/** * \file InsetCollapsable.cpp * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * \author Jürgen Vigna * \author Lars Gullik Bjønnes * * Full author contact details are available in file CREDITS. */ #include #include "InsetCollapsable.h" #include "Buffer.h" #include "BufferParams.h" #include "BufferView.h" #include "Cursor.h" #include "support/debug.h" #include "Dimension.h" #include "DispatchResult.h" #include "FloatList.h" #include "FuncStatus.h" #include "support/gettext.h" #include "Language.h" #include "LaTeXFeatures.h" #include "Lexer.h" #include "FuncRequest.h" #include "MetricsInfo.h" #include "ParagraphParameters.h" #include "TextClass.h" #include "frontends/FontMetrics.h" #include "frontends/Painter.h" #include "support/docstream.h" using namespace std; namespace lyx { InsetCollapsable::CollapseStatus InsetCollapsable::status() const { return autoOpen_ ? Open : status_; } InsetCollapsable::Geometry InsetCollapsable::geometry() const { switch (decoration()) { case Classic: if (status() == Open) { if (openinlined_) return LeftButton; else return TopButton; } else return ButtonOnly; case Minimalistic: return status() == Open ? NoButton : ButtonOnly ; case Conglomerate: return status() == Open ? SubLabel : Corners ; } // dummy return value to shut down a warning, // this is dead code. return NoButton; } InsetCollapsable::InsetCollapsable(BufferParams const & bp, CollapseStatus status, TextClassPtr tc) : InsetText(bp), status_(status), openinlined_(false), autoOpen_(false), mouse_hover_(false) { setLayout(tc); setAutoBreakRows(true); setDrawFrame(true); setFrameColor(Color_collapsableframe); } InsetCollapsable::InsetCollapsable(InsetCollapsable const & rhs) : InsetText(rhs), textClass_(rhs.textClass_), layout_(rhs.layout_), labelstring_(rhs.labelstring_), button_dim(rhs.button_dim), status_(rhs.status_), openinlined_(rhs.openinlined_), autoOpen_(rhs.autoOpen_), // the sole purpose of this copy constructor mouse_hover_(false) { } docstring InsetCollapsable::toolTip(BufferView const & bv, int x, int y) const { Dimension dim = dimensionCollapsed(); if (geometry() == NoButton) return layout_->labelstring; else if (x > xo(bv) + dim.wid || y > yo(bv) + dim.des) return docstring(); switch (status_) { case Open: return _("Left-click to collapse the inset"); case Collapsed: return _("Left-click to open the inset"); } return docstring(); } void InsetCollapsable::setLayout(BufferParams const & bp) { setLayout(bp.getTextClassPtr()); } void InsetCollapsable::setLayout(TextClassPtr tc) { textClass_ = tc; if ( tc.get() != 0 ) { layout_ = &tc->insetlayout(name()); labelstring_ = layout_->labelstring; } else { layout_ = 0; labelstring_ = _("UNDEFINED"); } setButtonLabel(); } void InsetCollapsable::write(Buffer const & buf, ostream & os) const { os << "status "; switch (status_) { case Open: os << "open"; break; case Collapsed: os << "collapsed"; break; } os << "\n"; text_.write(buf, os); } void InsetCollapsable::read(Buffer const & buf, Lexer & lex) { bool token_found = false; if (lex.isOK()) { lex.next(); string const token = lex.getString(); if (token == "status") { lex.next(); string const tmp_token = lex.getString(); if (tmp_token == "collapsed") { status_ = Collapsed; token_found = true; } else if (tmp_token == "open") { status_ = Open; token_found = true; } else { lyxerr << "InsetCollapsable::read: Missing status!" << endl; // Take countermeasures lex.pushToken(token); } } else { LYXERR0("InsetCollapsable::read: Missing 'status'-tag!"); // take countermeasures lex.pushToken(token); } } InsetText::read(buf, lex); setLayout(buf.params()); if (!token_found) status_ = isOpen() ? Open : Collapsed; // Force default font, if so requested // This avoids paragraphs in buffer language that would have a // foreign language after a document language change, and it ensures // that all new text in ERT and similar gets the "latex" language, // since