// -*- C++ -*- /** * \file GraphicsLoader.h * Copyright 2002 the LyX Team * Read the file COPYING * * \author Angus Leeming * * The public face of the graphics cache. * * * The user supplies an image file and the display parameters. * * He can change the file or the display parameters through a reset() method. * * He must start the loading process explicitly with startLoading(). * * He receives a statusChanged signal when the loading status changes. * * When (status() == Ready), he uses image() to access the loaded image * and passes it to the Painter. * * What could be simpler? */ #ifndef GRAPHICSLOADER_H #define GRAPHICSLOADER_H #ifdef __GNUG__ #pragma interface #endif #include "GraphicsTypes.h" #include "LString.h" #include #include class Inset; class BufferView; namespace grfx { class Image; class Params; class Loader { public: /// Must use the reset methods to make this instance usable. Loader(); /// The image is not transformed, just displayed as-is. Loader(string const & file_with_path, DisplayType = ColorDisplay); /// The image is transformed before display. Loader(string const & file_with_path, Params const &); /// Define an empty d-tor out-of-line to keep boost::scoped_ptr happy. ~Loader(); /// The file can be changed, or the display params, or both. void reset(string const & file_with_path, DisplayType = ColorDisplay) const; /// void reset(string const & file_with_path, Params const &) const; /// void reset(Params const &) const; /// Returns the absolute path of the loaded (loading?) file. string const & filename() const; /// bool empty() const { return filename().empty(); } /// We are explicit about when we begin the loading process. void startLoading() const; /** starting loading of the image is conditional upon the * inset being visible or not. */ void startLoading(Inset const &, BufferView const &) const; /// How far have we got in loading the image? ImageStatus status() const; /** Connect and you'll be informed when the loading status of the image * changes. */ typedef boost::signal0::slot_type slot_type; /// boost::signals::connection connect(slot_type const &) const; /** The loaded image with Pixmap set. * If the Pixmap is not yet set (see status() for why...), returns 0. */ Image const * image() const; private: /// Use the Pimpl idiom to hide the internals. class Impl; /// The pointer never changes although *pimpl_'s contents may. boost::scoped_ptr const pimpl_; }; } // namespace grfx #endif // GRAPHICSLOADER_H