// -*- C++ -*- /** * \file Encoding.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Lars Gullik Bjønnes * \author Jean-Marc Lasgouttes * * Full author contact details are available in file CREDITS. */ #ifndef ENCODING_H #define ENCODING_H #include "support/docstring.h" #include "support/types.h" #include #include namespace lyx { namespace support { class FileName; } class LaTeXFeatures; class EncodingException : public std::exception { public: EncodingException(char_type c); virtual ~EncodingException() throw() {} virtual const char * what() const throw(); char_type failed_char; int par_id; pos_type pos; }; /// class Encoding { public: /// Which LaTeX package handles this encoding? enum Package { none, inputenc, CJK }; /// Encoding() {} /// Encoding(std::string const & n, std::string const & l, std::string const & i, bool f, Package p); /// void init() const; /// std::string const & name() const { return Name_; } /// std::string const & latexName() const { return LatexName_; } /// std::string const & iconvName() const { return iconvName_; } /** * Convert \p c to something that LaTeX can understand. * This is either the character itself (if it is representable * in this encoding), or a LaTeX macro. * If the character is not representable in this encoding, but no * LaTeX macro is known, a warning is given of lyxerr, and the * character is returned. */ docstring const latexChar(char_type c) const; /// Which LaTeX package handles this encoding? Package package() const { return package_; } /// A list of all characters usable in this encoding std::set getSymbolsList(); private: /// std::string Name_; /// std::string LatexName_; /// std::string iconvName_; /// Is this a fixed width encoding? bool fixedwidth_; /// typedef std::set CharSet; /// Set of UCS4 characters that we can encode (for singlebyte /// encodings only) mutable CharSet encodable_; /// All code points below this are encodable. This helps us to avoid /// lokup of ASCII characters in encodable_ and gives about 1 sec /// speedup on export of the Userguide. mutable char_type start_encodable_; /// Which LaTeX package handles this encoding? Package package_; /** * If this is true the stored information about the encoding covers * all encodable characters. We set this to false initially so that * we only need to query iconv for the actually used encodings. * This is needed especially for the multibyte encodings, if we * complete all encoding info on startup it takes 2-3 minutes. */ mutable bool complete_; }; class Encodings { public: /// typedef std::map EncodingList; /// iterator to iterate over all encodings. /// We hide the fact that our encoding list is implemented as a map. class const_iterator : public EncodingList::const_iterator { typedef EncodingList::const_iterator base; public: const_iterator() : base() {} const_iterator(base const & b) : base(b) {} Encoding const & operator*() const { return base::operator*().second; } Encoding const * operator->() const { return &(base::operator*().second); } }; /// Encodings(); /// Read the encodings. /// \param encfile encodings definition file /// \param symbolsfile unicode->LaTeX mapping file void read(support::FileName const & encfile, support::FileName const & symbolsfile); /// Get encoding from LyX name \p name Encoding const * getFromLyXName(std::string const & name) const; /// Get encoding from LaTeX name \p name Encoding const * getFromLaTeXName(std::string const & name) const; /// const_iterator begin() const { return encodinglist.begin(); } /// const_iterator end() const { return encodinglist.end(); } /// enum Letter_Form { /// FORM_ISOLATED, /// FORM_FINAL, /// FORM_INITIAL, /// FORM_MEDIAL }; /// static bool isComposeChar_hebrew(char_type c); /// static bool isComposeChar_arabic(char_type c); /// static bool is_arabic_special(char_type c); /// static bool is_arabic(char_type c); /// static char_type transformChar(char_type c, Letter_Form form); /// Is this a combining char? static bool isCombiningChar(char_type c); /** * Is this a known char from some language? * If \p preamble is empty and code point \p c is known to belong * to a supported script, true is returned and \p preamble is set * to the corresponding entry in the unicodesymbols file. * If \p preamble is not empty, a check is made whether code point * \p c is a known character matching the preamble entry. */ static bool isKnownScriptChar(char_type const c, std::string & preamble); /** * Add the preamble snippet needed for the output of \p c to * \p features. * This does not depend on the used encoding, since the inputenc * package only maps the code point \p c to a command, it does not * make this command available. */ static void validate(char_type c, LaTeXFeatures & features); private: /// EncodingList encodinglist; }; extern Encodings encodings; } // namespace lyx #endif