/** * \file GuiSpellchecker.cpp * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author John Levon * \author Edwin Leuven * * Full author contact details are available in file CREDITS. */ #include #include "GuiSpellchecker.h" #include "qt_helpers.h" #include "Buffer.h" #include "BufferParams.h" #include "BufferView.h" #include "Cursor.h" #include "CutAndPaste.h" #include "support/debug.h" #include "support/gettext.h" #include "Language.h" #include "LyXRC.h" #include "Paragraph.h" #include "support/textutils.h" #include "support/docstring.h" #include "support/lstrings.h" #include #if defined(USE_ASPELL) # include "ASpell_local.h" #elif defined(USE_PSPELL) # include "PSpell.h" #endif #if defined(USE_ISPELL) # include "ISpell.h" #else # include "SpellBase.h" #endif #include "frontends/alert.h" using std::string; namespace lyx { namespace frontend { using support::bformat; using support::contains; GuiSpellchecker::GuiSpellchecker(GuiView & lv) : GuiDialog(lv, "spellchecker"), exitEarly_(false), oldval_(0), newvalue_(0), count_(0), speller_(0) { setupUi(this); setViewTitle(_("Spellchecker")); connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose())); connect(replacePB, SIGNAL(clicked()), this, SLOT(replace())); connect(ignorePB, SIGNAL(clicked()), this, SLOT(ignore())); connect(replacePB_3, SIGNAL(clicked()), this, SLOT(accept())); connect(addPB, SIGNAL(clicked()), this, SLOT(add())); connect(replaceCO, SIGNAL(highlighted(QString)), this, SLOT(replaceChanged(QString))); connect(suggestionsLW, SIGNAL(itemDoubleClicked(QListWidgetItem*)), this, SLOT(replace())); connect(suggestionsLW, SIGNAL(itemClicked(QListWidgetItem*)), this, SLOT(suggestionChanged(QListWidgetItem*))); wordED->setReadOnly(true); bc().setPolicy(ButtonPolicy::NoRepeatedApplyReadOnlyPolicy); bc().setCancel(closePB); } GuiSpellchecker::~GuiSpellchecker() { delete speller_; } void GuiSpellchecker::suggestionChanged(QListWidgetItem * item) { if (replaceCO->count() != 0) replaceCO->setItemText(0, item->text()); else replaceCO->addItem(item->text()); replaceCO->setCurrentIndex(0); } void GuiSpellchecker::replaceChanged(const QString & str) { if (suggestionsLW->currentItem()->text() == str) return; for (int i = 0; i != suggestionsLW->count(); ++i) { if (suggestionsLW->item(i)->text() == str) { suggestionsLW->setCurrentRow(i); break; } } } void GuiSpellchecker::closeEvent(QCloseEvent * e) { slotClose(); GuiDialog::closeEvent(e); } void GuiSpellchecker::reject() { slotClose(); QDialog::reject(); } void GuiSpellchecker::updateContents() { // The clauses below are needed because the spellchecker // has many flaws (see bugs 1950, 2218). // Basically, we have to distinguish the case where a // spellcheck has already been performed for the whole // document (exitEarly() == true, isVisible() == false) // from the rest (exitEarly() == false, isVisible() == true). // FIXME: rewrite the whole beast! static bool check_after_early_exit; if (exitEarly()) { // a spellcheck has already been performed, check(); check_after_early_exit = true; } else if (isVisible()) { // the above check triggers a second update, // and isVisible() is true then. Prevent a // second check that skips the first word if (check_after_early_exit) // don't check, but reset the bool. // business as usual after this. check_after_early_exit = false; else // perform spellcheck (default case) check(); } } void GuiSpellchecker::accept() { ignoreAll(); } void GuiSpellchecker::add() { insert(); } void GuiSpellchecker::ignore() { check(); } void GuiSpellchecker::replace() { replace(qstring_to_ucs4(replaceCO->currentText())); } void GuiSpellchecker::partialUpdate(int state) { switch (state) { case SPELL_PROGRESSED: spellcheckPR->setValue(getProgress()); break; case SPELL_FOUND_WORD: { wordED->setText(toqstr(getWord())); suggestionsLW->clear(); docstring w; while (!(w = getSuggestion()).empty()) suggestionsLW->addItem(toqstr(w)); if (suggestionsLW->count() == 0) suggestionChanged(new QListWidgetItem(wordED->text())); else suggestionChanged(suggestionsLW->item(0)); suggestionsLW->setCurrentRow(0); break; } } } static SpellBase * getSpeller(BufferParams const & bp) { string lang = (lyxrc.isp_use_alt_lang) ? lyxrc.isp_alt_lang : bp.language->code(); #if defined(USE_ASPELL) if (lyxrc.use_spell_lib) return new ASpell(bp, lang); #elif defined(USE_PSPELL) if (lyxrc.use_spell_lib) return new PSpell(bp, lang); #endif #if defined(USE_ISPELL) lang = lyxrc.isp_use_alt_lang ? lyxrc.isp_alt_lang : bp.language->lang(); return new ISpell(bp, lang); #else return new SpellBase; #endif } bool GuiSpellchecker::initialiseParams(std::string const &) { LYXERR(Debug::GUI, "Spellchecker::initialiseParams"); speller_ = getSpeller(buffer().params()); if (!speller_) return false; // reset values to initial oldval_ = 0; newvalue_ = 0; count_ = 0; bool const success = speller_->error().empty(); if (!success) { Alert::error(_("Spellchecker error"), _("The spellchecker could not be started\n") + speller_->error()); delete speller_; speller_ = 0; } return success; } void GuiSpellchecker::clearParams() { LYXERR(Debug::GUI, "Spellchecker::clearParams"); delete speller_; speller_ = 0; } static bool isLetter(DocIterator const & dit) { return dit.inTexted() && dit.inset().allowSpellCheck() && dit.pos() != dit.lastpos() && (dit.paragraph().isLetter(dit.pos()) // We want to pass the ' and escape chars to ispell || contains(from_utf8(lyxrc.isp_esc_chars + '\''), dit.paragraph().getChar(dit.pos()))) && !dit.paragraph().isDeleted(dit.pos()); } static WordLangTuple nextWord(Cursor & cur, ptrdiff_t & progress) { BufferParams const & bp = cur.bv().buffer().params(); bool inword = false; bool ignoreword = false; cur.resetAnchor(); docstring word; string lang_code; while (cur.depth()) { if (isLetter(cur)) { if (!inword) { inword = true; ignoreword = false; cur.resetAnchor(); word.clear(); lang_code = cur.paragraph().getFontSettings(bp, cur.pos()).language()->code(); } // Insets like optional hyphens and ligature // break are part of a word. if (!cur.paragraph().isInset(cur.pos())) { char_type const c = cur.paragraph().getChar(cur.pos()); word += c; if (isDigit(c)) ignoreword = true; } } else { // !isLetter(cur) if (inword) if (!word.empty() && !ignoreword) { cur.setSelection(); return WordLangTuple(word, lang_code); } inword = false; } cur.forwardPos(); ++progress; } return WordLangTuple(docstring(), string()); } void GuiSpellchecker::check() { LYXERR(Debug::GUI, "Check the spelling of a word"); SpellBase::Result res = SpellBase::OK; Cursor cur = bufferview()->cursor(); while (cur && cur.pos() && isLetter(cur)) cur.backwardPos(); ptrdiff_t start = 0; ptrdiff_t total = 0; DocIterator it = DocIterator(buffer().inset()); for (start = 0; it != cur; it.forwardPos()) ++start; for (total = start; it; it.forwardPos()) ++total; exitEarly_ = false; while (res == SpellBase::OK || res == SpellBase::IGNORED_WORD) { word_ = nextWord(cur, start); // end of document if (getWord().empty()) { showSummary(); exitEarly_ = true; return; } ++count_; // Update slider if and only if value has changed float progress = total ? float(start)/total : 1; newvalue_ = int(100.0 * progress); if (newvalue_!= oldval_) { LYXERR(Debug::GUI, "Updating spell progress."); oldval_ = newvalue_; // set progress bar partialUpdate(SPELL_PROGRESSED); } // speller might be dead ... if (!checkAlive()) return; res = speller_->check(word_); // ... or it might just be reporting an error if (!checkAlive()) return; } LYXERR(Debug::GUI, "Found word \"" << to_utf8(getWord()) << "\""); int const size = cur.selEnd().pos() - cur.selBegin().pos(); cur.pos() -= size; bufferview()->putSelectionAt(cur, size, false); // FIXME: if we used a lfun like in find/replace, dispatch would do // that for us // FIXME: this Controller is very badly designed... bufferview()->processUpdateFlags(Update::Force | Update::FitCursor); // set suggestions if (res != SpellBase::OK && res != SpellBase::IGNORED_WORD) { LYXERR(Debug::GUI, "Found a word needing checking."); partialUpdate(SPELL_FOUND_WORD); } } bool GuiSpellchecker::checkAlive() { if (speller_->alive() && speller_->error().empty()) return true; docstring message; if (speller_->error().empty()) message = _("The spellchecker has died for some reason.\n" "Maybe it has been killed."); else message = _("The spellchecker has failed.\n") + speller_->error(); slotClose(); Alert::error(_("The spellchecker has failed"), message); return false; } void GuiSpellchecker::showSummary() { if (!checkAlive() || count_ == 0) { slotClose(); return; } docstring message; if (count_ != 1) message = bformat(_("%1$d words checked."), count_); else message = _("One word checked."); slotClose(); Alert::information(_("Spelling check completed"), message); } void GuiSpellchecker::replace(docstring const & replacement) { LYXERR(Debug::GUI, "GuiSpellchecker::replace(" << to_utf8(replacement) << ")"); cap::replaceSelectionWithString(bufferview()->cursor(), replacement, true); buffer().markDirty(); // If we used an LFUN, we would not need that bufferview()->processUpdateFlags(Update::Force | Update::FitCursor); // fix up the count --count_; check(); } void GuiSpellchecker::replaceAll(docstring const & replacement) { // TODO: add to list replace(replacement); } void GuiSpellchecker::insert() { speller_->insert(word_); check(); } docstring GuiSpellchecker::getSuggestion() const { return speller_->nextMiss(); } docstring GuiSpellchecker::getWord() const { return word_.word(); } void GuiSpellchecker::ignoreAll() { speller_->accept(word_); check(); } Dialog * createGuiSpellchecker(GuiView & lv) { return new GuiSpellchecker(lv); } } // namespace frontend } // namespace lyx #include "GuiSpellchecker_moc.cpp"