new text inherits the language from the last position of the // existing text. As a side effect this makes us also robust against // bugs in LyX that might lead to font changes in ERT in .lyx files. resetParagraphsFont(); } Dimension InsetCollapsable::dimensionCollapsed() const { BOOST_ASSERT(layout_); Dimension dim; theFontMetrics(layout_->labelfont).buttonText( labelstring_, dim.wid, dim.asc, dim.des); return dim; } void InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const { BOOST_ASSERT(layout_); autoOpen_ = mi.base.bv->cursor().isInside(this); FontInfo tmpfont = mi.base.font; mi.base.font = layout_->font; mi.base.font.realize(tmpfont); switch (geometry()) { case NoButton: InsetText::metrics(mi, dim); break; case Corners: InsetText::metrics(mi, dim); dim.des -= 3; dim.asc -= 1; break; case SubLabel: { InsetText::metrics(mi, dim); // consider width of the inset label FontInfo font(layout_->labelfont); font.realize(sane_font); font.decSize(); font.decSize(); int w = 0; int a = 0; int d = 0; theFontMetrics(font).rectText(labelstring_, w, a, d); dim.des += a + d; break; } case TopButton: case LeftButton: case ButtonOnly: dim = dimensionCollapsed(); if (geometry() == TopButton || geometry() == LeftButton) { Dimension textdim; InsetText::metrics(mi, textdim); openinlined_ = (textdim.wid + dim.wid) < mi.base.textwidth; if (openinlined_) { // Correct for button width. dim.wid += textdim.wid; dim.des = max(dim.des - textdim.asc + dim.asc, textdim.des); dim.asc = textdim.asc; } else { dim.des += textdim.height() + TEXT_TO_INSET_OFFSET; dim.wid = max(dim.wid, textdim.wid); } } break; } mi.base.font = tmpfont; } bool InsetCollapsable::setMouseHover(bool mouse_hover) { mouse_hover_ = mouse_hover; return true; } void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const { BOOST_ASSERT(layout_); autoOpen_ = pi.base.bv->cursor().isInside(this); ColorCode const old_color = pi.background_color; pi.background_color = backgroundColor(); FontInfo tmpfont = pi.base.font; pi.base.font = layout_->font; pi.base.font.realize(tmpfont); // Draw button first -- top, left or only Dimension dimc = dimensionCollapsed(); if (geometry() == TopButton || geometry() == LeftButton || geometry() == ButtonOnly) { button_dim.x1 = x + 0; button_dim.x2 = x + dimc.width(); button_dim.y1 = y - dimc.asc; button_dim.y2 = y + dimc.des; pi.pain.buttonText(x, y, labelstring_, layout_->labelfont, mouse_hover_); } else { button_dim.x1 = 0; button_dim.y1 = 0; button_dim.x2 = 0; button_dim.y2 = 0; } Dimension const textdim = InsetText::dimension(*pi.base.bv); int const baseline = y; int textx, texty; switch (geometry()) { case LeftButton: textx = x + dimc.width(); texty = baseline; InsetText::draw(pi, textx, texty); break; case TopButton: textx = x; texty = baseline + dimc.des + textdim.asc; InsetText::draw(pi, textx, texty); break; case ButtonOnly: break; case NoButton: textx = x; texty = baseline; InsetText::draw(pi, textx, texty); break; case SubLabel: case Corners: textx = x; texty = baseline; const_cast(this)->setDrawFrame(false); InsetText::draw(pi, textx, texty); const_cast(this)->setDrawFrame(true); int desc = textdim.descent(); if (geometry() == Corners) desc -= 3; const int xx1 = x + TEXT_TO_INSET_OFFSET - 1; const int xx2 = x + textdim.wid - TEXT_TO_INSET_OFFSET + 1; pi.pain.line(xx1, y + desc - 4, xx1, y + desc, layout_->labelfont.color()); if (status_ == Open) pi.pain.line(xx1, y + desc, xx2, y + desc, layout_->labelfont.color()); else { // Make status_ value visible: pi.pain.line(xx1, y + desc, xx1 + 4, y + desc, layout_->labelfont.color()); pi.pain.line(xx2 - 4, y + desc, xx2, y + desc, layout_->labelfont.color()); } pi.pain.line(x + textdim.wid - 3, y + desc, x + textdim.wid - 3, y + desc - 4, layout_->labelfont.color()); // the label below the text. Can be toggled. if (geometry() == SubLabel) { FontInfo