// -*- C++ -*- /** * \file xscreen.h * Copyright 1995-2002 the LyX Team * Read the file COPYING * * \author unknown * \author John Levon */ #ifndef XSCREEN_H #define XSCREEN_H #ifdef __GNUG__ #pragma interface #endif #include #include "screen.h" #include "XWorkArea.h" /** The class XScreen is used for the main Textbody. Concretely, the screen is held in a pixmap. This pixmap is kept up to date and used to optimize drawing on the screen. This class also handles the drawing of the cursor and partly the selection. */ class XScreen : public LyXScreen { public: /// XScreen(XWorkArea &); /// virtual ~XScreen(); /// Sets the cursor color to LColor::cursor. virtual void setCursorColor(); /// virtual void hideCursor(); /// virtual void showManualCursor(LyXText const *, int x, int y, int asc, int desc, Cursor_Shape shape); /** Draws the screen form textposition y. Uses as much of the already printed pixmap as possible */ virtual void draw(LyXText *, BufferView *, unsigned int y); protected: /// get the work area virtual WorkArea & workarea() const { return owner_; } /// Copies specified area of pixmap to screen virtual void expose(int x, int y, int w, int h); private: /// our owning widget XWorkArea & owner_; /// Pixmap cursor_pixmap; /// int cursor_pixmap_x; /// int cursor_pixmap_y; /// int cursor_pixmap_w; /// int cursor_pixmap_h; /// GC gc_copy; }; #endif