#ifndef MATH_NESTINSET_H #define MATH_NESTINSET_H #ifdef __GNUG__ #pragma interface #endif #include "math_diminset.h" /** Abstract base class for all math objects that conatin nested items. */ class LaTeXFeatures; class MathNestInset : public MathDimInset { public: /// explicit MathNestInset(idx_type ncells); /// void metrics(MathStyles st) const; /// draw the object, sets xo_ and yo_ cached values void draw(Painter &, int x, int y) const; /// appends itself with macro arguments substituted void substitute(MathMacro const & macro); /// The left key bool idxLeft(idx_type & idx, pos_type & pos) const; /// The right key bool idxRight(idx_type & idx, pos_type & pos) const; /// Move one physical cell up bool idxNext(idx_type & idx, pos_type & pos) const; /// Move one physical cell down bool idxPrev(idx_type & idx, pos_type & pos) const; /// Target pos when we enter the inset from the left by pressing "Right" bool idxFirst(idx_type & idx, pos_type & pos) const; /// Target pos when we enter the inset from the right by pressing "Left" bool idxLast(idx_type & idx, pos_type & pos) const; /// Where should we go if we press home? bool idxHome(idx_type & idx, pos_type & pos) const; /// Where should we go if we press end? bool idxEnd(idx_type & idx, pos_type & pos) const; /// idx_type nargs() const; /// MathArray & cell(idx_type); /// MathArray const & cell(idx_type) const; /// MathXArray & xcell(idx_type); /// MathXArray const & xcell(idx_type) const; /// bool isActive() const { return nargs() > 0; } /// void push_back(MathInset *); /// void dump() const; /// void validate(LaTeXFeatures & features) const; protected: /// typedef std::vector cells_type; /// The nested contents of the inset are contained here. cells_type cells_; }; #endif