/** * \file GuiApplication.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author unknown * \author John Levon * \author Abdelrazak Younes * * Full author contact details are available in file CREDITS. */ #ifndef GUIAPPLICATION_H #define GUIAPPLICATION_H #include "frontends/Application.h" #include "support/filetools.h" #include #include class QAbstractItemModel; class QIcon; class QSessionManager; namespace lyx { class BufferView; class ColorCache; class KeySymbol; namespace support { class FileName; } namespace frontend { class GuiView; class GuiWorkArea; class Menus; class SocketNotifier; class Toolbars; /// The Qt main application class /** There should be only one instance of this class. No Qt object initialisation should be done before the instantiation of this class. */ class GuiApplication : public QApplication, public Application { Q_OBJECT public: GuiApplication(int & argc, char ** argv); ~GuiApplication(); /// \name Methods inherited from Application class //@{ void dispatch(FuncRequest const &); void dispatch(FuncRequest const &, DispatchResult & dr); FuncStatus getStatus(FuncRequest const & cmd) const; void restoreGuiSession(); Buffer const * updateInset(Inset const * inset) const; int exec(); void exit(int status); bool event(QEvent * e); bool getRgbColor(ColorCode col, RGBColor & rgbcol); std::string const hexName(ColorCode col); void registerSocketCallback(int fd, SocketCallback func); void unregisterSocketCallback(int fd); bool searchMenu(FuncRequest const & func, docstring_list & names) const; void handleKeyFunc(FuncCode action); //@} /// bool getStatus(FuncRequest const & cmd, FuncStatus & status) const; /// void hideDialogs(std::string const & name, Inset * inset) const; /// void resetGui(); /// Clipboard & clipboard(); /// Selection & selection(); /// FontLoader & fontLoader(); /// Toolbars const & toolbars() const; /// Toolbars & toolbars(); /// Menus const & menus() const; /// Menus & menus(); /// \name Methods inherited from QApplication class //@{ bool notify(QObject * receiver, QEvent * event); void commitData(QSessionManager & sm); #ifdef Q_WS_X11 bool x11EventFilter(XEvent * ev); #endif //@} /// Create the main window with given geometry settings. /// \param geometry_arg: only for Windows platform. /// \param optional id identifier. void createView(QString const & geometry_arg = QString(), bool autoShow = true, int id = 0); /// FIXME: this method and the one above are quite ugly. void createView(int id); /// GuiView const * currentView() const { return current_view_; } /// GuiView * currentView() { return current_view_; } /// void setCurrentView(GuiView * view) { current_view_ = view; } /// QList viewIds() const; /// Clear all session information. void clearSession(); /// ColorCache & colorCache(); /// QAbstractItemModel * languageModel(); /// return a suitable serif font name. QString const romanFontName(); /// return a suitable sans serif font name. QString const sansFontName(); /// return a suitable monospaced font name. QString const typewriterFontName(); /// void unregisterView(GuiView * gv); /// GuiView & view(int id) const; /// Current ratio between physical pixels and device-independent pixels double pixelRatio() const; /// How to load image files support::search_mode imageSearchMode() const { #if QT_VERSION >= 0x050000 return pixelRatio() > 1 ? support::check_hidpi : support::must_exist; #else return support::must_exist; #endif } void processKeySym(KeySymbol const & key, KeyModifier state); /// return the status bar state string docstring viewStatusMessage(); /// \name Methods to process FuncRequests //@{ /// process the func request void processFuncRequest(FuncRequest const &); /// add a func request to the queue and process it asynchronously /// \note As a side-effect this will also process the /// func requests that were added to the queue before. void processFuncRequestAsync(FuncRequest const &); /// process the func requests in the queue void processFuncRequestQueue(); /// process the func requests in the queue asynchronously void processFuncRequestQueueAsync(); /// add a func request to the queue for later processing void addToFuncRequestQueue(FuncRequest const &); //@} /// goto a bookmark /// openFile: whether or not open a file if the file is not opened /// switchToBuffer: whether or not switch to buffer if the buffer is /// not the current buffer void gotoBookmark(unsigned int idx, bool openFile, bool switchToBuffer); /// Start a long operation with some cancel possibility (button or ESC) void startLongOperation(); /// This needs to be periodically called to avoid freezing the GUI bool longOperationCancelled(); /// Stop the long operation mode (i.e., release the GUI) void stopLongOperation(); /// A started long operation is still in progress ? bool longOperationStarted(); private Q_SLOTS: /// void execBatchCommands(); /// void socketDataReceived(int fd); /// events to be triggered by Private::general_timer_ should go here void handleRegularEvents(); /// void onLastWindowClosed(); /// void slotProcessFuncRequestQueue() { processFuncRequestQueue(); } private: /// void validateCurrentView(); /// void updateCurrentView(FuncRequest const & cmd, DispatchResult & dr); /// bool closeAllViews(); /// read the given ui (menu/toolbar) file bool readUIFile(QString const & name, bool include = false); /// enum ReturnValues { ReadOK, ReadError, FormatMismatch }; /// ReturnValues readUIFile(support::FileName); /// void setGuiLanguage(); /// void reconfigure(std::string const & option); /// This GuiView is the one receiving Clipboard and Selection /// events GuiView * current_view_; /// struct Private; Private * const d; }; // GuiApplication extern GuiApplication * guiApp; /// \return the icon file name for the given action. QString iconName(FuncRequest const & f, bool unknown); /// \return the pixmap for the given path, name and extension. QPixmap getPixmap(QString const & path, QString const & name, QString const & ext); /// \return an icon for the given action. QIcon getIcon(FuncRequest const & f, bool unknown); /// GuiApplication * theGuiApp(); } // namespace frontend } // namespace lyx #endif // GUIAPPLICATION_H