// -*- C++ -*- /** * \file math_inset.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * \author André Pönitz * * Full author contact details are available in file CREDITS. */ #ifndef MATH_INSET_H #define MATH_INSET_H #include "insets/insetbase.h" #include /** Abstract base class for all math objects. A math insets is for use of the math editor only, it isn't a general LyX inset. It's used to represent all the math objects. Math insets do not know there parents, a cursor position or things like that. The are dumb object that are contained in other math insets (MathNestInsets, in fact) thus forming a tree. The root of this tree is always a MathHullInset, which provides an interface to the Outer World by inclusion in the "real LyX insets" FormulaInset and FormulaMacroInset. */ class OutputParams; class MathArrayInset; class MathAMSArrayInset; class MathCharInset; class MathDelimInset; class MathFracInset; class MathFontInset; class MathGridInset; class MathHullInset; class MathMatrixInset; class MathNestInset; class MathParboxInset; class MathScriptInset; class MathStringInset; class MathSpaceInset; class MathSymbolInset; class MathUnknownInset; class RefInset; class MathArray; class MathAtom; class NormalStream; class OctaveStream; class MapleStream; class MaximaStream; class MathematicaStream; class MathMLStream; class WriteStream; class InfoStream; class MathMacroTemplate; class MathMacro; class MathPosFinder; class Dimension; class LCursor; class TextPainter; class TextMetricsInfo; class ReplaceData; class MathInset : public InsetBase { public: /// identification as math inset MathInset * asMathInset() { return this; } /// substitutes macro arguments if necessary virtual void substitute(MathMacro const & macro); /// draw selection between two positions virtual void drawSelection(PainterInfo & pi, idx_type idx1, pos_type pos1, idx_type idx2, pos_type pos2) const; /// the ascent of the inset above the baseline /// compute the size of the object for text based drawing virtual void metricsT(TextMetricsInfo const & mi, Dimension & dim) const; /// draw the object as text virtual void drawT(TextPainter &, int x, int y) const; /// return cell given its number virtual MathArray & cell(idx_type); /// return cell given its number virtual MathArray const & cell(idx_type) const; /// identifies certain types of insets virtual MathAMSArrayInset * asAMSArrayInset() { return 0; } virtual MathAMSArrayInset const * asAMSArrayInset() const { return 0; } virtual MathArrayInset * asArrayInset() { return 0; } virtual MathArrayInset const * asArrayInset() const { return 0; } virtual MathCharInset const * asCharInset() const { return 0; } virtual MathDelimInset * asDelimInset() { return 0; } virtual MathDelimInset const * asDelimInset() const { return 0; } virtual MathFracInset * asFracInset() { return 0; } virtual MathFracInset const * asFracInset() const { return 0; } virtual MathFontInset * asFontInset() { return 0; } virtual MathFontInset const * asFontInset() const { return 0; } virtual MathGridInset * asGridInset() { return 0; } virtual MathGridInset const * asGridInset() const { return 0; } virtual MathHullInset * asHullInset() { return 0; } virtual MathHullInset const * asHullInset() const { return 0; } virtual MathMacroTemplate * asMacroTemplate() { return 0; } virtual MathMacroTemplate const * asMacroTemplate() const { return 0; } virtual MathMatrixInset const * asMatrixInset() const { return 0; } virtual MathNestInset * asNestInset() { return 0; } virtual MathNestInset const * asNestInset() const { return 0; } virtual MathParboxInset * asParboxInset() { return 0; } virtual MathScriptInset * asScriptInset() { return 0; } virtual MathScriptInset const * asScriptInset() const { return 0; } virtual MathSpaceInset * asSpaceInset() { return 0; } virtual MathSpaceInset const * asSpaceInset() const { return 0; } virtual MathStringInset * asStringInset() { return 0; } virtual MathStringInset const * asStringInset() const { return 0; } virtual MathSymbolInset const * asSymbolInset() const { return 0; } virtual MathUnknownInset * asUnknownInset() { return 0; } virtual MathUnknownInset const * asUnknownInset() const { return 0; } virtual RefInset * asRefInset() { return 0; } /// identifies things that can get scripts virtual bool isScriptable() const { return false; } /// is the a relational operator (used for splitting equations) virtual bool isRelOp() const { return false; } /// will this get written as a single block in {..} virtual bool extraBraces() const { return false; } /// return the content as char if the inset is able to do so virtual char getChar() const { return 0; } /// identifies things that can get \limits or \nolimits virtual bool takesLimits() const { return false; } /// char char code if possible virtual void handleFont(std::string const &) {} /// replace things by other things virtual void replace(ReplaceData &) {} /// do we contain a given subsequence? virtual bool contains(MathArray const &) const { return false; } /// access to the lock (only nest array have one) virtual bool lock() const { return false; } /// access to the lock (only nest array have one) virtual void lock(bool) {} /// write LaTeX and Lyx code virtual void write(WriteStream & os) const; /// write normalized content virtual void normalize(NormalStream &) const; /// write content as something readable by Maple virtual void maple(MapleStream &) const; /// write content as something readable by Maxima virtual void maxima(MaximaStream &) const; /// write content as something readable by Mathematica virtual void mathematica(MathematicaStream &) const; /// write content as something resembling MathML virtual void mathmlize(MathMLStream &) const; /// write content as something readable by Octave virtual void octave(OctaveStream &) const; /// dump content to stderr for debugging virtual void dump() const; /// LyXInset stuff virtual bool numberedType() const { return false; } /// hull type virtual std::string const & getType() const; /// change type virtual void mutate(std::string const &) {} /// how is the inset called in the .lyx file? virtual std::string fileInsetLabel() const; /// usually the latex name virtual std::string name() const; }; std::ostream & operator<<(std::ostream &, MathAtom const &); // initialize math void initMath(); #endif