// -*- C++ -*- /** * \file InsetMathCommand.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author André Pönitz * * Full author contact details are available in file CREDITS. */ #ifndef COMMAND_INSET_H #define COMMAND_INSET_H #include "InsetMathNest.h" #include "insets/RenderButton.h" namespace lyx { /// Inset for things like \name[options]{contents} class InsetMathCommand : public InsetMathNest { public: /// explicit InsetMathCommand(Buffer * buf, docstring const & name, bool needs_math_mode = true); /// marker_type marker(BufferView const *) const override { return marker_type::NO_MARKER; } /// void metrics(MetricsInfo & mi, Dimension & dim) const override; /// void draw(PainterInfo & pi, int x, int y) const override; /// Inset * editXY(Cursor &, int, int) override; /// void write(WriteStream & os) const override; // // void infoize(odocstream & os) const; /// virtual docstring const screenLabel() const; /// docstring const & commandname() const { return name_; } /// bool isActive() const override { return false; } private: Inset * clone() const override; /// docstring name_; /// bool needs_math_mode_; /// mutable bool set_label_; /// mutable RenderButton button_; }; } // namespace lyx #endif