// -*- C++ -*- /** * \file insetbibitem.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * * Full author contact details are available in file CREDITS */ #ifndef INSET_BIBITEM_H #define INSET_BIBITEM_H #include "insetcommand.h" class Buffer; /** Used to insert bibitem's information (key and label) Must be automatically inserted as the first object in a bibliography paragraph. */ class InsetBibitem : public InsetCommand { public: /// InsetBibitem(InsetCommandParams const &); /// ~InsetBibitem(); /// Inset * clone(Buffer const &, bool same_id = false) const; /** Currently \bibitem is used as a LyX2.x command, so we need this method. */ void write(Buffer const *, std::ostream &) const; /// void read(Buffer const *, LyXLex & lex); /// virtual string const getScreenLabel(Buffer const *) const; /// void edit(BufferView *, int x, int y, mouse_button::state button); /// void edit(BufferView * bv, bool front = true); /// EDITABLE editable() const { return IS_EDITABLE; } /// Inset::Code lyxCode() const { return Inset::BIBITEM_CODE; } /// keep .lyx format compatible bool directWrite() const { return true; } /// void setCounter(int); /// int getCounter() const { return counter; } /// string const getBibLabel() const; /// struct Holder { InsetBibitem * inset; BufferView * view; }; private: /// int counter; /// Holder holder; /// static int key_counter; }; #endif // INSET_BIBITEM_H