. // CallStack& CallStack::operator = (const CallStack &) { // Don't make copies of CallStacks! assert(FALSE); return *this; } // operator == - Equality operator. Compares the CallStack to another CallStack // for equality. Two CallStacks are equal if they are the same size and if // every frame in each is identical to the corresponding frame in the other. // // other (IN) - Reference to the CallStack to compare the current CallStack // against for equality. // // Return Value: // // Returns true if the two CallStacks are equal. Otherwise returns false. // BOOL CallStack::operator == (const CallStack &other) const { const CallStack::chunk_t *chunk = &m_store; UINT32 index; const CallStack::chunk_t *otherchunk = &other.m_store; const CallStack::chunk_t *prevchunk = NULL; if (m_size != other.m_size) { // They can't be equal if the sizes are different. return FALSE; } // Walk the chunk list and within each chunk walk the frames array until we // either find a mismatch, or until we reach the end of the call stacks. while (prevchunk != m_topchunk) { for (index = 0; index < ((chunk == m_topchunk) ? m_topindex : CALLSTACKCHUNKSIZE); index++) { if (chunk->frames[index] != otherchunk->frames[index]) { // Found a mismatch. They are not equal. return FALSE; } } prevchunk = chunk; chunk = chunk->next; otherchunk = otherchunk->next; } // Reached the end of the call stacks. They are equal. return TRUE; } // operator [] - Random access operator. Retrieves the frame at the specified // index. // // Note: We give up a bit of efficiency here, in favor of efficiency of push // operations. This is because walking of a CallStack is done infrequently // (only if a leak is found), whereas pushing is done very frequently (for // each frame in the program's call stack when the program allocates some // memory). // // - index (IN): Specifies the index of the frame to retrieve. // // Return Value: // // Returns the program counter for the frame at the specified index. If the // specified index is out of range for the CallStack, the return value is // undefined. // SIZE_T CallStack::operator [] (UINT32 index) const { UINT32 count; const CallStack::chunk_t *chunk = &m_store; UINT32 chunknumber = index / CALLSTACKCHUNKSIZE; for (count = 0; count < chunknumber; count++) { chunk = chunk->next; } return chunk->frames[index % CALLSTACKCHUNKSIZE]; } // clear - Resets the CallStack, returning it to a state where no frames have // been pushed onto it, readying it for reuse. // // Note: Calling this function does not release any memory allocated to the // CallStack. We give up a bit of memory-usage efficiency here in favor of // performance of push operations. // // Return Value: // // None. // VOID CallStack::clear () { m_size = 0; m_topchunk = &m_store; m_topindex = 0; } // dump - Dumps a nicely formatted rendition of the CallStack, including // symbolic information (function names and line numbers) if available. // // Note: The symbol handler must be initialized prior to calling this // function. // // - showinternalframes (IN): If true, then all frames in the CallStack will be // dumped. Otherwise, frames internal to the heap will not be dumped. // // Return Value: // // None. // VOID CallStack::dump (BOOL showinternalframes) const { DWORD displacement; DWORD64 displacement64; BOOL foundline; UINT32 frame; SYMBOL_INFO *functioninfo; LPWSTR functionname; SIZE_T programcounter; IMAGEHLP_LINE64 sourceinfo = { 0 }; BYTE symbolbuffer [sizeof(SYMBOL_INFO) + (MAXSYMBOLNAMELENGTH * sizeof(WCHAR)) - 1] = { 0 }; if (m_status & CALLSTACK_STATUS_INCOMPLETE) { // This call stack appears to be incomplete. Using StackWalk64 may be // more reliable. report(L" HINT: The following call stack may be incomplete. Setting \"StackWalkMethod\"\n" L" in the vld.ini file to \"safe\" instead of \"fast\" may result in a more\n" L" complete stack trace.\n"); } // Initialize structures passed to the symbol handler. functioninfo = (SYMBOL_INFO*)&symbolbuffer; functioninfo->SizeOfStruct = sizeof(SYMBOL_INFO); functioninfo->MaxNameLen = MAXSYMBOLNAMELENGTH; sourceinfo.SizeOfStruct = sizeof(IMAGEHLP_LINE64); // Iterate through each frame in the call stack. for (frame = 0; frame < m_size; frame++) { // Try to get the source file and line number associated with // this program counter address. programcounter = (*this)[frame]; EnterCriticalSection(&symbollock); if ((foundline = SymGetLineFromAddrW64(currentprocess, programcounter, &displacement, &sourceinfo)) == TRUE) { if (!showinternalframes) { _wcslwr_s(sourceinfo.FileName, wcslen(sourceinfo.FileName) + 1); if (wcsstr(sourceinfo.FileName, L"afxmem.cpp") || wcsstr(sourceinfo.FileName, L"dbgheap.c") || wcsstr(sourceinfo.FileName, L"malloc.c") || wcsstr(sourceinfo.FileName, L"new.cpp") || wcsstr(sourceinfo.FileName, L"newaop.cpp")) { // Don't show frames in files internal to the heap. continue; } } } // Try to get the name of the function containing this program // counter address. if (SymFromAddrW(currentprocess, (*this)[frame], &displacement64, functioninfo)) { functionname = functioninfo->Name; } else { functionname = L"(Function name unavailable)"; } LeaveCriticalSection(&symbollock); // Display the current stack frame's information. if (foundline) { report(L" %s (%d): %s\n", sourceinfo.FileName, sourceinfo.LineNumber, functionname); } else { report(L" " ADDRESSFORMAT L" (File and line number not available): ", (*this)[frame]); report(L"%s\n", functionname); } } } // push_back - Pushes a frame's program counter onto the CallStack. Pushes are // always appended to the back of the chunk list (aka the "top" chunk). // // Note: