// -*- C++ -*- /** * \file Dialog.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Angus Leeming * * Full author contact details are available in file CREDITS. */ #ifndef DIALOG_H #define DIALOG_H #include "Kernel.h" #include "lfuns.h" #include #include class LyXView; namespace lyx { namespace frontend { class ButtonController; /** \c Dialog collects the different parts of a Model-Controller-View * split of a generic dialog together. */ class Dialog : boost::noncopyable { public: /// \param lv is the access point for the dialog to the LyX kernel. /// \param name is the identifier given to the dialog by its parent /// container. Dialog(LyXView & lv, std::string const & name); ~Dialog(); /** The Dialog's name is the means by which a dialog identifies * itself to the kernel. */ std::string const & name() const { return name_; } /** \name Buttons * These methods are publicly accessible because they are invoked * by the View when the user presses... guess what ;-) */ //@{ void ApplyButton(); void OKButton(); void CancelButton(); void RestoreButton(); //@} /** \name Container Access * These methods are publicly accessible because they are invoked * by the parent container acting on commands from the LyX kernel. */ //@{ /// \param data is a string encoding of the data to be displayed. /// It is passed to the Controller to be translated into a useable form. void show(std::string const & data); void update(std::string const & data); void hide(); bool isVisible() const; /** This function is called, for example, if the GUI colours * have been changed. */ void redraw(); //@} /** Check wether we may apply our data. * * The buttons are disabled if not and (re-)enabled if yes. */ void checkStatus(); /** When applying, it's useful to know whether the dialog is about * to close or not (no point refreshing the display for example). */ bool isClosing() const { return is_closing_; } /** The LyX kernel is made available through this wrapper class. * In an ideal world, it will shrink as more info is passed to the * show() and update() methods. */ Kernel & kernel() { return kernel_; } /** Different dialogs will have different Controllers and Views. * deriving from these base classes. */ //@{ class Controller; class View; //@} /** \name Dialog Specialization * Methods to set the Controller and View and so specialise * to a particular dialog. */ //@{ /// \param ptr is stored and destroyed by \c Dialog. void setController(Controller * ptr); /// \param ptr is stored and destroyed by \c Dialog. void setView(View * ptr); //@} /** \name Dialog Components * Methods to access the various components making up a dialog. */ //@{ Controller & controller() const; ButtonController & bc() const; View & view() const; //@} private: void apply(); bool is_closing_; Kernel kernel_; std::string name_; boost::scoped_ptr bc_ptr_; boost::scoped_ptr controller_ptr_; boost::scoped_ptr view_ptr_; }; /** \c Dialog::Controller is an abstract base class for the Controller * of a Model-Controller-View split of a generic dialog. */ class Dialog::Controller : boost::noncopyable { public: /// \param parent Dialog owning this Controller. Controller(Dialog & parent); virtual ~Controller() {} /** \name Generic Controller * These few methods are all that a generic dialog needs of a * controller. */ //@{ /** Enable the controller to initialise its data structures. * \param data is a string encoding of the parameters to be displayed. * \return true if the translation was successful. */ virtual bool initialiseParams(std::string const & data) = 0; /// Enable the controller to clean up its data structures. virtual void clearParams() = 0; /// Enable the Controller to dispatch its data back to the LyX kernel. virtual void dispatchParams() = 0; /** \return true if the dialog should be shown only when * a buffer is open. */ virtual bool isBufferDependent() const = 0; /** The lfun that is sent for applying the data. * * This method is used by the default implementation of canApply() * for buffer dependant dialogs that send one lfun when applying the * data. * It should be used in dispatchParams(), too for consistency reasons. * \returns the lfun that is sent for applying the data. */ virtual kb_action getLfun() const { return LFUN_INSET_APPLY; } /** Check whether we may apply our data. * * The default implementation works for all dialogs that send one * lfun when applying the data. Dialogs that send none or more than * one lfun need to reimplement it. * \returns whether the data can be applied or not. */ virtual bool canApply() const; /** \return true if the kernel should disconnect the dialog from * a particular inset after the data has been applied to it. * Clearly this makes sense only for dialogs modifying the contents * of an inset :-) * In practise, only a very few dialogs (e.g. the citation dialog) * return true. */ virtual bool disconnectOnApply() const { return false; } //@} protected: /** \name Controller Access * Enable the derived classes to access the other parts of the whole. */ //@{ Dialog & dialog() { return parent_; } Dialog const & dialog() const { return parent_; } Kernel & kernel() { return parent_.kernel(); } Kernel const & kernel() const { return parent_.kernel(); } //@} private: Dialog & parent_; }; /** \c Dialog::View is an abstract base class to the View * of a Model-Controller-View split of a generic dialog. */ class Dialog::View : boost::noncopyable { public: /** \param parent Dialog owning this Controller. * \param title is the dialog title displayed by the WM. */ View(Dialog & parent, std::string title); virtual ~View() {} /** \name Generic View * These few methods are all that a generic dialog needs of a * view. */ //@{ /** A request to modify the data structures stored by the * accompanying Controller in preparation for their dispatch to * the LyX kernel. */ virtual void apply() = 0; /// Hide the dialog from sight virtual void hide() = 0; /// Redraw the dialog (e.g. if the colors have been remapped). virtual void redraw() {} /// Create the dialog if necessary, update it and display it. virtual void show() = 0; /// Update the display of the dialog whilst it is still visible. virtual void update() = 0; /// \return true if the dialog is visible. virtual bool isVisible() const = 0; //@} /** Defaults to nothing. Can be used by the Controller, however, to * indicate to the View that something has changed and that the * dialog therefore needs updating. * \param id identifies what should be updated. */ virtual void partialUpdate(int id); /// sets the title of the dialog (window caption) void setTitle(std::string const &); /// gets the title of the dialog (window caption) std::string const & getTitle() const; /** \name View Access * Enable the derived classes to access the other parts of the whole. */ //@{ Dialog & dialog() { return p_; } Dialog const & dialog() const { return p_; } protected: Kernel & kernel() { return p_.kernel(); } Kernel const & kernel() const { return p_.kernel(); } Controller & getController() { return p_.controller(); } Controller const & getController() const { return p_.controller(); } ButtonController & bc() { return p_.bc(); } ButtonController const & bc() const { return p_.bc(); } //@} private: Dialog & p_; std::string title_; }; } // namespace frontend } // namespace lyx #endif // DIALOG_H