// -*- C++ -*- /** * \file GuiView.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Lars Gullik Bjornes * \author John Levon * \author Abdelrazak Younes * \author Peter Kümmel * * Full author contact details are available in file CREDITS. */ #ifndef GUI_VIEW_H #define GUI_VIEW_H #include "frontends/Delegates.h" #include "support/strfwd.h" #include class QCloseEvent; class QDragEnterEvent; class QDropEvent; class QMenu; class QShowEvent; namespace lyx { namespace support { class FileName; } class Buffer; class BufferView; class Cursor; class DispatchResult; class FuncStatus; class FuncRequest; class Inset; namespace frontend { class Dialog; class LayoutBox; class GuiToolbar; class GuiWorkArea; class TabWorkArea; class TocModels; class ToolbarInfo; /** * GuiView - Qt4 main LyX window * * This class represents the main LyX window and provides * accessor functions to its content. * * Note: a QObject emits a destroyed(QObject *) Qt signal when it * is deleted. This might be useful for closing other dialogs * depending on a given GuiView. */ class GuiView : public QMainWindow, public GuiBufferViewDelegate, public GuiBufferDelegate { Q_OBJECT public: /// create a main window of the given dimensions GuiView(int id); ~GuiView(); /// closes the view such that the view knows that is closed /// programmatically and not by the user clicking the x. bool closeScheduled(); int id() const { return id_; } /// are we busy ? bool busy() const; /// \name Generic accessor functions //@{ /// The current BufferView refers to the BufferView that has the focus, /// including for example the one that is created when you use the /// advanced search and replace pane. /// \return the currently selected buffer view. BufferView * currentBufferView(); BufferView const * currentBufferView() const; /// The document BufferView always refers to the view's main document /// BufferView. So, even if the BufferView in e.g., the advanced /// search and replace pane has the focus. /// \return the current document buffer view. BufferView * documentBufferView(); BufferView const * documentBufferView() const; void newDocument(std::string const & filename, bool fromTemplate); /// display a message in the view /// could be called from any thread void message(docstring const &); bool getStatus(FuncRequest const & cmd, FuncStatus & flag); /// dispatch command. /// \return true if the \c FuncRequest has been dispatched. void dispatch(FuncRequest const & cmd, DispatchResult & dr); void restartCursor(); /// Update the completion popup and the inline completion state. /// If \c start is true, then a new completion might be started. /// If \c keep is true, an active completion will be kept active /// even though the cursor moved. The update flags of \c cur might /// be changed. void updateCompletion(Cursor & cur, bool start, bool keep); /// void setFocus(); /// void focusInEvent(QFocusEvent * e); /// set a buffer to the current workarea. void setBuffer(Buffer * b); ///< \c Buffer to set. /// load a document into the current workarea. Buffer * loadDocument( support::FileName const & name, ///< File to load. bool tolastfiles = true ///< append to the "Open recent" menu? ); /// add toolbar, if newline==true, add a toolbar break before the toolbar GuiToolbar * makeToolbar(ToolbarInfo const & tbinfo, bool newline); void updateStatusBar(); /// updates the possible layouts selectable void updateLayoutList(); void updateToolbars(); QMenu * createPopupMenu(); /// LayoutBox * getLayoutDialog() const; /// hides the workarea and makes sure it is clean bool hideWorkArea(GuiWorkArea * wa); /// closes the workarea bool closeWorkArea(GuiWorkArea * wa); /// closes the buffer bool closeBuffer(Buffer & buf); /// void openDocument(std::string const & filename); /// void importDocument(std::string const &); /// \name GuiBufferDelegate. //@{ void resetAutosaveTimers(); void errors(std::string const &, bool from_master = false); void structureChanged(); void updateTocItem(std::string const &, DocIterator const &); //@} /// TocModels & tocModels(); /// called on timeout void autoSave(); /// check for external change of any opened buffer, mainly for svn usage void checkExternallyModifiedBuffers(); /** redraw \c inset in all the BufferViews in which it is currently * visible. If successful return a pointer to the owning Buffer. */ Buffer const * updateInset(Inset const *); /// \return the \c Workarea associated to \p Buffer /// \retval 0 if no \c WorkArea is found. GuiWorkArea * workArea(Buffer & buffer); /// \return the \c Workarea at index \c index GuiWorkArea * workArea(int index); /// Add a \c WorkArea /// \return the \c Workarea associated to \p Buffer /// \retval 0 if no \c WorkArea is found. GuiWorkArea * addWorkArea(Buffer & buffer); /// \param work_area The current \c WorkArea, or \c NULL void setCurrentWorkArea(GuiWorkArea * work_area); /// void removeWorkArea(GuiWorkArea * work_area); /// return the current WorkArea (the one that has the focus). GuiWorkArea const * currentWorkArea() const; /// return the current WorkArea (the one that has the focus). GuiWorkArea * currentWorkArea(); /// return the current document WorkArea (it may not have the focus). GuiWorkArea const * currentMainWorkArea() const; /// return the current document WorkArea (it may not have the focus). GuiWorkArea * currentMainWorkArea(); Q_SIGNALS: void closing(int); void triggerShowDialog(QString const & qname, QString const & qdata, Inset * inset); public Q_SLOTS: /// void setBusy(bool); /// idle timeout. /// clear any temporary message and replace with current status. void clearMessage(); private Q_SLOTS: /// void updateWindowTitle(GuiWorkArea * wa); /// void resetWindowTitleAndIconText(); /// void on_currentWorkAreaChanged(GuiWorkArea *); /// void on_lastWorkAreaRemoved(); /// slots to change the icon size void smallSizedIcons(); void normalSizedIcons(); void bigSizedIcons(); /// For completion of autosave or export threads. void processingThreadStarted(); void