// -*- C++ -*- /* * \file GraphicsCacheItem.h * Copyright 2002 the LyX Team * Read the file COPYING * * \author Baruch Even * \author Angus Leeming * * The graphics cache is a container of grfx::CacheItems. * Each grfx::CacheItem, definedhere represents a separate image file. * * The routines here can be used to load the graphics file into memory at * which point (status() == grfx::Loaded). * The user is then free to access image() in order to copy it and to then * transform the copy (rotate, scale, clip) and to generate the pixmap. * * The graphics cache supports fully asynchronous: * file conversion to a loadable format; * file loading. * * Whether you get that, of course, depends on grfx::Converter and on the * grfx::Image-derived image class. */ #ifndef GRAPHICSCACHEITEM_H #define GRAPHICSCACHEITEM_H #ifdef __GNUG__ #pragma interface #endif #include "GraphicsTypes.h" #include "LString.h" #include #include #include class InsetGraphics; namespace grfx { class Image; class Converter; /// A grfx::Cache item holder. class CacheItem : boost::noncopyable { public: /// CacheItem(string const & file); /// Define an empty d-tor out-of-line to keep boost::scoped_ptr happy. ~CacheItem(); /// string const & filename() const; /// It's in the cache. Now start the loading process. void startLoading() const; /** Get the image associated with filename_. * If the image is not yet loaded, returns 0. * This routine returns a pointer to const; if you want to modify it, * create a copy and modify that. */ Image const * image() const; /// How far have we got in loading the image? ImageStatus status() const; /** Connect and you'll be informed when the loading status of the image * changes. */ typedef boost::signal0::slot_type slot_type; /// boost::signals::connection connect(slot_type const &) const; private: /// Use the Pimpl idiom to hide the internals. class Impl; /// The pointer never changes although *pimpl_'s contents may. boost::scoped_ptr const pimpl_; }; } // namespace grfx #endif // GRAPHICSCACHEITEM_H