// -*- C++ -*- #ifndef MATH_GRID_H #define MATH_GRID_H #include "math_nestinset.h" #include "vspace.h" #include "LString.h" /** Gridded math inset base class. This is the base to all grid-like editable math objects like array and eqnarray. * \author André Pönitz 2001 * * Full author contact details are available in file CREDITS */ class MathGridInset : public MathNestInset { public: /// additional per-cell information struct CellInfo { /// CellInfo(); /// a dummy cell before a multicolumn cell int dummy_; /// special multi colums alignment string align_; /// these should be a per-cell property, but ok to have it here /// for single-column grids like paragraphs mutable int glue_; /// mutable pos_type begin_; /// mutable pos_type end_; }; /// additional per-row information struct RowInfo { /// RowInfo(); /// int skipPixels() const; /// cached descent mutable int descent_; /// cached ascent mutable int ascent_; /// cached offset mutable int offset_; /// how many hlines above this row? int lines_; /// parameter to the line break LyXLength crskip_; /// extra distance between lines int skip_; }; // additional per-row information struct ColInfo { /// ColInfo(); /// currently possible: 'l', 'c', 'r' char align_; /// cache for drawing int h_offset; /// cached width mutable int width_; /// cached offset mutable int offset_; /// do we need a line to the left? bool leftline_; /// do we need a line to the right? bool rightline_; /// how many lines to the left of this column? int lines_; /// additional amount to be skipped when drawing int skip_; }; public: /// sets nrows and ncols to 1 MathGridInset(); /// constructor from columns description, creates one row MathGridInset(char valign, string const & halign); /// Note: columns first! MathGridInset(col_type m, row_type n); /// MathGridInset(col_type m, row_type n, char valign, string const & halign); /// Ensures that the dialog is closed. ~MathGridInset(); /// virtual std::auto_ptr clone() const; /// void metrics(MetricsInfo & mi) const; /// void metrics(MetricsInfo & mi, Dimension &) const; /// void draw(PainterInfo & pi, int x, int y) const; /// void metricsT(TextMetricsInfo const & mi, Dimension & dim) const; /// void drawT(TextPainter & pi, int x, int y) const; /// void halign(string const & align); /// void halign(char c, col_type col); /// char halign(col_type col) const; /// string halign() const; /// void valign(char c); /// char valign() const; /// void vcrskip(LyXLength const &, row_type row); /// LyXLength vcrskip(row_type row) const; /// void resize(short int type, col_type cols); /// const RowInfo & rowinfo(row_type row) const; /// returns topmost row if passed (-1) RowInfo & rowinfo(row_type row); /// const CellInfo & cellinfo(idx_type idx) const { return cellinfo_[idx]; } /// CellInfo & cellinfo(idx_type idx) { return cellinfo_[idx]; } /// identifies GridInset MathGridInset * asGridInset() { return this; } /// identifies GridInset MathGridInset const * asGridInset() const { return this; } /// local dispatcher dispatch_result dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos); /// col_type ncols() const; /// row_type nrows() const; /// col_type col(idx_type idx) const; /// row_type row(idx_type idx) const; /// bool idxUpDown(idx_type & idx, pos_type & pos, bool up, int targetx) const; /// bool idxLeft(idx_type & idx, pos_type & pos) const; /// bool idxRight(idx_type & idx, pos_type & pos) const; /// bool idxFirst(idx_type & idx, pos_type & pos) const; /// bool idxLast(idx_type & idx, pos_type & pos) const; /// bool idxHome(idx_type & idx, pos_type & pos) const; /// bool idxEnd(idx_type & idx, pos_type & pos) const; /// bool idxDelete(idx_type & idx); /// pulls cell after pressing erase void idxGlue(idx_type idx); /// virtual void addRow(row_type r); /// virtual void delRow(row_type r); /// virtual void copyRow(row_type r); /// virtual void swapRow(row_type r); /// virtual void addCol(col_type c); /// virtual void delCol(col_type c); /// virtual void copyCol(col_type c); /// virtual void swapCol(col_type c); /// virtual void appendRow(); /// idx_type index(row_type r, col_type c) const; /// bool idxBetween(idx_type idx, idx_type from, idx_type to) const; /// virtual int defaultColSpace(col_type) { return 0; } /// virtual char defaultColAlign(col_type) { return 'c'; } /// void setDefaults(); /// virtual int colsep() const; /// virtual int rowsep() const; /// virtual int hlinesep() const; /// virtual int vlinesep() const; /// virtual int border() const; /// void write(WriteStream & os) const; /// void normalize(NormalStream &) const; /// //void maple(MapleStream &) const; /// void mathmlize(MathMLStream &) const; /// //void octave(OctaveStream &) const; protected: /// returns x offset of cell compared to inset int cellXOffset(idx_type idx) const; /// returns y offset of cell compared to inset int cellYOffset(idx_type idx) const; /// returns proper 'end of line' code for LaTeX virtual string eolString(row_type row, bool fragile = false) const; /// returns proper 'end of column' code for LaTeX virtual string eocString(col_type col, col_type lastcol) const; /// extract number of columns from alignment string col_type guessColumns(string const & halign) const; /// splits cells and shifts right part to the next cell void splitCell(idx_type &, pos_type & pos); public: /// row info std::vector rowinfo_; /// column info std::vector colinfo_; /// cell info std::vector cellinfo_; /// char v_align_; // add approp. type }; #endif