processingThreadFinished(); void autoSaveThreadFinished(); /// must be called in GUI thread void doShowDialog(QString const & qname, QString const & qdata, Inset * inset); /// must be called from GUI thread void updateStatusBarMessage(QString const & str); void clearMessageText(); private: /// Open given child document in current buffer directory. void openChildDocument(std::string const & filename); /// Close current document buffer. bool closeBuffer(); /// Close all document buffers. bool closeBufferAll(); /// TabWorkArea * addTabWorkArea(); /// connect to signals in the given BufferView void connectBufferView(BufferView & bv); /// disconnect from signals in the given BufferView void disconnectBufferView(); /// connect to signals in the given buffer void connectBuffer(Buffer & buf); /// disconnect from signals in the given buffer void disconnectBuffer(); /// void dragEnterEvent(QDragEnterEvent * ev); /// void dropEvent(QDropEvent * ev); /// make sure we quit cleanly void closeEvent(QCloseEvent * e); /// void showEvent(QShowEvent *); /// in order to catch Tab key press. bool event(QEvent * e); bool focusNextPrevChild(bool); /// bool goToFileRow(std::string const & argument); /// struct GuiViewPrivate; GuiViewPrivate & d; public: /// /// dialogs for this view /// /// void resetDialogs(); /// Hide all visible dialogs void hideAll() const; /// Update all visible dialogs. /** * Check the status of all visible dialogs and disable or reenable * them as appropriate. * * Disabling is needed for example when a dialog is open and the * cursor moves to a position where the corresponding inset is not * allowed. */ void updateDialogs(); /** Show dialog could be called from arbitrary threads. \param name == "bibtex", "citation" etc; an identifier used to launch a particular dialog. \param data is a string representation of the Inset contents. It is often little more than the output from Inset::write. It is passed to, and parsed by, the frontend dialog. Several of these dialogs do not need any data, so it defaults to string(). \param inset ownership is _not_ passed to the frontend dialog. It is stored internally and used by the kernel to ascertain what to do with the FuncRequest dispatched from the frontend dialog on 'Apply'; should it be used to create a new inset at the current cursor position or modify an existing, 'open' inset? */ void showDialog(std::string const & name, std::string const & data, Inset * inset = 0); /** \param name == "citation", "bibtex" etc; an identifier used to reset the contents of a particular dialog with \param data. See the comments to 'show', above. */ void updateDialog(std::string const & name, std::string const & data); /** All Dialogs of the given \param name will be closed if they are connected to the given \param inset. */ void hideDialog(std::string const & name, Inset * inset); /// void disconnectDialog(std::string const & name); private: /// Saves the layout and geometry of the window void saveLayout() const; /// Saves the settings of toolbars and all dialogs void saveUISettings() const; /// bool restoreLayout(); /// GuiToolbar * toolbar(std::string const & name); /// void constructToolbars(); /// void initToolbars(); /// bool lfunUiToggle(std::string const & ui_component); /// void toggleFullScreen(); /// void insertLyXFile(docstring const & fname); /// void insertPlaintextFile(docstring const & fname, bool asParagraph); /// bool exportBufferAs(Buffer & b); /// Save a buffer as a new file. /** Write a buffer to a new file name and rename the buffer according to the new file name. This function is e.g. used by menu callbacks and LFUN_BUFFER_WRITE_AS. If 'newname' is empty, the user is asked via a dialog for the buffer's new name and location. If 'newname' is non-empty and has an absolute path, that is used. Otherwise the base directory of the buffer is used as the base for any relative path in 'newname'. */ bool renameBuffer(Buffer & b, docstring const & newname); /// bool saveBuffer(Buffer & b); /// save and rename buffer to fn. If fn is empty, the buffer /// is just saved as the filename it already has. bool saveBuffer(Buffer & b, support::FileName const & fn); /// closes a workarea, if close_buffer is true the buffer will /// also be released, otherwise the buffer will be hidden. bool closeWorkArea(GuiWorkArea * wa, bool close_buffer); /// closes the tabworkarea and all tabs. If we are in a close event, /// all buffers will be closed, otherwise they will be hidden. bool closeTabWorkArea(TabWorkArea * twa); /// gives the user the possibility to save his work /// or to discard the changes. If hiding is true, the /// document will be reloaded. bool saveBufferIfNeeded(Buffer & buf, bool hiding); /// closes all workareas bool closeWorkAreaAll(); /// write all open workareas into the session file void writeSession() const; /// is the buffer in this workarea also shown in another tab ? /// This tab can either be in the same view or in another one. bool inMultiTabs(GuiWorkArea * wa); /// is the buffer shown in some other view ? bool inOtherView(Buffer & buf); /// enum NextOrPrevious { NEXTBUFFER, PREVBUFFER }; /// void gotoNextOrPreviousBuffer(NextOrPrevious np); /// Is the dialog currently visible? bool isDialogVisible(std::string const & name) const; /// Dialog * findOrBuild(std::string const & name, bool hide_it); /// Dialog * build(std::string const & name); /// bool reloadBuffer(Buffer & buffer); /// void dispatchVC(FuncRequest const & cmd, DispatchResult & dr); /// void dispatchToBufferView(FuncRequest const & cmd, DispatchResult & dr); /// void showMessage(); /// This view ID. int id_; /// flag to avoid two concurrent close events. bool closing_; /// if the view is busy the cursor shouldn't blink for instance. /// This counts the number of times more often we called /// setBusy(true) compared to setBusy(false), so we can nest /// functions that call setBusy; int busy_; }; } // namespace frontend } // namespace lyx #endif // GUIVIEW_H