// -*- C++ -*- /** * \file insettext.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Jürgen Vigna * * Full author contact details are available in file CREDITS. */ #ifndef INSETTEXT_H #define INSETTEXT_H #include "updatableinset.h" #include "ParagraphList_fwd.h" #include "RowList_fwd.h" #include "lyxtext.h" #include "support/types.h" #include "frontends/mouse_state.h" class Buffer; class BufferParams; class BufferView; class Dimension; class LColor_color; class LyXCursor; class Painter; class Paragraph; class Row; /** A text inset is like a TeX box to write full text (including styles and other insets) in a given space. @author: Jürgen Vigna */ class InsetText : public UpdatableInset { public: /// enum DrawFrame { /// NEVER = 0, /// LOCKED, /// ALWAYS }; /// explicit InsetText(BufferParams const &); /// InsetText(InsetText const &); /// virtual std::auto_ptr clone() const; /// void operator=(InsetText const & it); /// empty inset to empty par, or just mark as erased void clear(bool just_mark_erased); /// void read(Buffer const &, LyXLex &); /// void write(Buffer const &, std::ostream &) const; /// void metrics(MetricsInfo &, Dimension &) const; /// int textWidth() const; /// void draw(PainterInfo & pi, int x, int y) const; /// std::string const editMessage() const; /// bool isTextInset() const { return true; } /// void insetUnlock(BufferView *); /// bool lockInsetInInset(BufferView *, UpdatableInset *); /// bool unlockInsetInInset(BufferView *, UpdatableInset *, bool lr = false); /// int latex(Buffer const &, std::ostream &, OutputParams const &) const; /// int plaintext(Buffer const &, std::ostream &, OutputParams const &) const; /// int linuxdoc(Buffer const &, std::ostream &, OutputParams const &) const ; /// int docbook(Buffer const &, std::ostream &, OutputParams const &) const ; /// void validate(LaTeXFeatures & features) const; /// InsetOld::Code lyxCode() const { return InsetOld::TEXT_CODE; } /// FIXME, document void getCursorPos(BufferView *, int & x, int & y) const; /// Get the absolute document x,y of the cursor virtual void getCursor(BufferView &, int &, int &) const; /// int insetInInsetY() const; /// void fitInsetCursor(BufferView *) const; /// bool insertInset(BufferView *, InsetOld *); /// bool insetAllowed(InsetOld::Code) const; /// UpdatableInset * getLockingInset() const; /// UpdatableInset * getFirstLockingInsetOfType(InsetOld::Code); /// void setFont(BufferView *, LyXFont const &, bool toggleall = false, bool selectall = false); /// void writeParagraphData(Buffer const &, std::ostream &) const; /// void setText(std::string const &, LyXFont const &); /// void setAutoBreakRows(bool); /// bool getAutoBreakRows() const { return autoBreakRows_; } /// void setDrawFrame(DrawFrame); /// LColor_color frameColor() const; void setFrameColor(LColor_color); /// LyXText * getLyXText(BufferView const *, bool const recursive = false) const; /// void setViewCache(BufferView const * bv) const; /// void deleteLyXText(BufferView *, bool recursive = true) const; /// bool showInsetDialog(BufferView *) const; /// Appends \c list with all labels found within this inset. void getLabelList(Buffer const &, std::vector & list) const; /// int scroll(bool recursive = true) const; /// void scroll(BufferView * bv, float sx) const { UpdatableInset::scroll(bv, sx); } /// void scroll(BufferView * bv, int offset) const { UpdatableInset::scroll(bv, offset); } /// void clearSelection(BufferView * bv); /// ParagraphList * getParagraphs(int) const; /// LyXText * getText(int) const; /// LyXCursor const & cursor(BufferView *) const; /// mark as erased for change tracking void markErased() { clear(true); }; /** * Mark as new. Used when pasting in tabular, and adding rows * or columns. Note that pasting will ensure that tracking already * happens, and this just resets the changes for the copied text, * whereas for row/col add, we need to start tracking changes * for the (empty) paragraph contained. */ void markNew(bool track_changes = false); /// bool checkInsertChar(LyXFont &); /// void getDrawFont(LyXFont &) const; /// append text onto the existing text void appendParagraphs(Buffer * bp, ParagraphList &); /// void addPreview(lyx::graphics::PreviewLoader &) const; /// void edit(BufferView *, bool); /// void edit(BufferView *, int, int); /// UpdatableInset * lockingInset() const { return the_locking_inset; } /// int numParagraphs() const { return 1; } /// mutable ParagraphList paragraphs; protected: /// virtual DispatchResult priv_dispatch(FuncRequest const &, idx_type &, pos_type &); /// void updateLocal(BufferView *, bool mark_dirty); /// set parameters for an initial lock of this inset void lockInset(BufferView *); /// lock an inset inside this one void lockInset(BufferView *, UpdatableInset *); private: /// void init(); /// void lfunMousePress(FuncRequest const &); /// bool lfunMouseRelease(FuncRequest const &); /// void lfunMouseMotion(FuncRequest const &); /// DispatchResult moveRight(BufferView *); /// DispatchResult moveLeft(BufferView *); /// DispatchResult moveRightIntern(BufferView *, bool front, bool activate_inset = true, bool selecting = false); /// DispatchResult moveLeftIntern(BufferView *, bool front, bool activate_inset = true, bool selecting = false); /// DispatchResult moveUp(BufferView *); /// DispatchResult moveDown(BufferView *); /// void setCharFont(Buffer const &, int pos, LyXFont const & font); /// bool checkAndActivateInset(BufferView * bv, bool front); /// bool checkAndActivateInset(BufferView * bv, int x = 0, int y = 0); /// void removeNewlines(); /// int cx() const; /// int cy() const; /// lyx::pos_type cpos() const; /// ParagraphList::iterator cpar() const; /// bool cboundary() const; /// RowList::iterator crow() const; /// void drawFrame(Painter &, int x) const; /// void clearInset(BufferView *, int start_x, int baseline) const; /// void collapseParagraphs(BufferView *); /* Private structures and variables */ /// bool autoBreakRows_; /// DrawFrame drawFrame_; /** We store the LColor::color value as an int to get LColor.h out * of the header file. */ int frame_color_; /// mutable bool locked; /// bool inset_boundary; /// mutable int inset_x; /// mutable int inset_y; /// bool no_selection; /// UpdatableInset * the_locking_inset; /// mutable lyx::paroffset_type old_par; /// // to remember old painted frame dimensions to clear it on the right spot! /// mutable bool in_insetAllowed; /// // these are used to check for mouse movement in Motion selection code /// int mouse_x; int mouse_y; public: /// mutable LyXText text_; /// mutable int textwidth_; }; #endif