// -*- C++ -*- /** * \file insetbase.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author none * * Full author contact details are available in file CREDITS */ #ifndef INSETBASE_H #define INSETBASE_H /// Common base class to all insets class InsetBase { public: /** Dispatch result codes DISPATCHED = the inset catched the action DISPATCHED_NOUPDATE = the inset catched the action and no update is needed here to redraw the inset FINISHED = the inset must be unlocked as a result of the action FINISHED_RIGHT = FINISHED, but put the cursor to the RIGHT of the inset. FINISHED_UP = FINISHED, but put the cursor UP of the inset. FINISHED_DOWN = FINISHED, but put the cursor DOWN of the inset. UNDISPATCHED = the action was not catched, it should be dispatched by lower level insets */ enum dispatch_result { UNDISPATCHED = 0, DISPATCHED, DISPATCHED_NOUPDATE, FINISHED, FINISHED_RIGHT, FINISHED_UP, FINISHED_DOWN, DISPATCHED_POP }; /// virtual ~InsetBase() {} }; #endif