// -*- C++ -*- /** * \file BufferView.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alfredo Braustein * \author Lars Gullik Bjønnes * \author John Levon * \author Jürgen Vigna * * Full author contact details are available in file CREDITS. */ #ifndef BUFFER_VIEW_H #define BUFFER_VIEW_H #include "update_flags.h" #include "support/strfwd.h" #include "support/types.h" namespace lyx { namespace support { class FileName; } namespace frontend { class Painter; } namespace frontend { class GuiBufferViewDelegate; } class Buffer; class Change; class CoordCache; class Cursor; class DispatchResult; class DocIterator; class DocumentClass; class FuncRequest; class FuncStatus; class Intl; class Inset; class ParIterator; class ParagraphMetrics; class Point; class Text; class TextMetrics; enum CursorStatus { CUR_INSIDE, CUR_ABOVE, CUR_BELOW }; /// Scrollbar Parameters. struct ScrollbarParameters { ScrollbarParameters() : min(0), max(0), position(0), single_step(1), page_step(1) {} /// Minimum scrollbar position in pixels. int min; /// Maximum scrollbar position in pixels. int max; /// Current position in the document in pixels. int position; /// Line-scroll amount in pixels. int single_step; /// Page-scroll amount in pixels. int page_step; }; /// Screen view of a Buffer. /** * A BufferView encapsulates a view onto a particular * buffer, and allows access to operate upon it. A view * is a sliding window of the entire document rendering. * It is the official interface between the LyX core and * the frontend WorkArea. * * \sa WorkArea * \sa Buffer * \sa CoordCache */ class BufferView { public: /// explicit BufferView(Buffer & buffer); /// ~BufferView(); /// return the buffer being viewed. Buffer & buffer(); Buffer const & buffer() const; /// void setFullScreen(bool full_screen) { full_screen_ = full_screen; } /// right margin int rightMargin() const; /// left margin int leftMargin() const; /// \return true if the BufferView is at the top of the document. bool isTopScreen() const; /// \return true if the BufferView is at the bottom of the document. bool isBottomScreen() const; /// perform pending metrics updates. /** \c Update::FitCursor means first to do a FitCursor, and to * force an update if screen position changes. * \c Update::Force means to force an update in any case. * \retval true if a screen redraw is needed */ void processUpdateFlags(Update::flags flags); /// move the screen to fit the cursor. /// Only to be called with good y coordinates (after a bv::metrics) bool fitCursor(); /// reset the scrollbar to reflect current view position. void updateScrollbar(); /// return the Scrollbar Parameters. ScrollbarParameters const & scrollbarParameters() const; /// \return Tool tip for the given position. docstring toolTip(int x, int y) const; /// \return the context menu for the given position. std::string contextMenu(int x, int y) const; /// Save the current position as bookmark. /// if idx == 0, save to temp_bookmark void saveBookmark(unsigned int idx); /// goto a specified position, try top_id first, and then bottom_pit. /// \return true if success bool moveToPosition( pit_type bottom_pit, ///< Paragraph pit, used when par_id is zero or invalid. pos_type bottom_pos, ///< Paragraph pit, used when par_id is zero or invalid. int top_id, ///< Paragraph ID, \sa Paragraph pos_type top_pos ///< Position in the \c Paragraph ); /// return the current change at the cursor. Change const getCurrentChange() const; /// move cursor to the named label. void gotoLabel(docstring const & label); /// set the cursor based on the given TeX source row. void setCursorFromRow(int row); /// set cursor to the given inset. Return true if found. bool setCursorFromInset(Inset const *); /// Recenters the BufferView such that the passed cursor /// is in the center. void recenter(); /// Ensure that the BufferView cursor is visible. /// This method will automatically scroll and update the BufferView /// if needed. void showCursor(); /// Ensure the passed cursor \p dit is visible. /// This method will automatically scroll and update the BufferView /// if needed. /// \param recenter Whether the cursor should be centered on screen void showCursor(DocIterator const & dit, bool recenter, bool update); /// Scroll to the cursor. void scrollToCursor(); /// Scroll to the cursor. /// \param recenter Whether the cursor should be centered on screen bool scrollToCursor(DocIterator const & dit, bool recenter); /// scroll down document by the given number of pixels. int scrollDown(int pixels); /// scroll up document by the given number of pixels. int scrollUp(int pixels); /// scroll document by the given number of pixels. int scroll(int pixels); /// Scroll the view by a number of pixels. void scrollDocView(int pixels, bool update); /// Set the cursor position based on the scrollbar one. void setCursorFromScrollbar(); /// return the pixel width of the document view. int workWidth() const; /// return the pixel height of the document view. int workHeight() const; /// return the inline completion postfix. docstring const & inlineCompletion() const; /// return the number of unique characters in the inline completion. size_t const & inlineCompletionUniqueChars() const; /// return the position in the buffer of the inline completion postfix. DocIterator const & inlineCompletionPos() const; /// make