font(layout_->labelfont); font.realize(sane_font); font.decSize(); font.decSize(); int w = 0; int a = 0; int d = 0; theFontMetrics(font).rectText(labelstring_, w, a, d); int const ww = max(textdim.wid, w); pi.pain.rectText(x + (ww - w) / 2, y + desc + a, labelstring_, font, Color_none, Color_none); desc += d; } // a visual cue when the cursor is inside the inset Cursor & cur = pi.base.bv->cursor(); if (cur.isInside(this)) { y -= textdim.asc; y += 3; pi.pain.line(xx1, y + 4, xx1, y, layout_->labelfont.color()); pi.pain.line(xx1 + 4, y, xx1, y, layout_->labelfont.color()); pi.pain.line(xx2, y + 4, xx2, y, layout_->labelfont.color()); pi.pain.line(xx2 - 4, y, xx2, y, layout_->labelfont.color()); } break; } pi.background_color = old_color; pi.base.font = tmpfont; } void InsetCollapsable::cursorPos(BufferView const & bv, CursorSlice const & sl, bool boundary, int & x, int & y) const { if (geometry() == ButtonOnly) status_ = Open; BOOST_ASSERT(geometry() != ButtonOnly); InsetText::cursorPos(bv, sl, boundary, x, y); Dimension const textdim = InsetText::dimension(bv); switch (geometry()) { case LeftButton: x += dimensionCollapsed().wid; break; case TopButton: { y += dimensionCollapsed().des + textdim.asc; break; } case NoButton: case SubLabel: case Corners: // Do nothing break; case ButtonOnly: // Cannot get here break; } } Inset::EDITABLE InsetCollapsable::editable() const { return geometry() != ButtonOnly? HIGHLY_EDITABLE : IS_EDITABLE; } bool InsetCollapsable::descendable() const { return geometry() != ButtonOnly; } bool InsetCollapsable::hitButton(FuncRequest const & cmd) const { return button_dim.contains(cmd.x, cmd.y); } docstring const InsetCollapsable::getNewLabel(docstring const & l) const { docstring label; pos_type const max_length = 15; pos_type const p_siz = paragraphs().begin()->size(); pos_type const n = min(max_length, p_siz); pos_type i = 0; pos_type j = 0; for (; i < n && j < p_siz; ++j) { if (paragraphs().begin()->isInset(j)) continue; label += paragraphs().begin()->getChar(j); ++i; } if (paragraphs().size() > 1 || (i > 0 && j < p_siz)) { label += "..."; } return label.empty() ? l : label; } void InsetCollapsable::edit(Cursor & cur, bool front, EntryDirection entry_from) { //lyxerr << "InsetCollapsable: edit left/right" << endl; cur.push(*this); InsetText::edit(cur, front, entry_from); } Inset * InsetCollapsable::editXY(Cursor & cur, int x, int y) { //lyxerr << "InsetCollapsable: edit xy" << endl; if (geometry() == ButtonOnly || (button_dim.contains(x, y) && geometry() != NoButton)) return this; cur.push(*this); return InsetText::editXY(cur, x, y); } void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd) { //lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd // << " cur: " << cur << " bvcur: " << cur.bv().cursor() << endl; switch (cmd.action) { case LFUN_MOUSE_PRESS: if (cmd.button() == mouse_button::button1 && hitButton(cmd) && geometry() != NoButton) { // reset selection if necessary (see bug 3060) if (cur.selection()) cur.bv().cursor().clearSelection(); else cur.noUpdate(); cur.dispatched(); break; } if (geometry() == NoButton) InsetText::doDispatch(cur, cmd); else if (geometry() != ButtonOnly && !hitButton(cmd)) InsetText::doDispatch(cur, cmd); else cur.undispatched(); break; case LFUN_MOUSE_MOTION: case LFUN_MOUSE_DOUBLE: case LFUN_MOUSE_TRIPLE: if (geometry() == NoButton) InsetText::doDispatch(cur, cmd); else if (geometry() != ButtonOnly && !hitButton(cmd)) InsetText::doDispatch(cur, cmd); else cur.undispatched(); break; case LFUN_MOUSE_RELEASE: if (cmd.button() == mouse_button::button3) { // There is no button to right click: if (decoration() == Minimalistic || geometry() == Corners || geometry() == SubLabel || geometry() == NoButton ) { if (status_ == Open) setStatus(cur, Collapsed); else setStatus(cur, Open); break; } else { // Open the Inset // configuration dialog showInsetDialog(&cur.bv()); break; } } if (geometry() == NoButton) { // The