This function will allocate additional memory as necessary to make // room for new program counter addresses. // // - programcounter (IN): The program counter address of the frame to be pushed // onto the CallStack. // // Return Value: // // None. // VOID CallStack::push_back (const SIZE_T programcounter) { CallStack::chunk_t *chunk; if (m_size == m_capacity) { // At current capacity. Allocate additional storage. chunk = new CallStack::chunk_t; chunk->next = NULL; m_topchunk->next = chunk; m_topchunk = chunk; m_topindex = 0; m_capacity += CALLSTACKCHUNKSIZE; } else if (m_topindex == CALLSTACKCHUNKSIZE) { // There is more capacity, but not in this chunk. Go to the next chunk. // Note that this only happens if this CallStack has previously been // cleared (clearing resets the data, but doesn't give up any allocated // space). m_topchunk = m_topchunk->next; m_topindex = 0; } m_topchunk->frames[m_topindex++] = programcounter; m_size++; } // getstacktrace - Traces the stack as far back as possible, or until 'maxdepth' // frames have been traced. Populates the CallStack with one entry for each // stack frame traced. // // Note: This function uses a very efficient method to walk the stack from // frame to frame, so it is quite fast. However, unconventional stack frames // (such as those created when frame pointer omission optimization is used) // will not be successfully walked by this function and will cause the // stack trace to terminate prematurely. // // - maxdepth (IN): Maximum number of frames to trace back. // // - framepointer (IN): Frame (base) pointer at which to begin the stack trace. // If NULL, then the stack trace will begin at this function. // // Return Value: // // None. // VOID FastCallStack::getstacktrace (UINT32 maxdepth, SIZE_T *framepointer) { UINT32 count = 0; if (framepointer == NULL) { // Begin the stack trace with the current frame. Obtain the current // frame pointer. FRAMEPOINTER(framepointer); } while (count < maxdepth) { if ((SIZE_T*)*framepointer < framepointer) { if ((SIZE_T*)*framepointer == NULL) { // Looks like we reached the end of the stack. break; } else { // Invalid frame pointer. Frame pointer addresses should always // increase as we move up the stack. m_status |= CALLSTACK_STATUS_INCOMPLETE; break; } } if ((SIZE_T)*framepointer & (sizeof(SIZE_T*) - 1)) { // Invalid frame pointer. Frame pointer addresses should always // be aligned to the size of a pointer. This probably means that // we've encountered a frame that was created by a module built with // frame pointer omission (FPO) optimization turned on. m_status |= CALLSTACK_STATUS_INCOMPLETE; break; } if (IsBadReadPtr((SIZE_T*)*framepointer, sizeof(SIZE_T*))) { // Bogus frame pointer. Again, this probably means that we've // encountered a frame built with FPO optimization. m_status |= CALLSTACK_STATUS_INCOMPLETE; break; } count++; push_back(*(framepointer + 1)); framepointer = (SIZE_T*)*framepointer; } } // getstacktrace - Traces the stack as far back as possible, or until 'maxdepth' // frames have been traced. Populates the CallStack with one entry for each // stack frame traced. // // Note: This function uses a documented Windows API to walk the stack. This // API is supposed to be the most reliable way to walk the stack. It claims // to be able to walk stack frames that do not follow the conventional stack // frame layout. However, this robustness comes at a cost: it is *extremely* // slow compared to walking frames by following frame (base) pointers. // // - maxdepth (IN): Maximum number of frames to trace back. // // - framepointer (IN): Frame (base) pointer at which to begin the stack trace. // If NULL, then the stack trace will begin at this function. // // Return Value: // // None. // VOID SafeCallStack::getstacktrace (UINT32 maxdepth, SIZE_T *framepointer) { DWORD architecture; CONTEXT context; UINT32 count = 0; STACKFRAME64 frame; SIZE_T programcounter; SIZE_T stackpointer; if (framepointer == NULL) { // Begin the stack trace with the current frame. Obtain the current // frame pointer. FRAMEPOINTER(framepointer); } // Get the required values for initialization of the STACKFRAME64 structure // to be passed to StackWalk64(). Required fields are AddrPC and AddrFrame. #if defined(_M_IX86) || defined(_M_X64) architecture = X86X64ARCHITECTURE; programcounter = *(framepointer + 1); stackpointer = *framepointer; // An approximation. context.BPREG = *framepointer; context.IPREG = programcounter; context.SPREG = stackpointer; #else // If you want to retarget Visual Leak Detector to another processor // architecture then you'll need to provide architecture-specific code to // obtain the program counter and stack pointer from the given frame pointer. #error "Visual Leak Detector is not supported on this architecture." #endif // _M_IX86 || _M_X64 // Initialize the STACKFRAME64 structure. memset(&frame, 0x0, sizeof(frame)); frame.AddrFrame.Offset = *framepointer; frame.AddrFrame.Mode = AddrModeFlat; frame.AddrPC.Offset = programcounter; frame.AddrPC.Mode = AddrModeFlat; frame.AddrStack.Offset = stackpointer; frame.AddrStack.Mode = AddrModeFlat; // Walk the stack. EnterCriticalSection(&stackwalklock); while (count < maxdepth) { count++; if (!StackWalk64(architecture, currentprocess, currentthread, &frame, &context, NULL, SymFunctionTableAccess64, SymGetModuleBase64, NULL)) { // Couldn't trace back through any more frames. break; } if (frame.AddrFrame.Offset == 0) { // End of stack. break; } // Push this frame's program counter onto the CallStack. push_back((SIZE_T)frame.AddrPC.Offset); } LeaveCriticalSection(&stackwalklock); }