// -*- C++ -*- /** * \file Painter.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author unknown * \author John Levon * * Full author contact details are available in file CREDITS. */ #ifndef PAINTER_H #define PAINTER_H #include "support/strfwd.h" #include "support/types.h" namespace lyx { class Color; class Font; class FontInfo; namespace graphics { class Image; } namespace frontend { /** * Painter - A painter class to encapsulate all graphics parameters and operations * * Every graphics operation in LyX should be made by this class. The * painter is used for drawing on the WorkArea, and is passed around * during draw operations. * * It hides low level windows system parameters so insets and other * clients don't have to worry about them and we can control graphics and * GUI toolkit dependent drawing functions inside this single class. * * The intention for a toolkit is that it uses these methods to paint * onto a backing pixmap. Only when expose events arrive via the event * queue, does the copy onto the actual WorkArea widget take place. * * Caution: All char_type and docstring arguments of the text drawing * methods of this class are no UCS4 chars or strings if the font is a * symbol font. They simply denote the code points of the font instead. * You have to keep this in mind when you implement the methods in a * frontend. You must not pass these parameters to a unicode conversion * function in particular. */ class Painter { public: Painter(double pixel_ratio, bool devel_mode) : pixel_ratio_(pixel_ratio), devel_mode_(devel_mode) {} static const int thin_line; /// possible line styles enum line_style { line_solid, //< solid line line_solid_aliased, //< solid line, no anti-aliasing (used as a // workaround to painting issues) line_onoffdash //< dashes with spaces }; /// possible fill styles enum fill_style { fill_none, fill_oddeven, fill_winding }; /// possible character styles of preedit string. /// This is used for CJK input method support. enum preedit_style { preedit_default, //< when unselecting, no cursor and dashed underline. preedit_selecting, //< when selecting. preedit_cursor //< with cursor. }; virtual ~Painter() {} /// draw a line from point to point virtual void line(int x1, int y1, int x2, int y2, Color, line_style = line_solid, int line_width = thin_line) = 0; /** * lines - draw a set of lines * @param xp array of points' x co-ords * @param yp array of points' y co-ords * @param np size of the points array */ virtual void lines(int const * xp, int const * yp, int np, Color, fill_style = fill_none, line_style = line_solid, int line_width = thin_line) = 0; /** * path - draw a path with bezier curves * @param xp array of points' x co-ords * @param yp array of points' y co-ords * @param c1x array of first control points' x co-ords * @param c1y array of first control points' y co-ords * @param c2x array of second control points' x co-ords * @param c2y array of second control points' y co-ords * @param np size of the points array */ virtual void path(int const * xp, int const * yp, int const * c1x, int const * c1y, int const * c2x, int const * c2y, int np, Color, fill_style = fill_none, line_style = line_solid, int line_width = thin_line) = 0; /// draw a rectangle virtual void rectangle(int x, int y, int w, int h, Color, line_style = line_solid, int line_width = thin_line) = 0; /// draw a filled rectangle virtual void fillRectangle(int x, int y, int w, int h, Color) = 0; /// draw an arc virtual void arc(int x, int y, unsigned int w, unsigned int h, int a1, int a2, Color) = 0; /// draw a pixel virtual void point(int x, int y, Color) = 0; /// draw an image from the image cache virtual void image(int x, int y, int w, int h, graphics::Image const & image) = 0; /// draw a string at position x, y (y is the baseline). virtual void text(int x, int y, docstring const & str, FontInfo const & f) = 0; /// draw a char at position x, y (y is the baseline) virtual void text(int x, int y, char_type c, FontInfo const & f) = 0; /** draw a string at position x, y (y is the baseline). The * text direction is enforced by the \c Font. */ virtual void text(int x, int y, docstring const & str, Font const & f, double wordspacing, double textwidth) = 0; /** draw a string at position x, y (y is the baseline), but * make sure that the part between \c from and \c to is in * \c other color. The text direction is enforced by the \c Font. */ virtual void text(int x, int y, docstring const & str, Font const & f, Color other, size_type from, size_type to, double wordspacing, double textwidth) = 0; // Returns true if the painter does not actually paint. virtual bool isNull() const = 0; double pixelRatio() const { return pixel_ratio_; } double develMode() const { return devel_mode_; } /// draw the underbar, strikeout, xout, uuline and uwave font attributes virtual void textDecoration(FontInfo const & f, int x, int y, int width) = 0; /** * Draw a string and enclose it inside a rectangle. If * back color is specified, the background is cleared with * the given color. If frame is specified, a thin frame is drawn * around the text with the given color. */ virtual void rectText(int x, int baseline, docstring const & str, FontInfo const & font, Color back, Color frame) = 0; /// draw a string and enclose it inside a button frame virtual void buttonText(int x, int baseline, docstring const & s, FontInfo const & font, Color back, Color frame, int offset) = 0; /// draw a character of a preedit string for cjk support. virtual int preeditText(int x, int y, char_type c, FontInfo const & f, preedit_style style) = 0; /// start monochrome painting mode, i.e. map every color a shade of \c blend. virtual void enterMonochromeMode(Color const & blend) = 0; /// leave monochrome painting mode virtual void leaveMonochromeMode() = 0; /// draws a wavy line that can be used for underlining. virtual void wavyHorizontalLine(int x, int y, int width, ColorCode col) = 0; private: /// Ratio between physical pixels and device-independent pixels double pixel_ratio_; /// True when developer more is on at application-level. bool devel_mode_; }; } // namespace frontend } // namespace lyx #endif // PAINTER_H