// -*- C++ -*- /** * \file cursor.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author André Pönitz * * Full author contact details are available in file CREDITS. */ #ifndef CURSOR_H #define CURSOR_H #include "dispatchresult.h" #include "dociterator.h" #include #include class BufferView; class FuncStatus; class FuncRequest; // these should go class MathUnknownInset; class MathGridInset; class Encoding; /// The cursor class describes the position of a cursor within a document. // The public inheritance should go in favour of a suitable data member // (or maybe private inheritance) at some point of time. class LCursor : public DocumentIterator { public: /// create the cursor of a BufferView explicit LCursor(BufferView & bv); /// dispatch from innermost inset upwards DispatchResult dispatch(FuncRequest const & cmd); /// are we willing to handle this event? bool getStatus(FuncRequest const & cmd, FuncStatus & flag); /// add a new cursor slice void push(InsetBase & inset); /// add a new cursor slice, place cursor on left end void pushLeft(InsetBase & inset); /// pop one level off the cursor void pop(); /// pop one slice off the cursor stack and go left bool popLeft(); /// pop one slice off the cursor stack and go right bool popRight(); /// sets cursor part void setCursor(DocumentIterator const & it, bool sel); // // selection // /// selection active? bool selection() const { return selection_; } /// selection active? bool & selection() { return selection_; } /// did we place the anchor? bool mark() const { return mark_; } /// did we place the anchor? bool & mark() { return mark_; } /// void setSelection(); /// set selection at given position void setSelection(DocumentIterator const & where, size_t n); /// void clearSelection(); /// access start of selection CursorSlice & selBegin(); /// access start of selection CursorSlice const & selBegin() const; /// access end of selection CursorSlice & selEnd(); /// access end of selection CursorSlice const & selEnd() const; /// std::string grabSelection(); /// void eraseSelection(); /// std::string grabAndEraseSelection(); // other selection methods /// void selCopy(); /// void selCut(); /// void selDel(); /// pastes n-th element of cut buffer void selPaste(size_t n); /// void selHandle(bool selecting); /// start selection void selStart(); /// clear selection void selClear(); /// clears or deletes selection depending on lyxrc setting void selClearOrDel(); // std::string selectionAsString(bool label) const; /// void paste(std::string const & data); /// std::string currentState(); /// auto-correct mode bool autocorrect() const { return autocorrect_; } /// auto-correct mode bool & autocorrect() { return autocorrect_; } /// are we entering a macro name? bool macromode() const { return macromode_; } /// are we entering a macro name? bool & macromode() { return macromode_; } /// returns x,y position void getPos(int & x, int & y) const; /// returns cursor dimension void getDim(int & asc, int & desc) const; // // common part // /// move one step to the left bool posLeft(); /// move one step to the right bool posRight(); /// insert an inset void insert(InsetBase *); /// insert a single char void insert(char c); /// insert a string void insert(std::string const & str); /// write acess to target x position of cursor int & x_target(); /// return target x position of cursor int x_target() const; /// clear target x position of cursor void clearTargetX(); /// access to selection anchor CursorSlice & anchor(); /// access to selection anchor CursorSlice const & anchor() const; /// cache the absolute coordinate from the top inset void updatePos(); /// sets anchor to cursor position void resetAnchor(); /// access to owning BufferView BufferView & bv() const; /// get some interesting description of top position void info(std::ostream & os) const; /// are we in math mode (2), text mode (1) or unsure (0)? int currentMode(); /// reset cursor void reset(); /// for spellchecking void replaceWord(std::string const & replacestring); /// update our view void update(); /// the event was not (yet) dispatched void undispatched(); /// don't call update() when done void noUpdate(); /// don't pop cursor to the level where the LFUN was handled void noPop(); /// output friend std::ostream & operator<<(std::ostream & os, LCursor const & cur); public: /// BufferView * bv_; //private: /// the anchor position DocumentIterator anchor_; /// DispatchResult disp_; private: /// int cached_y_; /** * The target x position of the cursor. This is used for when * we have text like : * * blah blah blah blah| blah blah blah * blah blah blah * blah blah blah blah blah blah * * When we move onto row 3, we would like to be vertically aligned * with where we were in row 1, despite the fact that row 2 is * shorter than x() */ int x_target_; /// do we have a selection? bool selection_; /// are we on the way to get one? bool mark_; /// Reset cursor to the value it had at the beginning of the latest // dispatch() once the event is fully handled. bool nopop_; // // math specific stuff that could be promoted to "global" later // /// do we allow autocorrection bool autocorrect_; /// are we entering a macro name? bool macromode_; /////////////////////////////////////////////////////////////////// // // The part below is the non-integrated rest of the original math // cursor. This should be either generalized for texted or moved // back to the math insets. // /////////////////////////////////////////////////////////////////// public: /// void insert(MathAtom const &); /// void insert(MathArray const &); /// return false for empty math insets bool erase(); /// return false for empty math insets bool backspace(); /// called for LFUN_UP etc bool up(); /// called for LFUN_DOWN etc bool down(); /// void plainErase(); /// void plainInsert(MathAtom const & at); /// void niceInsert(MathAtom const & at); /// void niceInsert(std::string const & str); /// in pixels from top of screen void setScreenPos(int x, int y); /// in pixels from left of screen int targetX() const; /// return the next enclosing grid inset and the cursor's index in it MathGridInset * enclosingGrid(idx_type & idx) const; /// adjust anchor position after deletions/insertions void adjust(pos_type from, int diff); /// current offset in the top cell /// interpret name a name of a macro void macroModeClose(); /// are we currently typing the name of a macro? bool inMacroMode() const; /// get access to the macro we are currently typing MathUnknownInset * activeMacro(); /// are we currently typing '#1' or '#2' or...? bool inMacroArgMode() const; /// replace selected stuff with at, placing the former // selection in given cell of atom void handleNest(MathAtom const & at, int cell = 0); /// remove this as soon as LyXFunc::getStatus is "localized" //inline std::string getLastCode() { return "mathnormal"; } /// bool isInside(InsetBase const *); /// char valign(); /// char halign(); /// make sure cursor position is valid void normalize(); /// mark current cursor trace for redraw void touch(); /// returns the normalized anchor of the selection CursorSlice normalAnchor(); /// hack for reveal codes void markInsert(); void markErase(); /// injects content of a cell into parent void pullArg(); /// split font inset etc void handleFont(std::string const & font); /// display a message void message(std::string const & msg) const; /// display an error message void errorMessage(std::string const & msg) const; /// std::string getPossibleLabel(); /// moves position somehow up or down bool goUpDown(bool up); /// the name of the macro we are currently inputting std::string macroName(); /// where in the curent cell does the macro name start? int macroNamePos(); /// can we enter the inset? bool openable(MathAtom const &) const; /// Encoding const * getEncoding() const; private: /// moves position closest to (x, y) in current cell void bruteFind2(int x, int y); /// moves position closest to (x, y) in given box bool bruteFind(int x, int y, int xlow, int xhigh, int ylow, int yhigh); }; #endif // LYXCURSOR_H