// -*- C++ -*- /** * \file TextClass.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * Full author contact details are available in file CREDITS. */ #ifndef TEXTCLASS_H #define TEXTCLASS_H #include "ColorCode.h" #include "Counters.h" #include "FloatList.h" #include "FontInfo.h" #include "Layout.h" #include "LayoutEnums.h" #include "LayoutModuleList.h" #include "insets/InsetLayout.h" #include "support/docstring.h" #include "support/types.h" #include #include #include #include #include namespace lyx { namespace support { class FileName; } class Counters; class FloatList; class Layout; class LayoutFile; class Lexer; /// Based upon ideas in boost::noncopyable, inheriting from this /// class effectively makes the copy constructor protected but the /// assignment constructor private. class ProtectCopy { protected: ProtectCopy() {} ~ProtectCopy() {} ProtectCopy(const ProtectCopy &) {}; private: const ProtectCopy & operator=(const ProtectCopy &); }; /// A TextClass represents a collection of layout information: At the /// moment, this includes Layout's and InsetLayout's. /// /// There are two major subclasses of TextClass: LayoutFile and /// DocumentClass. These subclasses are what are actually used in LyX. /// Simple TextClass objects are not directly constructed in the main /// LyX code---the constructor is protected. (That said, in tex2lyx /// there are what amount to simple TextClass objects.) /// /// A LayoutFile (see LayoutFile.{h,cpp}) represents a *.layout file. /// These are generally static objects---though they can be reloaded /// from disk via LFUN_LAYOUT_RELOAD, so one should not assume that /// they will never change. /// /// A DocumentClass (see below) represents the layout information that /// is associated with a given Buffer. These are static, in the sense /// that they will not themselves change, but which DocumentClass is /// associated with a Buffer can change, as modules are loaded and /// unloaded, for example. /// class TextClass : protected ProtectCopy { public: /// virtual ~TextClass() {}; /////////////////////////////////////////////////////////////////// // typedefs /////////////////////////////////////////////////////////////////// /// The individual paragraph layouts comprising the document class // NOTE Do NOT try to make this a container of Layout pointers, e.g., // std::vector. This will lead to problems. The reason is // that DocumentClass objects are generally created by copying a // LayoutFile, which serves as a base for the DocumentClass. If the // LayoutList is a container of pointers, then every DocumentClass // that derives from a given LayoutFile (e.g., article) will SHARE // a basic set of layouts. So if one Buffer were to modify a layout // (say, Standard), that would modify that layout for EVERY Buffer // that was based upon the same DocumentClass. (Of course, if you // really, REALLY want to make LayoutList a vector, then // you can implement custom assignment and copy constructors.) // // NOTE: Layout pointers are directly assigned to paragraphs so a // container that does not invalidate these pointers after insertion // is needed. typedef std::list LayoutList; /// The inset layouts available to this class typedef std::map InsetLayouts; /// typedef LayoutList::const_iterator const_iterator; /////////////////////////////////////////////////////////////////// // Iterators /////////////////////////////////////////////////////////////////// /// const_iterator begin() const { return layoutlist_.begin(); } /// const_iterator end() const { return layoutlist_.end(); } /////////////////////////////////////////////////////////////////// // Layout Info /////////////////////////////////////////////////////////////////// /// Layout const & defaultLayout() const; /// docstring const & defaultLayoutName() const; /// bool isDefaultLayout(Layout const &) const; /// bool isPlainLayout(Layout const &) const; /// returns a special layout for use when we don't really want one, /// e.g., in table cells Layout const & plainLayout() const { return operator[](plain_layout_); }; /// the name of the plain layout docstring const & plainLayoutName() const { return plain_layout_; } /// Enumerate the paragraph styles. size_t layoutCount() const { return layoutlist_.size(); } /// bool hasLayout(docstring const & name) const; /// bool hasInsetLayout(docstring const & name) const; /// Layout const & operator[](docstring const & vname) const; /// Inset layouts of this doc class InsetLayouts const & insetLayouts() const { return insetlayoutlist_; }; /////////////////////////////////////////////////////////////////// // reading routines /////////////////////////////////////////////////////////////////// /// Enum used with TextClass::read enum ReadType { BASECLASS, //>This is a base class, i.e., top-level layout file MERGE, //>This is a file included in a layout file MODULE, //>This is a layout module VALIDATION //>We're just validating }; /// return values for read() enum ReturnValues { OK, ERROR, FORMAT_MISMATCH }; /// Performs the read of the layout file. /// \return true on success. bool read(support::FileName const & filename, ReadType rt = BASECLASS); /// bool read(std::string const & str, ReadType rt = BASECLASS); /// ReturnValues read(Lexer & lex, ReadType rt = BASECLASS); /// validates the layout information passed in str static bool validate(std::string const & str); /////////////////////////////////////////////////////////////////// // loading /////////////////////////////////////////////////////////////////// /// Sees to it the textclass structure has been loaded /// This function will search for $classname.layout in default directories /// and an optional path, but if path points to a file, it will be loaded /// directly. bool load(std::string const & path = std::string()) const; /// Has this layout file been loaded yet? /// Overridden by DocumentClass virtual bool loaded() const { return loaded_; } /////////////////////////////////////////////////////////////////// // accessors /////////////////////////////////////////////////////////////////// /// std::string const & name() const { return name_; } /// std::string const & description() const { return description_; } /// std::string const & latexname() const { return latexname_; } /// Can be LaTeX, DocBook, etc. OutputType outputType() const { return outputType_; } protected: /// Protect construction TextClass(); /// Layout & operator[](docstring const & name); /** Create an new, very basic layout for this textclass. This is used for the Plain Layout common to all TextClass objects and also, in DocumentClass, for the creation of new layouts `on the fly' when previously unknown layouts are encountered. \param unknown Set to true if this layout is used to represent an unknown layout */ Layout createBasicLayout(docstring const & name, bool unknown = false) const; /////////////////////////////////////////////////////////////////// // non-const iterators /////////////////////////////////////////////////////////////////// /// typedef LayoutList::iterator iterator; /// iterator begin() { return layoutlist_.begin(); } /// iterator end() { return layoutlist_.end(); } /////////////////////////////////////////////////////////////////// // members /////////////////////////////////////////////////////////////////// /// Paragraph styles used in this layout /// This variable is mutable because unknown layouts can be added /// to const textclass. mutable LayoutList layoutlist_; /// Layout file name std::string name_; /// document class name std::string latexname_; /// document class description std::string description_; /// available types of float, eg. figure, algorithm. mutable FloatList floatlist_; /// Types of counters, eg. sections, eqns, figures, avail. in document class. mutable Counters counters_; /// Has this layout file been loaded yet? mutable bool loaded_; /// Is the TeX class available? bool texClassAvail_; /// std::string opt_fontsize_; /// std::string opt_pagestyle_; /// Specific class options std::string options_; /// std::string pagestyle_; /// std::string class_header_; /// docstring defaultlayout_; /// name of plain layout static const docstring plain_layout_; /// preamble text to support layout styles docstring preamble_; /// latex packages loaded by document class. std::set provides_; /// latex packages requested by document class. std::set requires_; /// default modules wanted by document class LayoutModuleList default_modules_; /// modules provided by document class LayoutModuleList provided_modules_; /// modules excluded by document class LayoutModuleList excluded_modules_; /// unsigned int columns_; /// PageSides sides_; /// header depth to have numbering int secnumdepth_; /// header depth to appear in table of contents int tocdepth_; /// Can be LaTeX, DocBook, etc. OutputType outputType_; /** Base font. The paragraph and layout fonts are resolved against this font. This has to be fully instantiated. Attributes FONT_INHERIT, FONT_IGNORE, and FONT_TOGGLE are extremely illegal. */ FontInfo defaultfont_; /// Text that dictates how wide the left margin is on the screen docstring leftmargin_; /// Text that dictates how wide the right margin is on the screen docstring rightmargin_; /// The type of command used to produce a title TitleLatexType titletype_; /// The name of the title command std::string titlename_; /// Input layouts available to this layout InsetLayouts insetlayoutlist_; /// The minimal TocLevel of sectioning layouts int min_toclevel_; /// The maximal TocLevel of sectioning layouts int max_toclevel_; private: /////////////////////////////////////////////////////////////////// // helper routines for reading layout files /////////////////////////////////////////////////////////////////// /// bool deleteLayout(docstring const &); /// bool convertLayoutFormat(support::FileName const &, ReadType); /// Reads the layout file without running layout2layout. ReturnValues readWithoutConv(support::FileName const & filename, ReadType rt); /// \return true for success. bool readStyle(Lexer &, Layout &) const; /// void readOutputType(Lexer &); /// void readTitleType(Lexer &); /// void readMaxCounter(Lexer &); /// void readClassOptions(Lexer &); /// void readCharStyle(Lexer &, std::string const &); /// void readFloat(Lexer &); }; /// A DocumentClass represents the layout information associated with a /// Buffer. It is based upon a LayoutFile, but may be modified by loading /// various Modules. /// /// In that regard, DocumentClass objects are "dynamic". But this is really /// an illusion, since DocumentClass objects are not (currently) changed /// when, say, a new Module is loaded. Rather, the old DocumentClass is /// discarded---actually, it's kept around in case something on the cut /// stack needs it---and a new one is created from scratch. /// /// In the main LyX code, DocumentClass objects are created only by /// DocumentClassBundle, for which see below. /// class DocumentClass : public TextClass, boost::noncopyable { public: /// virtual ~DocumentClass() {} /////////////////////////////////////////////////////////////////// // Layout Info /////////////////////////////////////////////////////////////////// /// \return true if there is a Layout with latexname lay bool hasLaTeXLayout(std::string const & lay) const; /// A DocumentClass nevers count as loaded, since it is dynamic virtual bool loaded() { return false; } /// \return the layout object of an inset given by name. If the name /// is not found as such, the part after the ':' is stripped off, and /// searched again. In this way, an error fallback can be provided: /// An erroneous 'CharStyle:badname' (e.g., after a documentclass switch) /// will invoke the layout object defined by name = 'CharStyle'. /// If that doesn't work either, an empty object returns (shouldn't /// happen). -- Idea JMarc, comment MV InsetLayout const & insetLayout(docstring const & name) const; /// a plain inset layout for use as a default static InsetLayout const & plainInsetLayout() { return plain_insetlayout_; } /// add a new layout \c name if it does not exist in layoutlist_ void addLayoutIfNeeded(docstring const & name) const; /////////////////////////////////////////////////////////////////// // accessors /////////////////////////////////////////////////////////////////// /// the list of floats defined in the document class FloatList const & floats() const { return floatlist_; } /// Counters & counters() const { return counters_; } /// std::string const & opt_fontsize() const { return opt_fontsize_; } /// std::string const & opt_pagestyle() const { return opt_pagestyle_; } /// std::string const & options() const { return options_; } /// std::string const & class_header() const { return class_header_; } /// std::string const & pagestyle() const { return pagestyle_; } /// docstring const & preamble() const { return preamble_; } /// is this feature already provided by the class? bool provides(std::string const & p) const; /// features required by the class? std::set const & requires() const { return requires_; } /// unsigned int columns() const { return columns_; } /// PageSides sides() const { return sides_; } /// int secnumdepth() const { return secnumdepth_; } /// int tocdepth() const { return tocdepth_; } /// FontInfo const & defaultfont() const { return defaultfont_; } /// Text that dictates how wide the left margin is on the screen docstring const & leftmargin() const { return leftmargin_; } /// Text that dictates how wide the right margin is on the screen docstring const & rightmargin() const { return rightmargin_; } /// The type of command used to produce a title TitleLatexType titletype() const { return titletype_; }; /// The name of the title command std::string const & titlename() const { return titlename_; }; /// int size() const { return layoutlist_.size(); } /// The minimal TocLevel of sectioning layouts int min_toclevel() const { return min_toclevel_; } /// The maximal TocLevel of sectioning layouts int max_toclevel() const { return max_toclevel_; } /// returns true if the class has a ToC structure bool hasTocLevels() const; /// Can be LaTeX, DocBook, etc. OutputType outputType() const { return outputType_; } protected: /// Constructs a DocumentClass based upon a LayoutFile. DocumentClass(LayoutFile const & tc); /// Needed in tex2lyx DocumentClass() {} private: /// The only class that can create a DocumentClass is /// DocumentClassBundle, which calls the protected constructor. friend class DocumentClassBundle; /// static InsetLayout plain_insetlayout_; }; /// DocumentClassBundle is a container for DocumentClass objects, so that /// they stay in memory for use by Insets, CutAndPaste, and the like, even /// when their associated Buffers are destroyed. /// FIXME Some sort of garbage collection or reference counting wouldn't /// be a bad idea here. It might be enough to check when a Buffer is closed /// (or makeDocumentClass is called) whether the old DocumentClass is in use /// anywhere. /// /// This is a singleton class. Its sole instance is accessed via /// DocumentClassBundle::get(). class DocumentClassBundle : boost::noncopyable { public: /// \return The sole instance of this class. static DocumentClassBundle & get(); /// \return A new DocumentClass based on baseClass, with info added /// from the modules in modlist. DocumentClass & makeDocumentClass(LayoutFile const & baseClass, LayoutModuleList const & modlist); private: /// control instantiation DocumentClassBundle() {} /// clean up ~DocumentClassBundle(); /// \return Reference to a new DocumentClass equal to baseClass DocumentClass & newClass(LayoutFile const & baseClass); /// std::vector documentClasses_; }; /// convert page sides option to text 1 or 2 std::ostream & operator<<(std::ostream & os, PageSides p); } // namespace lyx #endif