// -*- C++ -*- /* This file is part of * ====================================================== * * LyX, The Document Processor * * Copyright 1995-2001 the LyX Team. * * ====================================================== */ #ifndef INSET_H #define INSET_H #ifdef __GNUG__ #pragma interface #endif #include #include "LString.h" #include #include "commandtags.h" #include "LColor.h" class LyXFont; class BufferView; class Buffer; class Painter; class LyXText; class LyXLex; class Paragraph; class LyXCursor; struct LaTeXFeatures; /// Insets class Inset { public: /** This is not quite the correct place for this enum. I think the correct would be to let each subclass of Inset declare its own enum code. Actually the notion of an Inset::Code should be avoided, but I am not sure how this could be done in a cleaner way. */ enum Code { /// NO_CODE, /// TOC_CODE, // do these insets really need a code? (ale) /// QUOTE_CODE, /// MARK_CODE, /// REF_CODE, // 5 /// URL_CODE, /// HTMLURL_CODE, /// SEPARATOR_CODE, /// ENDING_CODE, /// LABEL_CODE, // 10 /// IGNORE_CODE, /// ACCENT_CODE, /// MATH_CODE, /// INDEX_CODE, /// INCLUDE_CODE, // 15 /// GRAPHICS_CODE, /// PARENT_CODE, /// BIBTEX_CODE, /// TEXT_CODE, /// ERT_CODE, // 20 /// FOOT_CODE, /// MARGIN_CODE, /// FLOAT_CODE, /// MINIPAGE_CODE, /// SPECIALCHAR_CODE, // 25 /// TABULAR_CODE, /// EXTERNAL_CODE, /// THEOREM_CODE, /// CAPTION_CODE, /// MATHMACRO_CODE, // 30 /// ERROR_CODE, /// CITE_CODE, /// FLOAT_LIST_CODE, /// INDEX_PRINT_CODE }; /// enum { /// TEXT_TO_INSET_OFFSET = 2 }; /// enum EDITABLE { /// NOT_EDITABLE = 0, /// IS_EDITABLE, /// HIGHLY_EDITABLE }; /// Inset(); /// Inset(Inset const & in, bool same_id = false); /// virtual ~Inset() {} /// virtual int ascent(BufferView *, LyXFont const &) const = 0; /// virtual int descent(BufferView *, LyXFont const &) const = 0; /// virtual int width(BufferView *, LyXFont const &) const = 0; /// virtual void draw(BufferView *, LyXFont const &, int baseline, float & x, bool cleared) const = 0; /// update the inset representation virtual void update(BufferView *, LyXFont const &, bool = false) {} /// virtual LyXFont const convertFont(LyXFont const & font) const; /// what appears in the minibuffer when opening virtual string const editMessage() const; /// virtual void edit(BufferView *, int x, int y, unsigned int button); /// virtual void edit(BufferView *, bool front = true); /// virtual EDITABLE editable() const; /// This is called when the user clicks inside an inset virtual void insetButtonPress(BufferView *, int, int, int) {} /// This is called when the user releases the button inside an inset virtual void insetButtonRelease(BufferView *, int, int, int) {} /// This is called when the user moves the mouse inside an inset virtual void insetMotionNotify(BufferView *, int , int , int) {} /// virtual bool isTextInset() const { return false; } /// virtual bool doClearArea() const { return true; } /// virtual bool autoDelete() const; /// returns true the inset can hold an inset of given type virtual bool insetAllowed(Inset::Code) const { return false; } /// wrapper around the above bool insetAllowed(Inset * in) const { return insetAllowed(in->lyxCode()); } /// virtual void write(Buffer const *, std::ostream &) const = 0; /// virtual void read(Buffer const *, LyXLex & lex) = 0; /** returns the number of rows (\n's) of generated tex code. fragile == true means, that the inset should take care about fragile commands by adding a \protect before. If the free_spc (freespacing) variable is set, then this inset is in a free-spacing paragraph. */ virtual int latex(Buffer const *, std::ostream &, bool fragile, bool free_spc) const = 0; /// virtual int ascii(Buffer const *, std::ostream &, int linelen = 0) const = 0; /// virtual int linuxdoc(Buffer const *, std::ostream &) const = 0; /// virtual int docBook(Buffer const *, std::ostream &) const = 0; /// Updates needed features for this inset. virtual void validate(LaTeXFeatures & features) const; /// virtual bool deletable() const; /// returns LyX code associated with the inset. Used for TOC, ...) virtual Inset::Code lyxCode() const { return NO_CODE; } virtual std::vector const getLabelList() const { return std::vector(); } /// virtual Inset * clone(Buffer const &, bool same_ids = false) const = 0; /// returns true to override begin and end inset in file virtual bool directWrite() const; /// Returns true if the inset should be centered alone virtual bool display() const { return false; } /// Changes the display state of the inset virtual void display(bool) {} /// /// returns true if this inset needs a row on it's own /// virtual bool needFullRow() const { return false; } /// void setInsetName(string const & s) { name = s; } /// string const getInsetName() const { return name; } /// void setOwner(Inset * inset) { owner_ = inset; } /// Inset * owner() const { return owner_; } /// void setBackgroundColor(LColor::color); /// LColor::color backgroundColor() const; /// int x() const { return top_x; } /// int y() const { return top_baseline; } // // because we could have fake text insets and have to call this // inside them without cast!!! /// virtual LyXText * getLyXText(BufferView const *, bool const recursive = false) const; /// virtual void deleteLyXText(BufferView *, bool = true) const {} /// virtual void resizeLyXText(BufferView *, bool /*force*/= false) const {} /// returns the actuall scroll-value virtual int scroll(bool recursive=true) const { if (!recursive || !owner_) return scx; return 0; } /// try to get a paragraph pointer from it's id if we have a /// paragraph to give back! virtual Paragraph * getParFromID(int /* id */) const { return 0; } /// try to get a inset pointer from it's id if we have /// an inset to give back! virtual Inset * getInsetFromID(int /* id */) const { return 0; } /// if this insets owns paragraphs (f.ex. InsetText) then it /// should return it's very first one! virtual Paragraph * firstParagraph() const { return 0; } /// return the cursor if we own one otherwise giv'em just the /// BufferView cursor to work with. virtual LyXCursor const & cursor(BufferView * bview) const; /// id functions int id() const; void id(int id_arg); /// used to toggle insets // is the inset open? virtual bool isOpen() const { return false; } // open or close the inset, depending on the bool virtual void open(BufferView *, bool) {} protected: /// mutable int top_x; /// mutable int top_baseline; /// mutable int scx; /// unsigned int id_; /// static unsigned int inset_id; private: /// Inset * owner_; /// string name; /// LColor::color background_color_; }; // Updatable Insets. These insets can be locked and receive // directly user interaction. Currently used only for mathed. // Note that all pure methods from Inset class are pure here too. // [Alejandro 080596] /** Extracted from Matthias notes: * * An inset can simple call LockInset in it's edit call and *ONLY* * in it's edit call. * * Unlocking is either done by LyX or the inset itself with a * UnlockInset-call * * During the lock, all button and keyboard events will be modified * and send to the inset through the following inset-features. Note that * Inset::insetUnlock will be called from inside UnlockInset. It is meant * to contain the code for restoring the menus and things like this. * * If a inset wishes any redraw and/or update it just has to call * UpdateInset(this). * * It's is completly irrelevant, where the inset is. UpdateInset will * find it in any paragraph in any buffer. * Of course the_locking_inset and the insets in the current paragraph/buffer * are checked first, so no performance problem should occur. */ class UpdatableInset : public Inset { public: /** Dispatch result codes Now that nested updatable insets are allowed, the local dispatch becomes a bit complex, just two possible results (boolean) are not enough. DISPATCHED = the inset catched the action DISPATCHED_NOUPDATE = the inset catched the action and no update is needed here to redraw the inset FINISHED = the inset must be unlocked as a result of the action UNDISPATCHED = the action was not catched, it should be dispatched by lower level insets */ enum RESULT { UNDISPATCHED = 0, DISPATCHED, DISPATCHED_NOUPDATE, FINISHED }; /// To convert old binary dispatch results RESULT DISPATCH_RESULT(bool b) { return b ? DISPATCHED : FINISHED; } /// UpdatableInset(); /// UpdatableInset(UpdatableInset const & in, bool same_id = false); /// virtual EDITABLE editable() const; /// may call ToggleLockedInsetCursor virtual void toggleInsetCursor(BufferView *); /// virtual void showInsetCursor(BufferView *, bool show = true); /// virtual void hideInsetCursor(BufferView *); /// virtual void fitInsetCursor(BufferView *) const; /// virtual void getCursorPos(BufferView *, int &, int &) const {} /// virtual void insetButtonPress(BufferView *, int x, int y, int button); /// virtual void insetButtonRelease(BufferView *, int x, int y, int button); /// virtual void insetKeyPress(XKeyEvent * ev); /// virtual void insetMotionNotify(BufferView *, int x, int y, int state); /// virtual void insetUnlock(BufferView *); /// virtual void edit(BufferView *, int x, int y, unsigned int button); /// virtual void edit(BufferView *, bool front = true); /// virtual void draw(BufferView *, LyXFont const &, int baseline, float & x, bool cleared) const; /// virtual void setFont(BufferView *, LyXFont const &, bool toggleall = false, bool selectall = false); /// virtual bool insertInset(BufferView *, Inset *) { return false; } /// virtual UpdatableInset * getLockingInset() const { return const_cast(this); } /// virtual UpdatableInset * getFirstLockingInsetOfType(Inset::Code c) { return (c == lyxCode()) ? this : 0; } /// virtual unsigned int insetInInsetY() { return 0; } /// virtual bool updateInsetInInset(BufferView *, Inset *) { return false; } /// virtual bool lockInsetInInset(BufferView *, UpdatableInset *) { return false; } /// virtual bool unlockInsetInInset(BufferView *, UpdatableInset *, bool /*lr*/ = false) { return false; } /// An updatable inset could handle lyx editing commands virtual RESULT localDispatch(BufferView *, kb_action, string const &); /// bool isCursorVisible() const { return cursor_visible_; } /// virtual int getMaxWidth(BufferView * bv, UpdatableInset const *) const; /// int scroll(bool recursive = true) const { // We need this method to not clobber the real method in Inset return Inset::scroll(recursive); } /// virtual bool showInsetDialog(BufferView *) const { return false; } /// virtual void nodraw(bool b) { block_drawing_ = b; } /// virtual bool nodraw() const { return block_drawing_; } /// // needed for spellchecking text /// virtual string selectNextWord(BufferView *, float & value) const; virtual void selectSelectedWord(BufferView *) { return; } virtual void toggleSelection(BufferView *, bool /*kill_selection*/) { return; } /// // needed for search/replace functionality /// virtual bool searchForward(BufferView *, string const &, bool const & = true, bool const & = false); virtual bool searchBackward(BufferView *, string const &, bool const & = true, bool const & = false); protected: /// void toggleCursorVisible() const { cursor_visible_ = !cursor_visible_; } /// void setCursorVisible(bool b) const { cursor_visible_ = b; } /// scrolls to absolute position in bufferview-workwidth * sx units void scroll(BufferView *, float sx) const; /// scrolls offset pixels void scroll(BufferView *, int offset) const; private: /// mutable bool cursor_visible_; /// bool block_drawing_; }; #endif