/** * \file GuiMathMatrix.cpp * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Jürgen Spitzmüller * * Full author contact details are available in file CREDITS. */ #include #include "GuiMathMatrix.h" #include "EmptyTable.h" #include "qt_helpers.h" #include "FuncRequest.h" #include #include #include using namespace std; namespace lyx { namespace frontend { GuiMathMatrix::GuiMathMatrix(GuiView & lv) : GuiDialog(lv, "mathmatrix", qt_("Math Matrix")) { setupUi(this); table->setMinimumSize(100, 100); rowsSB->setValue(5); columnsSB->setValue(5); valignCO->setCurrentIndex(1); decorationCO->setCurrentIndex(0); connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK())); connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose())); connect(table, SIGNAL(rowsChanged(int)), rowsSB, SLOT(setValue(int))); connect(table, SIGNAL(colsChanged(int)), columnsSB, SLOT(setValue(int))); connect(rowsSB, SIGNAL(valueChanged(int)), table, SLOT(setNumberRows(int))); connect(columnsSB, SIGNAL(valueChanged(int)), table, SLOT(setNumberColumns(int))); connect(rowsSB, SIGNAL(valueChanged(int)), this, SLOT(rowsChanged(int))); connect(columnsSB, SIGNAL(valueChanged(int)), this, SLOT(columnsChanged(int)) ); connect(valignCO, SIGNAL(highlighted(QString)), this, SLOT(change_adaptor())); connect(halignED, SIGNAL(textChanged(QString)), this, SLOT(change_adaptor())); connect(decorationCO, SIGNAL(activated(int)), this, SLOT(decorationChanged(int))); bc().setPolicy(ButtonPolicy::IgnorantPolicy); } void GuiMathMatrix::columnsChanged(int) { char h_align_str[80] = "c"; int const nx = int(columnsSB->value()); for (int i = 0; i < nx; ++i) h_align_str[i] = 'c'; h_align_str[nx] = '\0'; halignED->setText(h_align_str); } void GuiMathMatrix::rowsChanged(int) { } void GuiMathMatrix::decorationChanged(int deco) { // a matrix with a decoration cannot have a vertical alignment if (deco != 0) { alignmentGB->setEnabled(false); valignCO->setCurrentIndex(1); halignED->clear(); } else alignmentGB->setEnabled(true); } void GuiMathMatrix::change_adaptor() { // FIXME: We need a filter for the halign input } void GuiMathMatrix::slotOK() { int const nx = columnsSB->value(); int const ny = rowsSB->value(); // a matrix without a decoration is an array, // otherwise it is an AMS matrix that cannot have a vertical alignment if (decorationCO->currentIndex() == 0) { char v_align_c[] = "tcb"; char const c = v_align_c[valignCO->currentIndex()]; QString const sh = halignED->text(); string const str = fromqstr( QString("%1 %2 %3 %4").arg(nx).arg(ny).arg(c).arg(sh)); dispatch(FuncRequest(LFUN_MATH_MATRIX, str)); } else { int const deco = decorationCO->currentIndex(); QString deco_name; switch (deco) { case 1: deco_name = "bmatrix"; break; case 2: deco_name = "pmatrix"; break; case 3: deco_name = "Bmatrix"; break; case 4: deco_name = "vmatrix"; break; case 5: deco_name = "Vmatrix"; break; } string const str_ams = fromqstr( QString("%1 %2 %3").arg(nx).arg(ny).arg(deco_name)); dispatch(FuncRequest(LFUN_MATH_AMS_MATRIX, str_ams)); } close(); } void GuiMathMatrix::slotClose() { close(); } Dialog * createGuiMathMatrix(GuiView & lv) { return new GuiMathMatrix(lv); } } // namespace frontend } // namespace lyx #include "moc_GuiMathMatrix.cpp"