/** * \file InsetCollapsable.cpp * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * \author Jürgen Vigna * \author Lars Gullik Bjønnes * * Full author contact details are available in file CREDITS. */ #include #include "InsetCollapsable.h" #include "Buffer.h" #include "BufferParams.h" #include "BufferView.h" #include "Cursor.h" #include "debug.h" #include "DispatchResult.h" #include "FloatList.h" #include "FuncStatus.h" #include "gettext.h" #include "Color.h" #include "LaTeXFeatures.h" #include "Lexer.h" #include "FuncRequest.h" #include "MetricsInfo.h" #include "frontends/FontMetrics.h" #include "frontends/Painter.h" namespace lyx { using std::endl; using std::string; using std::ostream; InsetCollapsable::CollapseStatus InsetCollapsable::status() const { return autoOpen_ ? Open : status_; } InsetCollapsable::Geometry InsetCollapsable::geometry() const { switch (decoration()) { case Classic: if (status() == Open) { if (openinlined_) return LeftButton; else return TopButton; } else return ButtonOnly; case Minimalistic: return NoButton; case Conglomerate: return status_ == Open ? SubLabel : Corners; } // dummy return value to shut down a warning, // this is dead code. return NoButton; } InsetCollapsable::InsetCollapsable (BufferParams const & bp, CollapseStatus status) : InsetText(bp), status_(status), openinlined_(false), autoOpen_(false), mouse_hover_(false) { setAutoBreakRows(true); setDrawFrame(true); setFrameColor(Color::collapsableframe); setButtonLabel(); // Fallback for lacking inset layout item layout_.bgcolor = Color::background; } InsetCollapsable::InsetCollapsable(InsetCollapsable const & rhs) : InsetText(rhs), button_dim(rhs.button_dim), topx(rhs.topx), topbaseline(rhs.topbaseline), layout_(rhs.layout_), status_(rhs.status_), openinlined_(rhs.openinlined_), autoOpen_(rhs.autoOpen_), textdim_(rhs.textdim_), // the sole purpose of this copy constructor mouse_hover_(false) { } void InsetCollapsable::setLayout(BufferParams const & bp) { layout_ = getLayout(bp); } void InsetCollapsable::write(Buffer const & buf, ostream & os) const { os << "status "; switch (status_) { case Open: os << "open"; break; case Collapsed: os << "collapsed"; break; } os << "\n"; text_.write(buf, os); } void InsetCollapsable::read(Buffer const & buf, Lexer & lex) { bool token_found = false; if (lex.isOK()) { lex.next(); string const token = lex.getString(); if (token == "status") { lex.next(); string const tmp_token = lex.getString(); if (tmp_token == "collapsed") { status_ = Collapsed; token_found = true; } else if (tmp_token == "open") { status_ = Open; token_found = true; } else { lyxerr << "InsetCollapsable::read: Missing status!" << endl; // Take countermeasures lex.pushToken(token); } } else { lyxerr << "InsetCollapsable::read: Missing 'status'-tag!" << endl; // take countermeasures lex.pushToken(token); } } InsetText::read(buf, lex); if (!token_found) status_ = isOpen() ? Open : Collapsed; setButtonLabel(); } Dimension InsetCollapsable::dimensionCollapsed() const { Dimension dim; theFontMetrics(layout_.labelfont).buttonText( layout_.labelstring, dim.wid, dim.asc, dim.des); return dim; } bool InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const { using std::max; autoOpen_ = mi.base.bv->cursor().isInside(this); mi.base.textwidth -= (int) (1.5 * TEXT_TO_INSET_OFFSET); switch (geometry()) { case NoButton: InsetText::metrics(mi, dim); break; case SubLabel: case Corners: InsetText::metrics(mi, dim); if (status() == Open) { // consider width of the inset label Font font(layout_.labelfont); font.realize(Font(Font::ALL_SANE)); font.decSize(); font.decSize(); int w = 0; int a = 0; int d = 0; docstring s = layout_.labelstring; theFontMetrics(font).rectText(s, w, a, d); dim.wid = max(dim.wid, w); } if (status() == Open) dim.des += ascent(); else { dim.des -= 3; dim.asc -= 3; } break; case TopButton: case LeftButton: case ButtonOnly: dim = dimensionCollapsed(); if (geometry() == TopButton || geometry() == LeftButton) { InsetText::metrics(mi, textdim_); // This expression should not contain mi.base.texwidth openinlined_ = !hasFixedWidth() && textdim_.wid < 0.5 * mi.base.bv->workWidth(); if (openinlined_) { // FIXME: this is not ideal but we need to clear it // out because the Row::changed() status is reset. mi.base.bv->textMetrics(&text_).clear(); // Correct for button width, and re-fit mi.base.textwidth -= dim.wid; InsetText::metrics(mi, textdim_); dim.wid += textdim_.wid; dim.des = max(dim.des - textdim_.asc + dim.asc, textdim_.des); dim.asc = textdim_.asc; } else { dim.des += textdim_.height() + TEXT_TO_BOTTOM_OFFSET; dim.wid = max(dim.wid, textdim_.wid); if (hasFixedWidth()) dim.wid = max(dim.wid, mi.base.textwidth); } } break; } dim.asc += TEXT_TO_INSET_OFFSET; dim.des += TEXT_TO_INSET_OFFSET; dim.wid += (int) (1.5 * TEXT_TO_INSET_OFFSET); mi.base.textwidth += (int) (1.5 * TEXT_TO_INSET_OFFSET); bool const changed = dim_ != dim; dim_ = dim; return changed; } bool InsetCollapsable::setMouseHover(bool mouse_hover) { mouse_hover_ = mouse_hover; return true; } void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const { autoOpen_ = pi.base.bv->cursor().isInside(this); text_.background_color_ = backgroundColor(); const int xx = x + TEXT_TO_INSET_OFFSET; // Draw button first -- top, left or only Dimension dimc = dimensionCollapsed(); int const top = y - ascent() + TEXT_TO_INSET_OFFSET; if (decoration() == Classic) { button_dim.x1 = xx + 0; button_dim.x2 = xx + dimc.width(); button_dim.y1 = top; button_dim.y2 = top + dimc.height(); pi.pain.buttonText(xx, top + dimc.asc, layout_.labelstring, layout_.labelfont, mouse_hover_); } int textx, texty; switch (geometry()) { case LeftButton: textx = xx + dimc.width(); texty = top + textdim_.asc; InsetText::draw(pi, textx, texty); break; case TopButton: textx = xx; texty = top + dimc.height() + textdim_.asc; InsetText::draw(pi, textx, texty); break; case ButtonOnly: break; case NoButton: textx = xx; texty = y + textdim_.asc; InsetText::draw(pi, textx, texty); break; case SubLabel: case Corners: textx = xx; texty = y + textdim_.asc; const_cast(this)->setDrawFrame(false); InsetText::draw(pi, textx, texty); const_cast(this)->setDrawFrame(true); int desc = InsetText::descent(); if (status() == Open) desc -= ascent(); else desc -= 3; pi.pain.line(x, y + desc - 4, x, y + desc, layout_.labelfont.color()); if (internalStatus() == Open) pi.pain.line(x, y + desc, x + dim_.wid - 3, y + desc, layout_.labelfont.color()); else { // Make status_ value visible: pi.pain.line(x, y + desc, x + 4, y + desc, layout_.labelfont.color()); pi.pain.line(x + dim_.wid - 7, y + desc, x + dim_.wid -3, y + desc, layout_.labelfont.color()); } pi.pain.line(x + dim_.wid - 3, y + desc, x + dim_.wid - 3, y + desc - 4, layout_.labelfont.color()); // the label of the charstyle. Can be toggled. if (status() == Open) { Font font(layout_.labelfont); font.realize(Font(Font::ALL_SANE)); font.decSize(); font.decSize(); int w = 0; int a = 0; int d = 0; // FIXME UNICODE docstring s = layout_.labelstring; theFontMetrics(font).rectText(s, w, a, d); pi.pain.rectText(x + (dim_.wid - w) / 2, y + desc + a, s, font, Color::none, Color::none); } // a visual cue when the cursor is inside the inset Cursor & cur = pi.base.bv->cursor(); if (cur.isInside(this)) { y -= ascent(); y += 3; pi.pain.line(x, y + 4, x, y, layout_.labelfont.color()); pi.pain.line(x + 4, y, x, y, layout_.labelfont.color()); pi.pain.line(x + dim_.wid - 3, y + 4, x + dim_.wid - 3, y, layout_.labelfont.color()); pi.pain.line(x + dim_.wid - 7, y, x + dim_.wid - 3, y, layout_.labelfont.color()); } break; } setPosCache(pi, x, y); } void InsetCollapsable::drawSelection(PainterInfo & pi, int x, int y) const { x += TEXT_TO_INSET_OFFSET; switch (geometry()) { case LeftButton: x += dimensionCollapsed().wid; InsetText::drawSelection(pi, x, y); break; case TopButton: y += dimensionCollapsed().des + textdim_.asc; InsetText::drawSelection(pi, x, y); break; case ButtonOnly: break; case NoButton: case SubLabel: case Corners: InsetText::drawSelection(pi, x, y); break; } } void InsetCollapsable::cursorPos(BufferView const & bv, CursorSlice const & sl, bool boundary, int & x, int & y) const { BOOST_ASSERT(geometry() != ButtonOnly); InsetText::cursorPos(bv, sl, boundary, x, y); switch (geometry()) { case LeftButton: x += dimensionCollapsed().wid; break; case TopButton: y += dimensionCollapsed().height() - ascent() + TEXT_TO_INSET_OFFSET + textdim_.asc; break; case NoButton: case SubLabel: case Corners: // Do nothing break; case ButtonOnly: // Cannot get here break; } x += TEXT_TO_INSET_OFFSET; } Inset::EDITABLE InsetCollapsable::editable() const { return geometry() != ButtonOnly? HIGHLY_EDITABLE : IS_EDITABLE; } bool InsetCollapsable::descendable() const { return geometry() != ButtonOnly; } bool InsetCollapsable::hitButton(FuncRequest const & cmd) const { return button_dim.contains(cmd.x, cmd.y); } docstring const InsetCollapsable::getNewLabel(docstring const & l) const { docstring label; pos_type const max_length = 15; pos_type const p_siz = paragraphs().begin()->size(); pos_type const n = std::min(max_length, p_siz); pos_type i = 0; pos_type j = 0; for (; i < n && j < p_siz; ++j) { if (paragraphs().begin()->isInset(j)) continue; label += paragraphs().begin()->getChar(j); ++i; } if (paragraphs().size() > 1 || (i > 0 && j < p_siz)) { label += "..."; } return label.empty() ? l : label; } void InsetCollapsable::edit(Cursor & cur, bool left) { //lyxerr << "InsetCollapsable: edit left/right" << endl; cur.push(*this); InsetText::edit(cur, left); } Inset * InsetCollapsable::editXY(Cursor & cur, int x, int y) { //lyxerr << "InsetCollapsable: edit xy" << endl; if (geometry() == ButtonOnly || (button_dim.contains(x, y) && decoration() != Minimalistic)) return this; cur.push(*this); return InsetText::editXY(cur, x, y); } void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd) { //lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd // << " cur: " << cur << " bvcur: " << cur.bv().cursor() << endl; switch (cmd.action) { case LFUN_MOUSE_PRESS: if (cmd.button() == mouse_button::button1 && hitButton(cmd) && geometry() != NoButton) { // reset selection if necessary (see bug 3060) if (cur.selection()) cur.bv().cursor().clearSelection(); else cur.noUpdate(); cur.dispatched(); break; } if (geometry() == NoButton) InsetText::doDispatch(cur, cmd); else if (geometry() != ButtonOnly && !hitButton(cmd)) InsetText::doDispatch(cur, cmd); else cur.undispatched(); break; case LFUN_MOUSE_MOTION: case LFUN_MOUSE_DOUBLE: case LFUN_MOUSE_TRIPLE: if (decoration() == Minimalistic) InsetText::doDispatch(cur, cmd); else if (geometry() != ButtonOnly && !hitButton(cmd)) InsetText::doDispatch(cur, cmd); else cur.undispatched(); break; case LFUN_MOUSE_RELEASE: if (cmd.button() == mouse_button::button3) { if (decoration() == Conglomerate) { if (internalStatus() == Open) setStatus(cur, Collapsed); else setStatus(cur, Open); break; } else { // Open the Inset // configuration dialog showInsetDialog(&cur.bv()); break; } } if (geometry() == NoButton) { // The mouse click has to be within the inset! InsetText::doDispatch(cur, cmd); break; } if (cmd.button() == mouse_button::button1 && hitButton(cmd)) { // if we are selecting, we do not want to // toggle the inset. if (cur.selection()) break; // Left button is clicked, the user asks to // toggle the inset visual state. cur.dispatched(); cur.updateFlags(Update::Force | Update::FitCursor); if (geometry() == ButtonOnly) { setStatus(cur, Open); edit(cur, true); } else { setStatus(cur, Collapsed); } cur.bv().cursor() = cur; break; } // The mouse click is within the opened inset. if (geometry() == TopButton || geometry() == LeftButton) InsetText::doDispatch(cur, cmd); break; case LFUN_INSET_TOGGLE: if (cmd.argument() == "open") setStatus(cur, Open); else if (cmd.argument() == "close") setStatus(cur, Collapsed); else if (cmd.argument() == "toggle" || cmd.argument().empty()) if (internalStatus() == Open) { setStatus(cur, Collapsed); if (geometry() == ButtonOnly) cur.top().forwardPos(); } else setStatus(cur, Open); else // if assign or anything else cur.undispatched(); cur.dispatched(); break; default: InsetText::doDispatch(cur, cmd); break; } } bool InsetCollapsable::getStatus(Cursor & cur, FuncRequest const & cmd, FuncStatus & flag) const { switch (cmd.action) { case LFUN_INSET_TOGGLE: if (cmd.argument() == "open" || cmd.argument() == "close" || cmd.argument() == "toggle") flag.enabled(true); else flag.enabled(false); return true; default: return InsetText::getStatus(cur, cmd, flag); } } void InsetCollapsable::setLabel(docstring const & l) { layout_.labelstring = l; } void InsetCollapsable::setStatus(Cursor & cur, CollapseStatus status) { status_ = status; setButtonLabel(); if (status_ == Collapsed) cur.leaveInset(*this); } void InsetCollapsable::setLabelFont(Font const & font) { layout_.labelfont = font; } docstring InsetCollapsable::floatName(string const & type, BufferParams const & bp) const { FloatList const & floats = bp.getTextClass().floats(); FloatList::const_iterator it = floats[type]; // FIXME UNICODE return (it == floats.end()) ? from_ascii(type) : bp.B_(it->second.name()); } InsetCollapsable::Decoration InsetCollapsable::decoration() const { if (layout_.decoration == "classic") return Classic; if (layout_.decoration == "minimalistic") return Minimalistic; if (layout_.decoration == "conglomerate") return Conglomerate; if (name() == from_ascii("CharStyle")) return Conglomerate; return Classic; } int InsetCollapsable::latex(Buffer const & buf, odocstream & os, OutputParams const & runparams) const { // This implements the standard way of handling the LaTeX output of // a collapsable inset, either a command or an environment. Standard // collapsable insets should not redefine this, non-standard ones may // call this. if (!layout_.latexname.empty()) { if (layout_.latextype == "command") { // FIXME UNICODE os << '\\' << from_utf8(layout_.latexname); if (!layout_.latexparam.empty()) os << from_utf8(layout_.latexparam); os << '{'; } else if (layout_.latextype == "environment") { os << "%\n\\begin{" << from_utf8(layout_.latexname) << "}\n"; if (!layout_.latexparam.empty()) os << from_utf8(layout_.latexparam); } } int i = InsetText::latex(buf, os, runparams); if (!layout_.latexname.empty()) if (layout_.latextype == "command") { os << "}"; } else if (layout_.latextype == "environment") { os << "\n\\end{" << from_utf8(layout_.latexname) << "}\n"; i += 4; } return i; } void InsetCollapsable::validate(LaTeXFeatures & features) const { // Force inclusion of preamble snippet in layout file features.addPreambleSnippet(layout_.preamble); InsetText::validate(features); } } // namespace lyx