mouse click has to be within the inset! InsetText::doDispatch(cur, cmd); break; } if (cmd.button() == mouse_button::button1 && hitButton(cmd)) { // if we are selecting, we do not want to // toggle the inset. if (cur.selection()) break; // Left button is clicked, the user asks to // toggle the inset visual state. cur.dispatched(); cur.updateFlags(Update::Force | Update::FitCursor); if (geometry() == ButtonOnly) { setStatus(cur, Open); edit(cur, true); } else { setStatus(cur, Collapsed); } cur.bv().cursor() = cur; break; } // The mouse click is within the opened inset. if (geometry() == TopButton || geometry() == LeftButton) InsetText::doDispatch(cur, cmd); break; case LFUN_INSET_TOGGLE: if (cmd.argument() == "open") setStatus(cur, Open); else if (cmd.argument() == "close") setStatus(cur, Collapsed); else if (cmd.argument() == "toggle" || cmd.argument().empty()) if (status_ == Open) { setStatus(cur, Collapsed); if (geometry() == ButtonOnly) cur.top().forwardPos(); } else setStatus(cur, Open); else // if assign or anything else cur.undispatched(); cur.dispatched(); break; case LFUN_PASTE: case LFUN_CLIPBOARD_PASTE: case LFUN_PRIMARY_SELECTION_PASTE: { InsetText::doDispatch(cur, cmd); // Since we can only store plain text, we must reset all // attributes. // FIXME: Change only the pasted paragraphs resetParagraphsFont(); break; } default: if (layout_ && layout_->forceltr) { // Force any new text to latex_language // FIXME: This should only be necessary in constructor, but // new paragraphs that are created by pressing enter at the // start of an existing paragraph get the buffer language // and not latex_language, so we take this brute force // approach. cur.current_font.setLanguage(latex_language); cur.real_current_font.setLanguage(latex_language); } InsetText::doDispatch(cur, cmd); break; } } bool InsetCollapsable::allowMultiPar() const { return layout_->multipar; } void InsetCollapsable::resetParagraphsFont() { Font font; font.fontInfo() = inherit_font; if (layout_->forceltr) font.setLanguage(latex_language); if (layout_->passthru) { ParagraphList::iterator par = paragraphs().begin(); ParagraphList::iterator const end = paragraphs().end(); while (par != end) { par->resetFonts(font); par->params().clear(); ++par; } } } bool InsetCollapsable::getStatus(Cursor & cur, FuncRequest const & cmd, FuncStatus & flag) const { switch (cmd.action) { // suppress these case LFUN_ACCENT_ACUTE: case LFUN_ACCENT_BREVE: case LFUN_ACCENT_CARON: case LFUN_ACCENT_CEDILLA: case LFUN_ACCENT_CIRCLE: case LFUN_ACCENT_CIRCUMFLEX: case LFUN_ACCENT_DOT: case LFUN_ACCENT_GRAVE: case LFUN_ACCENT_HUNGARIAN_UMLAUT: case LFUN_ACCENT_MACRON: case LFUN_ACCENT_OGONEK: case LFUN_ACCENT_SPECIAL_CARON: case LFUN_ACCENT_TIE: case LFUN_ACCENT_TILDE: case LFUN_ACCENT_UMLAUT: case LFUN_ACCENT_UNDERBAR: case LFUN_ACCENT_UNDERDOT: case LFUN_APPENDIX: case LFUN_BIBITEM_INSERT: case LFUN_BOX_INSERT: case LFUN_BRANCH_INSERT: case LFUN_NEW_LINE: case LFUN_CAPTION_INSERT: case LFUN_CLEARPAGE_INSERT: case LFUN_CLEARDOUBLEPAGE_INSERT: case LFUN_DEPTH_DECREMENT: case LFUN_DEPTH_INCREMENT: case LFUN_ENVIRONMENT_INSERT: case LFUN_ERT_INSERT: case LFUN_FILE_INSERT: case LFUN_FLEX_INSERT: case LFUN_FLOAT_INSERT: case LFUN_FLOAT_LIST: case LFUN_FLOAT_WIDE_INSERT: case LFUN_FONT_BOLD: case LFUN_FONT_TYPEWRITER: case LFUN_FONT_DEFAULT: case LFUN_FONT_EMPH: case LFUN_FONT_FREE_APPLY: case LFUN_FONT_FREE_UPDATE: case LFUN_FONT_NOUN: case LFUN_FONT_ROMAN: case LFUN_FONT_SANS: case LFUN_FONT_FRAK: case LFUN_FONT_ITAL: case LFUN_FONT_SIZE: case LFUN_FONT_STATE: case LFUN_FONT_UNDERLINE: case LFUN_FOOTNOTE_INSERT: case LFUN_HFILL_INSERT: case LFUN_HYPERLINK_INSERT: case LFUN_INDEX_INSERT: case LFUN_INDEX_PRINT: case LFUN_INSET_INSERT: case LFUN_LABEL_GOTO: case LFUN_LABEL_INSERT: case LFUN_LINE_INSERT: case LFUN_NEWPAGE_INSERT: case LFUN_PAGEBREAK_INSERT: case LFUN_LAYOUT: case LFUN_LAYOUT_PARAGRAPH: