// -*- C++ -*- /** * \file screen.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author unknown * \author John Levon * * Full author contact details are available in file CREDITS. */ #ifndef SCREEN_H #define SCREEN_H class LyXText; class LyXCursor; class WorkArea; class BufferView; /** * LyXScreen - document rendering management * * This class is used to manage the on-screen rendering inside the * work area; it is responsible for deciding which LyXText rows * need re-drawing. * * This class will arrange for LyXText to paint onto a pixmap * provided by the WorkArea widget. * * The blinking cursor is also handled here. */ class LyXScreen { public: LyXScreen(); virtual ~LyXScreen(); /** * fit the cursor onto the visible work area, scrolling if necessary * @param bv the buffer view * @param vheight the height of the visible region * @param base_y the top of the lyxtext to look at * @param x the new x position * @param y the new y position * @param a ascent of the cursor's row * @param d descent of the cursor's row * @return true if the work area needs scrolling as a result */ bool fitManualCursor(BufferView * bv, LyXText * text, int x, int y, int a, int d); /// redraw the screen, without using existing pixmap virtual void redraw(BufferView & bv); /** * topCursorVisible - get a new "top" to make the cursor visible * in a LyXText * * This helper function calculates a new y co-ordinate for * the top of the containing region such that the cursor contained * within the LyXText is "nicely" visible. */ virtual unsigned int topCursorVisible(LyXText *); /** * fitCursor - fit the cursor onto the work area * @param text the text containing the cursor * @param bv the bufferview * @return true if a change was necessary * * Scrolls the screen so that the cursor is visible */ virtual bool fitCursor(LyXText *, BufferView *); /// hide the visible cursor, if it is visible void hideCursor(); /// show the cursor if it is not visible void showCursor(BufferView & bv); /// toggle the cursor's visibility void toggleCursor(BufferView & bv); protected: /// cause the display of the given area of the work area virtual void expose(int x, int y, int w, int h) = 0; /// get the work area virtual WorkArea & workarea() const = 0; /// types of cursor in work area enum Cursor_Shape { /// normal I-beam BAR_SHAPE, /// L-shape for locked insets of a different language L_SHAPE, /// reverse L-shape for RTL text REVERSED_L_SHAPE }; /// paint the cursor and store the background virtual void showCursor(int x, int y, int h, Cursor_Shape shape) = 0; /// hide the cursor virtual void removeCursor() = 0; private: /// grey out (no buffer) void greyOut(); /// is the cursor currently displayed bool cursor_visible_; /// is the screen displaying text or the splash screen? bool greyed_out_; }; #endif // SCREEN_H