// -*- C++ -*- /** * \file forkedcall.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Asger Alstrup * * Interface cleaned up by * \author Angus Leeming * * Full author contact details are available in file CREDITS * * An instance of Class Forkedcall represents a single child process. * * Class Forkedcall uses fork() and execvp() to lauch the child process. * * Once launched, control is returned immediately to the parent process * but a Signal can be emitted upon completion of the child. * * The child process is not killed when the Forkedcall instance goes out of * scope, but it can be killed by an explicit invocation of the kill() member * function. */ #ifndef FORKEDCALL_H #define FORKEDCALL_H #ifdef __GNUG__ #pragma interface #endif #include "LString.h" #include #include #include #include class ForkedProcess { public: /// enum Starttype { /// Wait, /// DontWait }; /// ForkedProcess(); /// virtual ~ForkedProcess() {} /// virtual ForkedProcess * clone() const = 0; /** A SignalType signal is can be emitted once the forked process * has finished. It passes: * the PID of the child and; * the return value from the child. * * We use a signal rather than simply a callback function so that * we can return easily to C++ methods, rather than just globally * accessible functions. */ typedef boost::signal2 SignalType; /** The signal is connected in the calling routine to the desired * slot. We pass a shared_ptr rather than a reference to the signal * because it is eminently possible for the instance of the calling * class (and hence the signal) to be destructed before the forked * call is complete. * * It doesn't matter if the slot disappears, SigC takes care of that. */ typedef boost::shared_ptr SignalTypePtr; /** Invoking the following methods makes sense only if the command * is running asynchronously! */ /** gets the PID of the child process. * Used by the timer. */ pid_t pid() const { return pid_; } /** Emit the signal. * Used by the timer. */ void emitSignal(); /** Set the return value of the child process. * Used by the timer. */ void setRetValue(int r) { retval_ = r; } /// Returns the identifying command (for display in the GUI perhaps). string const & command() const { return command_; } /** Kill child prematurely. * First, a SIGHUP is sent to the child. * If that does not end the child process within "tolerance" * seconds, the SIGKILL signal is sent to the child. * When the child is dead, the callback is called. */ void kill(int tolerance = 5); protected: /** Wait for child process to finish. * Returns returncode from child. */ int runBlocking(); /** Do not wait for child process to finish. * Returns returncode from child. */ int runNonBlocking(); /// Callback function SignalTypePtr signal_; /// identifying command (for display in the GUI perhaps). string command_; /// Process ID of child pid_t pid_; /// Return value from child int retval_; private: /// generate child in background virtual int generateChild() = 0; /// Wait for child process to finish. Updates returncode from child. int waitForChild(); }; class Forkedcall : public ForkedProcess { public: /// virtual ForkedProcess * clone() const { return new Forkedcall(*this); } /** Start the child process. * * The command "what" is passed to execvp() for execution. * * There are two startscript commands available. They differ in that * the second receives a signal that is executed on completion of * the command. This makes sense only for a command executed * in the background, ie DontWait. * * The other startscript command can be executed either blocking * or non-blocking, but no signal will be emitted on finishing. */ int startscript(Starttype, string const & what); /// int startscript(string const & what, SignalTypePtr); private: /// virtual int generateChild(); }; #endif // FORKEDCALL_H