case LFUN_LAYOUT_TABULAR: case LFUN_MARGINALNOTE_INSERT: case LFUN_MATH_DISPLAY: case LFUN_MATH_INSERT: case LFUN_MATH_MATRIX: case LFUN_MATH_MODE: case LFUN_MENU_OPEN: case LFUN_NOACTION: case LFUN_NOMENCL_INSERT: case LFUN_NOMENCL_PRINT: case LFUN_NOTE_INSERT: case LFUN_NOTE_NEXT: case LFUN_OPTIONAL_INSERT: case LFUN_PARAGRAPH_PARAMS: case LFUN_PARAGRAPH_PARAMS_APPLY: case LFUN_PARAGRAPH_SPACING: case LFUN_PARAGRAPH_UPDATE: case LFUN_REFERENCE_NEXT: case LFUN_SERVER_GOTO_FILE_ROW: case LFUN_SERVER_NOTIFY: case LFUN_SERVER_SET_XY: case LFUN_SPACE_INSERT: case LFUN_SPECIALCHAR_INSERT: case LFUN_TABULAR_INSERT: case LFUN_TOC_INSERT: case LFUN_WRAP_INSERT: if (layout_->passthru) { flag.enabled(false); return true; } else return InsetText::getStatus(cur, cmd, flag); case LFUN_INSET_TOGGLE: if (cmd.argument() == "open" || cmd.argument() == "close" || cmd.argument() == "toggle") flag.enabled(true); else flag.enabled(false); return true; case LFUN_LANGUAGE: flag.enabled(!layout_->forceltr); return InsetText::getStatus(cur, cmd, flag); case LFUN_BREAK_PARAGRAPH: case LFUN_BREAK_PARAGRAPH_SKIP: flag.enabled(layout_->multipar); return true; default: return InsetText::getStatus(cur, cmd, flag); } } void InsetCollapsable::setLabel(docstring const & l) { labelstring_ = l; } void InsetCollapsable::setStatus(Cursor & cur, CollapseStatus status) { status_ = status; setButtonLabel(); if (status_ == Collapsed) cur.leaveInset(*this); } docstring InsetCollapsable::floatName(string const & type, BufferParams const & bp) const { FloatList const & floats = bp.getTextClass().floats(); FloatList::const_iterator it = floats[type]; // FIXME UNICODE return (it == floats.end()) ? from_ascii(type) : bp.B_(it->second.name()); } InsetCollapsable::Decoration InsetCollapsable::decoration() const { if (!layout_ || layout_->decoration == "classic") return Classic; if (layout_->decoration == "minimalistic") return Minimalistic; if (layout_->decoration == "conglomerate") return Conglomerate; if (lyxCode() == FLEX_CODE) // FIXME: Is this really necessary? return Conglomerate; return Classic; } bool InsetCollapsable::isMacroScope(Buffer const &) const { // layout_ == 0 leads to no latex output, so ignore // the macros outside if (!layout_) return true; // see InsetCollapsable::latex(...) below. In these case // an environment is opened there if (!layout_->latexname.empty()) return true; return false; } int InsetCollapsable::latex(Buffer const & buf, odocstream & os, OutputParams const & runparams) const { // FIXME: What should we do layout_ is 0? // 1) assert // 2) through an error if (!layout_) return 0; // This implements the standard way of handling the LaTeX output of // a collapsable inset, either a command or an environment. Standard // collapsable insets should not redefine this, non-standard ones may // call this. if (!layout_->latexname.empty()) { if (layout_->latextype == "command") { // FIXME UNICODE if (runparams.moving_arg) os << "\\protect"; os << '\\' << from_utf8(layout_->latexname); if (!layout_->latexparam.empty()) os << from_utf8(layout_->latexparam); os << '{'; } else if (layout_->latextype == "environment") { os << "%\n\\begin{" << from_utf8(layout_->latexname) << "}\n"; if (!layout_->latexparam.empty()) os << from_utf8(layout_->latexparam); } } OutputParams rp = runparams; if (layout_->passthru) rp.verbatim = true; if (layout_->needprotect) rp.moving_arg = true; int i = InsetText::latex(buf, os, rp); if (!layout_->latexname.empty()) { if (layout_->latextype == "command") { os << "}"; } else if (layout_->latextype == "environment") { os << "\n\\end{" << from_utf8(layout_->latexname) << "}\n"; i += 4; } } return i; } void InsetCollapsable::validate(LaTeXFeatures & features) const { if (!layout_) return; // Force inclusion of preamble snippet in layout file features.require(layout_->name); InsetText::validate(features); } } // namespace lyx