// -*- C++ -*- /** * \file Dimension.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author André Pönitz * * Full author contact details are available in file CREDITS. */ #ifndef DIMENSION_H #define DIMENSION_H namespace lyx { /// Simple wrapper around three ints class Dimension { public: /// constructor Dimension() : wid(0), asc(0), des(0) {} /// initialize data Dimension(int w, int a, int d) : wid(w), asc(a), des(d) {} Dimension & operator=(Dimension const & dim) { wid = dim.wid; asc = dim.asc; des = dim.des; return *this; } /// glue horizontally void operator+=(Dimension const & dim); /// set to empty box void clear() { wid = asc = des = 0; } /// check whether box is empty bool empty() const { return wid == 0 && asc == 0 && des == 0; } /// get height int height() const { return asc + des; } /// get ascent int ascent() const { return asc; } /// get descent int descent() const { return des; } /// get width int width() const { return wid; } /// add space for a frame //void addFrame(int frame) const; /// add space for bottom part of a frame //void addFrameBottom(int frame) const; public: /// these are intentionally public as things like /// /// dim.asc += 20; /// /// are used all over the place and "hiding" those behind /// /// dim.ascent(dim.ascent() + 20); /// /// makes the code neither faster nor clearer /// width int wid; /// ascent int asc; /// descent int des; }; inline bool operator==(Dimension const & a, Dimension const & b) { return a.wid == b.wid && a.asc == b.asc && a.des == b.des ; } inline bool operator!=(Dimension const & a, Dimension const & b) { return a.wid != b.wid || a.asc != b.asc || a.des != b.des ; } class Point { public: Point() : x_(0), y_(0) {} Point(int x, int y); int x_, y_; }; } // namespace lyx #endif