/** * \file Dialog.cpp * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Angus Leeming * * Full author contact details are available in file CREDITS. */ #include #include "GuiDialog.h" #include "GuiView.h" #include "qt_helpers.h" #include "support/debug.h" #include #include #include #include using namespace std; namespace lyx { namespace frontend { GuiDialog::GuiDialog(GuiView & lv, string const & name) : QDialog(&lv), Dialog(lv, name), is_closing_(false) {} void GuiDialog::setViewTitle(docstring const & title) { setWindowTitle("LyX: " + toqstr(title)); } void GuiDialog::setButtonsValid(bool valid) { bc().setValid(valid); } void GuiDialog::slotApply() { apply(); bc().apply(); } void GuiDialog::slotOK() { is_closing_ = true; apply(); is_closing_ = false; QDialog::hide(); bc().ok(); } void GuiDialog::slotClose() { QDialog::hide(); bc().cancel(); } void GuiDialog::slotRestore() { // Tell the controller that a request to refresh the dialog's contents // has been received. It's up to the controller to supply the necessary // info by calling GuiDialog::updateView(). updateDialog(); bc().restore(); } void GuiDialog::changed() { if (updating_) return; bc().setValid(isValid()); } void GuiDialog::enableView(bool enable) { bc().setReadOnly(!enable); bc().setValid(enable); Dialog::enableView(enable); } void GuiDialog::updateView() { setUpdatesEnabled(false); bc().setReadOnly(isBufferReadonly()); // protect the BC from unwarranted state transitions updating_ = true; updateContents(); updating_ = false; // The widgets may not be valid, so refresh the button controller bc().refresh(); setUpdatesEnabled(true); } } // namespace frontend } // namespace lyx ///////////////////////////////////////////////////////////////////// // // Command based dialogs // ///////////////////////////////////////////////////////////////////// #include "FuncRequest.h" #include "insets/InsetCommand.h" using namespace std; namespace lyx { namespace frontend { GuiCommand::GuiCommand(GuiView & lv, string const & name) : GuiDialog(lv, name), params_(insetCode(name)), lfun_name_(name) { } bool GuiCommand::initialiseParams(string const & data) { // The name passed with LFUN_INSET_APPLY is also the name // used to identify the mailer. InsetCommandMailer::string2params(lfun_name_, data, params_); return true; } void GuiCommand::dispatchParams() { if (lfun_name_.empty()) return; string const lfun = InsetCommandMailer::params2string(lfun_name_, params_); dispatch(FuncRequest(getLfun(), lfun)); } } // namespace frontend } // namespace lyx #include "GuiDialog_moc.cpp"