// -*- C++ -*- /** * \file GuiThesaurus.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author John Levon * * Full author contact details are available in file CREDITS. */ #ifndef GUITHESAURUS_H #define GUITHESAURUS_H #include "GuiDialog.h" #include "Thesaurus.h" #include "ui_ThesaurusUi.h" class QTreeWidgetItem; namespace lyx { namespace frontend { class GuiThesaurus : public GuiDialog, public Ui::ThesaurusUi { Q_OBJECT public: GuiThesaurus(GuiView & lv); void checkStatus() override; private Q_SLOTS: void change_adaptor(); void entryChanged(); void replaceClicked(); void selectionChanged(); void selectionClicked(QTreeWidgetItem *, int); void itemClicked(QTreeWidgetItem *, int); private: /// update void updateContents() override; /// void updateLists(); /// bool initialiseParams(std::string const & data) override; /// void clearParams() override; /// void dispatchParams() override {} /// bool isBufferDependent() const override { return true; } /// replace the particular string void replace(docstring const & newstr); /// get meanings Thesaurus::Meanings const & getMeanings(WordLangTuple const & wl); private: /// last string looked up docstring laststr_; /// entries for last string Thesaurus::Meanings meanings_; /// original string docstring text_; /// language docstring lang_; /// not needed. void apply() override {} }; } // namespace frontend } // namespace lyx #endif // GUITHESAURUS_H