// -*- C++ -*- /** * \file DispatchResult.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author none * \author Lars Gullik Bjønnes * * Full author contact details are available in file CREDITS. */ #ifndef DISPATCH_RESULT_H #define DISPATCH_RESULT_H #include "update_flags.h" #include "support/docstring.h" namespace lyx { /// Maybe this can go entirely class DispatchResult { public: /// DispatchResult() : dispatched_(false), error_(false), update_(Update::None) {} /// DispatchResult(bool disp, Update::flags f) : dispatched_(disp), error_(false), update_(f) {} /// bool dispatched() const { return dispatched_; } /// void dispatched(bool disp) { dispatched_ = disp; } /// bool error() const { return error_; } /// void setError(bool e) { error_ = e; } /// docstring message() { return message_; } /// void setMessage(docstring m) { message_ = m; } /// Update::flags update() const { return update_; } /// void update(Update::flags f) { update_ = f; } private: /// was the event fully dispatched? bool dispatched_; /// was there an error? bool error_; /// do we need to redraw the screen afterwards? Update::flags update_; /// docstring message_; }; } // namespace lyx #endif // DISPATCH_RESULT_H