// -*- C++ -*- /** * \file Dialog.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Angus Leeming * * Full author contact details are available in file CREDITS. */ #ifndef DIALOG_H #define DIALOG_H #include "FuncCode.h" #include "insets/InsetCode.h" #include "support/strfwd.h" #include class QSettings; class QWidget; namespace lyx { class Buffer; class BufferView; class FuncRequest; class Inset; namespace frontend { class GuiView; /** \enum KernelDocType used to flag the different kinds of buffer * without making the kernel header files available to the * dialog's Controller or View. */ enum KernelDocType { LATEX, LITERATE, DOCBOOK }; /** \c Dialog collects the different parts of a Model-Controller-View * split of a generic dialog together. */ class Dialog { public: /// \param lv is the access point for the dialog to the LyX kernel. /// \param name is the identifier given to the dialog by its parent /// container. /// \param title is the window title used for decoration. Dialog(GuiView & lv, QString const & name, QString const & title); virtual ~Dialog(); virtual QWidget * asQWidget() = 0; virtual QWidget const * asQWidget() const = 0; /// Session key. /** * This key must be used for any session setting. **/ QString sessionKey() const; /// Save session settings. /** * This default implementation saves the geometry state. * Reimplement to save more settings. **/ virtual void saveSession(QSettings & settings) const; /// Restore session settings. /** * This default implementation restores the geometry state. * Reimplement to restore more settings. **/ virtual void restoreSession(); /** \name Container Access * These methods are publicly accessible because they are invoked * by the parent container acting on commands from the LyX kernel. */ //@{ /// \param data is a string encoding of the data to be displayed. /// It is passed to the Controller to be translated into a useable form. virtual void showData(std::string const & data); //@} /// \return inset at current cursor location. Inset const * inset(InsetCode code) const; /** Check whether we may apply our data. * * The buttons are disabled if not and (re-)enabled if yes. */ virtual void checkStatus(); /** When applying, it's useful to know whether the dialog is about * to close or not (no point refreshing the display for example). */ virtual bool isClosing() const { return false; } /** \c View part * of a Model-Controller-View split of a generic dialog. * These few methods are all that a generic dialog needs of a * view. */ //@{ /** A request to modify the data structures stored by the * accompanying Controller in preparation for their dispatch to * the LyX kernel. */ virtual void applyView() = 0; /// Hide the dialog from sight void hideView(); /// Prepare dialog and display it. void showView(); /// Prepare dialog before view. void prepareView(); /// Decide wether the dialog should grab thekeyboard focus when shown. /// This method defaults to true, override if a different behaviour /// is wanted. virtual bool wantInitialFocus() const { return true; } /// Update the display of the dialog whilst it is still visible. virtual void updateView() = 0; // Default Implementation does nothing. // Each dialog has to choose what control to enable or disable. virtual void enableView(bool /*enable*/) {} /// \return true if the dialog is visible. virtual bool isVisibleView() const; //@} /// Dialog identifier. QString name() const { return name_; } //@{ /** Enable the controller to initialise its data structures. * \param data is a string encoding of the parameters to be displayed. * \return true if the translation was successful. */ virtual bool initialiseParams(std::string const & data) = 0; /// Enable the controller to clean up its data structures. virtual void clearParams() = 0; /// Enable the Controller to dispatch its data back to the LyX kernel. virtual void dispatchParams() = 0; /** \return true if the dialog should be updated when the * buffer has changed. */ virtual bool isBufferDependent() const = 0; /** \return true if the dialog should be shown only when * a buffer is open. */ virtual bool needBufferOpen() const = 0; /** \return true if the dialog can apply data also * for ReadOnly buffers. * This has to be distinguished from isBufferDependent() */ virtual bool canApplyToReadOnly() const { return false; } /** The lfun that is sent for applying the data. * * This method is used by the default implementation of canApply() * for buffer dependent dialogs that send one lfun when applying the * data. * It should be used in dispatchParams(), too for consistency reasons. * \returns the lfun that is sent for applying the data. */ virtual FuncCode getLfun() const { return LFUN_INSET_APPLY; } /** Check whether we may apply our data. * * The default implementation works for all dialogs that send one * lfun when applying the data. Dialogs that send none or more than * one lfun need to reimplement it. * \returns whether the data can be applied or not. */ virtual bool canApply() const; /** \return true if the kernel should disconnect the dialog from * a particular inset after the data has been applied to it. * Clearly this makes sense only for dialogs modifying the contents * of an inset :-) * In practise, only a very few dialogs (e.g. the citation dialog) * return true. */ virtual bool disconnectOnApply() const { return false; } //@} /** \c Kernel part: a wrapper making the LyX kernel available to the dialog. * (Ie, it provides an interface to the Model part of the Model-Controller- * View split. * In an ideal world, it will shrink as more info is passed to the * Dialog::show() and Dialog::update() methods. */ /** This method is the primary purpose of the class. It provides * the "gateway" by which the dialog can send a request (of a * change in the data, for more information) to the kernel. * \param fr is the encoding of the request. */ void dispatch(FuncRequest const & fr) const; /** The dialog has received a request from the user * (who pressed the "Restore" button) to update contents. * It must, therefore, ask the kernel to provide this information. * \param name is used to identify the dialog to the kernel. */ void updateDialog() const; /** A request from the Controller that future changes to the data * stored by the dialog are not applied to the inset currently * connected to the dialog. Instead, they will be used to generate * a new inset at the cursor position. */ void disconnect() const; /** \name Kernel Wrappers * Simple wrapper functions to Buffer methods. */ //@{ bool isBufferAvailable() const; bool isBufferReadonly() const; QString bufferFilePath() const; //@} /// The type of the current buffer. KernelDocType docType() const; /** \name Kernel Nasties * Unpleasantly public internals of the LyX kernel. * We should aim to reduce/remove these from the interface. */ //@{ GuiView const & lyxview() const { return lyxview_; } /// Current buffer Buffer const & buffer() const; /// Main document buffer Buffer const & documentBuffer() const; /// Current BufferView BufferView const * bufferview() const; //@} protected: /// void setTitle(QString const & title) { title_ = title; } /// virtual void apply(); /// To be called when the buffer view has changed virtual void onBufferViewChanged() = 0; private: /** The Dialog's name is the means by which a dialog identifies * itself to the GuiView. */ QString const name_; /// QString title_; /// GuiView & lyxview_; /// intentionally unimplemented, therefore uncopiable Dialog(Dialog const &); void operator=(Dialog const &); }; } // namespace frontend } // namespace lyx #endif // DIALOG_H