sure inline completion position is OK void resetInlineCompletionPos(); /// set the inline completion postfix and its position in the buffer. /// Updates the updateFlags in \c cur. void setInlineCompletion(Cursor const & cur, DocIterator const & pos, docstring const & completion, size_t uniqueChars = 0); /// translate and insert a character, using the correct keymap. void translateAndInsert(char_type c, Text * t, Cursor & cur); /// \return true if we've made a decision bool getStatus(FuncRequest const & cmd, FuncStatus & flag); /// execute the given function. void dispatch(FuncRequest const & cmd, DispatchResult & dr); /// request an X11 selection. /// \return the selected string. docstring const requestSelection(); /// clear the X11 selection. void clearSelection(); /// resize the BufferView. /// \sa WorkArea void resize(int width, int height); /// dispatch method helper for \c WorkArea /// \sa WorkArea void mouseEventDispatch(FuncRequest const & ev); /// access to anchor. pit_type anchor_ref() const; /// CursorStatus cursorStatus(DocIterator const & dit) const; /// access to full cursor. Cursor & cursor(); /// access to full cursor. Cursor const & cursor() const; /// sets cursor. /// This will also open all relevant collapsable insets. void setCursor(DocIterator const &); /// Check deleteEmptyParagraphMechanism and update metrics if needed. /// \retval true if an update was needed. bool checkDepm(Cursor & cur, Cursor & old); /// sets cursor. /// This is used when handling LFUN_MOUSE_PRESS. bool mouseSetCursor(Cursor & cur, bool select = false); /// sets the selection. /* When \c backwards == false, set anchor * to \c cur and cursor to \c cur + \c length. When \c * backwards == true, set anchor to \c cur and cursor to \c * cur + \c length. */ void putSelectionAt(DocIterator const & cur, int length, bool backwards); /// selects the item at cursor if its paragraph is empty. bool selectIfEmpty(DocIterator & cur); /// update the internal \c ViewMetricsInfo. void updateMetrics(); /// TextMetrics const & textMetrics(Text const * t) const; TextMetrics & textMetrics(Text const * t); /// ParagraphMetrics const & parMetrics(Text const *, pit_type) const; /// CoordCache & coordCache(); /// CoordCache const & coordCache() const; /// Point getPos(DocIterator const & dit) const; /// is the paragraph of the cursor visible ? bool paragraphVisible(DocIterator const & dit) const; /// is the cursor currently visible in the view bool cursorInView(Point const & p, int h) const; /// get the position and height of the cursor void cursorPosAndHeight(Point & p, int & h) const; /// void draw(frontend::Painter & pain); /// get this view's keyboard map handler. Intl & getIntl(); /// Intl const & getIntl() const; // // Messages to the GUI // /// This signal is emitted when some message shows up. void message(docstring const & msg); /// This signal is emitted when some dialog needs to be shown. void showDialog(std::string const & name); /// This signal is emitted when some dialog needs to be shown with /// some data. void showDialog(std::string const & name, std::string const & data, Inset * inset = 0); /// This signal is emitted when some dialogs needs to be updated. void updateDialog(std::string const & name, std::string const & data); /// void setGuiDelegate(frontend::GuiBufferViewDelegate *); /// docstring contentsOfPlaintextFile(support::FileName const & f); // Insert plain text file (if filename is empty, prompt for one) void insertPlaintextFile(support::FileName const & f, bool asParagraph); /// void insertLyXFile(support::FileName const & f); /// save temporary bookmark for jump back navigation void bookmarkEditPosition(); /// Find and return the inset associated with given dialog name. Inset * editedInset(std::string const & name) const; /// Associate an inset associated with given dialog name. void editInset(std::string const & name, Inset * inset); /// void clearLastInset(Inset * inset) const; /// Is the mouse hovering a clickable inset or element? bool clickableInset() const; private: /// noncopyable BufferView(BufferView const &); void operator=(BufferView const &); /// the position relative to (0, baseline) of outermost paragraph Point coordOffset(DocIterator const & dit) const; /// Update current paragraph metrics. /// \return true if no further update is needed. bool singleParUpdate(); /// The minimal size of the document that is visible. Used /// when it is allowed to scroll below the document. int minVisiblePart(); /// Search recursively for the the innermost inset that covers (x, y) position. /// \retval 0 if no inset is found. Inset const * getCoveringInset( Text const & text, //< The Text where we start searching. int x, //< x-coordinate on screen int y //< y-coordinate on screen ) const; /// Update the hovering status of the insets. This is called when /// either the screen is updated or when the buffer has scolled. void updateHoveredInset() const; /// void updateDocumentClass(DocumentClass const * const olddc); /// int width_; /// int height_; /// bool full_screen_; /// Buffer & buffer_; struct Private; Private * const d; }; /// some space for drawing the 'nested' markers (in pixel) inline int nestMargin() { return 15; } /// margin for changebar inline int changebarMargin() { return 12; } } // namespace lyx #endif // BUFFERVIEW_H