// -*- C++ -*- /** * \file PreviewLoader.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Angus Leeming * * Full author contact details are available in file CREDITS. * * graphics::PreviewLoader collects latex snippets together. Then, on a * startLoading() call, these are dumped to file and processed, converting * each snippet to a separate bitmap image file. Once a bitmap file is ready * to be loaded back into LyX, the PreviewLoader emits a signal to inform * the initiating process. */ #ifndef PREVIEWLOADER_H #define PREVIEWLOADER_H #include #include #include "ColorCode.h" namespace lyx { class Buffer; namespace graphics { class PreviewImage; class PreviewLoader : public QObject { Q_OBJECT public: /** We need buffer because we require the preamble to the * LaTeX file. */ PreviewLoader(Buffer const & buffer); /// ~PreviewLoader(); /** Is there an image already associated with this snippet of LaTeX? * If so, returns a pointer to it, else returns 0. */ PreviewImage const * preview(std::string const & latex_snippet) const; /// enum Status { /// NotFound, /// InQueue, /// Processing, /// Ready }; /// How far have we got in loading the image? Status status(std::string const & latex_snippet) const; /// Add a snippet of LaTeX to the queue for processing. void add(std::string const & latex_snippet) const; /// Remove this snippet of LaTeX from the PreviewLoader. void remove(std::string const & latex_snippet) const; /** We have accumulated several latex snippets with status "InQueue". * Initiate their transformation into bitmap images. */ void startLoading(bool wait = false) const; /** Connect and you'll be informed when the bitmap image file * has been created and is ready for loading through * lyx::graphics::PreviewImage::image(). */ typedef boost::signals2::signal sig_type; typedef sig_type::slot_type slot_type; /// boost::signals2::connection connect(slot_type const &) const; /** When PreviewImage has finished loading the image file into memory, * it tells the PreviewLoader to tell the outside world */ void emitSignal(PreviewImage const &) const; /// Which buffer owns this loader. Buffer const & buffer() const; /// The background color used static ColorCode backgroundColor() { return Color_background; } /// The foreground color used static ColorCode foregroundColor() { return Color_preview; } double displayPixelRatio() const ; public Q_SLOTS: /// void refreshPreviews(); private: /// noncopyable PreviewLoader(PreviewLoader const &); void operator=(PreviewLoader const &); /// Use the Pimpl idiom to hide the internals. class Impl; /// The pointer never changes although *pimpl_'s contents may. Impl * const pimpl_; }; } // namespace graphics } // namespace lyx #endif // PREVIEWLOADER_H